Proxy Studios and Slitherine shipped the first turn-based 4X game set in Warhammer 40,000 on 12 July 2018, and it strips the genre down to the part 40k actually supports. There is no diplomacy on Gladius Prime: you win by completing your faction's quest line or by killing everyone else. Four factions launched with the game, Space Marines, Astra Militarum, Orks and Necrons, and seven more arrived as DLC over the following five years: Tyranids in 2019, Chaos Space Marines in 2019, T'au in 2020, Craftworld Aeldari in 2020, Adeptus Mechanicus in 2021, Adepta Sororitas in 2022 and Drukhari in 2023. Each one runs a different economy, so switching faction changes far more than the unit art.
Warhammer 40,000: Gladius - Relics of War features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Wire weed | Matters from turn one to the end of the game | Nothing. Treat it as impassable terrain and plan approaches around it | Astra Militarum |
| 2 | Imperial Ruins | Contested from the early expansion phase onward | Bonus Ore from buildings, 33 percent ranged damage reduction, blocked line of sight | Astra Militarum |
| 3 | Rivers | Relevant whenever you plan a multi-turn advance | No direct reward, but a defensive line you did not have to build | Space Marines |
| 4 | Artefact sites | Early to mid game, once you can beat an Enslaver squad | Stacking faction and unit bonuses | Space Marines |
| 5 | Ore fields | Decides city placement from the first settle onward | Increased output from surrounding buildings | Space Marines |
Wire weed: Starting Area
A bio-engineered acidic plant that consumes all of a unit's movement points the moment it enters, permits zero building slots and deals damage every turn to whatever stands in it. It is a wall drawn on the map, and routing around it is almost always faster than pushing through.
| Attribute | Detail |
|---|---|
| Difficulty | Matters from turn one to the end of the game |
| Key Rewards | Nothing. Treat it as impassable terrain and plan approaches around it |
| Recommended Build | Astra Militarum |
| Key Equipment | Leman Russ Battle Tank |
What to Do Here
- Learn the basics of Five resources with faction-specific economies. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Imperial Ruins.
- If you're struggling, read our beginner's guide.
Imperial Ruins: Early Game
The remains of the human cities that were on Gladius Prime first. Buildings placed in ruins produce extra Ore, units inside take 33 percent less ranged damage and block line of sight, entry costs an extra movement point, and the tile caps at 2 building slots.
| Attribute | Detail |
|---|---|
| Difficulty | Contested from the early expansion phase onward |
| Key Rewards | Bonus Ore from buildings, 33 percent ranged damage reduction, blocked line of sight |
| Recommended Build | Astra Militarum |
| Key Equipment | Leman Russ Battle Tank |
What to Do Here
- Focus on mastering Cities that claim tiles with influence. It's critical from this point on.
- Farm for Leman Russ Battle Tank if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Rivers.
Rivers: Mid Game
River tiles cost an extra movement point to enter, which sounds minor until an attack arrives one turn later than planned. Rivers are the terrain that most often decides whether a counterattack lands before or after a city falls.
| Attribute | Detail |
|---|---|
| Difficulty | Relevant whenever you plan a multi-turn advance |
| Key Rewards | No direct reward, but a defensive line you did not have to build |
| Recommended Build | Space Marines |
| Key Equipment | Leman Russ Battle Tank |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Tactical Space Marines becomes accessible here. Prioritize getting it.
- Master Faction quest lines as a victory route for the boss encounters.
- Check our boss guide if you get stuck.
Artefact sites: Late Game
Hovering rhombus-shaped relics attributed to the Old Ones, scattered across the map. Each one grants a stacking bonus to your faction and units, and each one is guarded by exactly one Enslaver squad, so taking them is a deliberate operation rather than an opportunistic grab.
| Attribute | Detail |
|---|---|
| Difficulty | Early to mid game, once you can beat an Enslaver squad |
| Key Rewards | Stacking faction and unit bonuses |
| Recommended Build | Space Marines |
| Key Equipment | Tactical Space Marines |
What to Do Here
- Full build optimization is expected by this point.
- Tactical Space Marines should be your primary, fully upgraded.
- Terrain that decides the fight mastery starts mattering here.
- Farm resources for the push into Ore fields.
Ore fields: Endgame
Special resource tiles that cannot be built on but raise the production of matching buildings placed around them. Grox pastures and recaf plantations work the same way for their own resources, so reading these features before you place a city decides its ceiling.
| Attribute | Detail |
|---|---|
| Difficulty | Decides city placement from the first settle onward |
| Key Rewards | Increased output from surrounding buildings |
| Recommended Build | Space Marines |
| Key Equipment | Tactical Space Marines |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Tyranids for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Wire weed → Imperial Ruins → Rivers → Artefact sites → Ore fields. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Warhammer 40,000: Gladius - Relics of War Guides
- Warhammer 40,000: Gladius - Relics of War Warhammer 40,000: Gladius - Relics of War Overview
- Warhammer 40,000: Gladius - Relics of War Best Builds
- Warhammer 40,000: Gladius - Relics of War Tier List
- Warhammer 40,000: Gladius - Relics of War Walkthrough
- Warhammer 40,000: Gladius - Relics of War Beginner's Guide
- Warhammer 40,000: Gladius - Relics of War Tips & Tricks
- Warhammer 40,000: Gladius - Relics of War Weapons Guide
- Warhammer 40,000: Gladius - Relics of War Combat Guide
- Warhammer 40,000: Gladius - Relics of War Boss Guide
- Warhammer 40,000: Gladius - Relics of War Crafting Guide
- Warhammer 40,000: Gladius - Relics of War Classes & Characters
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