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Total War: WARHAMMER II Equipment Guide: Best Equipment Ranked

Complete Total War: WARHAMMER II equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Total War: WARHAMMER II moves the trilogy south to the New World, where High Elves, Dark Elves, Lizardmen and Skaven race to seize control of the Great Vortex above Ulthuan. The Eye of the Vortex campaign is a five ritual sprint with a final defensive battle at the end, which makes it far tighter and more directed than the sandbox of WARHAMMER III's Immortal Empires. Tomb Kings and Vampire Coast arrived as paid races with their own rules, one paying no upkeep but capped by unit limits, the other chasing Infamy and a star metal harpoon to kill the merwyrm Amanar.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Lothern Sea GuardSDefensive High Elf lines that need to shoot while holdingHigh Elf infantry that carries both spear and bow, so one unit holds a line and shoots.
Witch ElvesAFlanking charges into missile units and light infantryDark Elf frenzied infantry with no armour and enormous attack output.
Saurus WarriorsAPinning an enemy line in place while dinosaurs flankThe Lizardmen backbone, tough, armoured and slow, with high leadership that keeps them standing while faster units do the killing.
Hell Pit AbominationBBreaking an infantry block when your Clanrats are already losing itThe Skaven single entity monster, unpredictable, enormous and capable of resurrecting itself once mid battle.
Necropolis KnightsBTomb Kings armies that need a hammer to go with the skeleton anvilTomb Kings cavalry riding giant serpents, immune to psychology and effective against both infantry and other cavalry.

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S-Tier: Lothern Sea Guard

High Elf infantry that carries both spear and bow, so one unit holds a line and shoots. It is the reason a High Elf army can field fewer unit types than anyone else.

AttributeDetail
TierS
Best ForDefensive High Elf lines that need to shoot while holding
Key MechanicEye of the Vortex ritual race
Recommended BuildHigh Elves

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Lothern Sea Guard: Pairs naturally with High Elves thanks to how their stat scaling lines up.


A-Tier: Witch Elves

Dark Elf frenzied infantry with no armour and enormous attack output. They shred unarmoured targets and evaporate against anything that hits back properly.

AttributeDetail
TierA
Best ForFlanking charges into missile units and light infantry
Key MechanicRites
Recommended BuildDark Elves

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Witch Elves: Pairs naturally with Dark Elves thanks to how their stat scaling lines up.


A-Tier: Saurus Warriors

The Lizardmen backbone, tough, armoured and slow, with high leadership that keeps them standing while faster units do the killing.

AttributeDetail
TierA
Best ForPinning an enemy line in place while dinosaurs flank
Key MechanicSkaven food and under-cities
Recommended BuildLizardmen

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Saurus Warriors: Pairs naturally with Lizardmen thanks to how their stat scaling lines up.


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B-Tier: Hell Pit Abomination

The Skaven single entity monster, unpredictable, enormous and capable of resurrecting itself once mid battle.

AttributeDetail
TierB
Best ForBreaking an infantry block when your Clanrats are already losing it
Key MechanicDark Elf slaves and Black Arks
Recommended BuildSkaven

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Hell Pit Abomination: Pairs naturally with Skaven thanks to how their stat scaling lines up.


B-Tier: Necropolis Knights

Tomb Kings cavalry riding giant serpents, immune to psychology and effective against both infantry and other cavalry.

AttributeDetail
TierB
Best ForTomb Kings armies that need a hammer to go with the skeleton anvil
Key MechanicMortal Empires campaign
Recommended BuildTomb Kings

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Necropolis Knights: Pairs naturally with Tomb Kings thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Ulthuan
  2. Witch Elves → Your first real upgrade, available early
  3. Saurus Warriors → Mid-game upgrade with good scaling
  4. Lothern Sea Guard → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Time your rituals around your army positions, because every completed ritual spawns Chaos and Skaven intervention armies at the settlements performing it.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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