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Best Total War: WARHAMMER II Builds: Ranked & Explained

Top Total War: WARHAMMER II builds ranked by effectiveness. Detailed breakdowns with gear, stat priorities, pros, cons, and playstyle guides.

Researched and editorially reviewed. Updated .
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Total War: WARHAMMER II moves the trilogy south to the New World, where High Elves, Dark Elves, Lizardmen and Skaven race to seize control of the Great Vortex above Ulthuan. The Eye of the Vortex campaign is a five ritual sprint with a final defensive battle at the end, which makes it far tighter and more directed than the sandbox of WARHAMMER III's Immortal Empires. Tomb Kings and Vampire Coast arrived as paid races with their own rules, one paying no upkeep but capped by unit limits, the other chasing Infamy and a star metal harpoon to kill the merwyrm Amanar.

Picking the right build determines how your experience plays out. These builds are ranked by overall effectiveness, factoring in damage, survivability, gear requirements, and how well they scale into endgame. New to the game? Start with our beginner's guide first.

Quick Rankings

BuildTierPlaystyleCore Gear
High ElvesABalancedBest available
Dark ElvesABalancedBest available
LizardmenABalancedBest available
SkavenABalancedBest available
Tomb KingsABalancedBest available

For detailed meta rankings, see our Total War: WARHAMMER II tier list.


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A-Tier: High Elves

High Elves is a top-performing option in Total War: WARHAMMER II.

Core Setup

SlotChoiceWhy
Primary EquipmentLothern Sea GuardHigh Elf infantry that carries both spear and bow, so one unit holds a line and shoots.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicEye of the Vortex ritual raceEach race performs five rituals to bend the Great Vortex to its will, gated behind a race specific resource.

How to Play High Elves

High Elves focuses on a balanced approach to content.

Why this build works: Lothern Sea Guard does the damage and Eye of the Vortex ritual race keeps it running, which is why this sits at the top of the list. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Highest overall performance
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Popular pick, resources may be contested
  • Needs specific gear to reach full potential

A-Tier: Dark Elves

Dark Elves is a strong option in Total War: WARHAMMER II.

Core Setup

SlotChoiceWhy
Primary EquipmentWitch ElvesDark Elf frenzied infantry with no armour and enormous attack output.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicRitesEvery race can pay gold for temporary faction wide effects, from campaign movement bonuses to recruitment discounts.

How to Play Dark Elves

Dark Elves focuses on a balanced approach to content.

Why this build works: Pair Witch Elves with Rites and the build stops depending on a good start, so it holds up across most content. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Most versatile option
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Lower peak damage than S-tier
  • Needs specific gear to reach full potential

A-Tier: Lizardmen

Lizardmen is a strong option in Total War: WARHAMMER II.

Core Setup

SlotChoiceWhy
Primary EquipmentSaurus WarriorsThe Lizardmen backbone, tough, armoured and slow, with high leadership that keeps them standing while faster units do the killing.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicSkaven food and under-citiesFood is the Skaven currency of stability.

How to Play Lizardmen

Lizardmen focuses on a balanced approach to content.

Why this build works: Skaven food and under-cities covers the gap Saurus Warriors leaves open, so the build stays usable even when a fight goes badly. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Best survivability
  • Straightforward gearing path
  • Works in all content types

Cons:

  • Slower clear speeds
  • Needs specific gear to reach full potential

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A-Tier: Skaven

Skaven is a specialized option in Total War: WARHAMMER II.

Core Setup

SlotChoiceWhy
Primary EquipmentHell Pit AbominationThe Skaven single entity monster, unpredictable, enormous and capable of resurrecting itself once mid battle.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicDark Elf slaves and Black ArksSlaves come from winning battles and drive the Dark Elf economy, with several quests requiring specific slave counts or sacrifices.

How to Play Skaven

Skaven focuses on a balanced approach to content.

Why this build works: This one leans on Dark Elf slaves and Black Arks rather than raw numbers, and Hell Pit Abomination is what makes that trade pay off. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Strong in group/team content
  • Straightforward gearing path
  • Excels in its niche

Cons:

  • Weaker solo performance
  • Requires deep game knowledge

A-Tier: Tomb Kings

Tomb Kings is a specialized option in Total War: WARHAMMER II.

Core Setup

SlotChoiceWhy
Primary EquipmentNecropolis KnightsTomb Kings cavalry riding giant serpents, immune to psychology and effective against both infantry and other cavalry.
Core GearBest available for your levelMaximizes build potential
Stat PriorityBalanced offensive and defensive statsOptimal scaling
Key MechanicMortal Empires campaignOwning both WARHAMMER I and II unlocks Mortal Empires, a combined map covering the Old World and the New World with every race from both games.

How to Play Tomb Kings

Tomb Kings focuses on a balanced approach to content.

Why this build works: Necropolis Knights and Mortal Empires campaign pull in the same direction here, which separates this from the safer picks above. See our weapons guide for detailed equipment breakdowns.

Pros:

  • Unique, rewarding playstyle
  • Straightforward gearing path
  • Excels in its niche

Cons:

  • High skill floor, punishing when misplayed
  • Requires deep game knowledge

Build Progression Path

  1. Start with Dark Elves: the most forgiving option for learning the game
  2. Transition to High Elves once you understand core mechanics and have access to Lothern Sea Guard
  3. Keep a Lizardmen setup for content that keeps killing you
  4. Try Tomb Kings for a fresh experience once you've mastered the basics

Follow our walkthrough for the optimal progression path through each area.

Gearing Tips

  • Invest in your primary equipment first, since it gives the biggest power spike. See our weapons guide for rankings.
  • Time your rituals around your army positions, because every completed ritual spawns Chaos and Skaven intervention armies at the settlements performing it.
  • Do not start the fifth ritual until you can win a defensive battle, since finishing it gives you only five turns before the final battle arrives at your door.
  • Don't spread upgrade resources across multiple builds until endgame

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