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Warhammer 40,000: Gladius - Relics of War Equipment Guide: Best Equipment Ranked

Complete Warhammer 40,000: Gladius - Relics of War equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Proxy Studios and Slitherine shipped the first turn-based 4X game set in Warhammer 40,000 on 12 July 2018, and it strips the genre down to the part 40k actually supports. There is no diplomacy on Gladius Prime: you win by completing your faction's quest line or by killing everyone else. Four factions launched with the game, Space Marines, Astra Militarum, Orks and Necrons, and seven more arrived as DLC over the following five years: Tyranids in 2019, Chaos Space Marines in 2019, T'au in 2020, Craftworld Aeldari in 2020, Adeptus Mechanicus in 2021, Adepta Sororitas in 2022 and Drukhari in 2023. Each one runs a different economy, so switching faction changes far more than the unit art.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Tactical Space MarinesSHolding objectives, early expansion escorts, clearing wildlife spawnsThe Space Marine line infantry and the unit the rest of the roster is built around.
Leman Russ Battle TankABreaking entrenched infantry, trading with enemy vehicles, escorting Guardsmen advancesThe Astra Militarum workhorse armour and the point where a Guard army stops being fragile.
Necron WarriorsASteady frontline advances, holding tomb site cities, early wildlife clearanceThe Necron basic infantry, slow and unglamorous but backed by an economy that sustains them on Ore rather than Food.
Ork BoyzBConstant early aggression, feeding the Influence and Ore economy, wildlife farmingCheap, numerous and the engine of the Ork economy, because every attack generates Influence and every kill pays Ore.
BanebladeBBreaking a stalemate, punching into a defended city, late game pushesThe Astra Militarum super-heavy and the payoff at the end of a long Ore investment.

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S-Tier: Tactical Space Marines

The Space Marine line infantry and the unit the rest of the roster is built around. Expensive per model compared to Guardsmen or Boyz, but durable enough to hold ground alone, especially garrisoned in Imperial Ruins where ranged damage drops by 33 percent.

AttributeDetail
TierS
Best ForHolding objectives, early expansion escorts, clearing wildlife spawns
Key MechanicFive resources with faction-specific economies
Recommended BuildSpace Marines

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Tactical Space Marines: Pairs naturally with Space Marines thanks to how their stat scaling lines up.


A-Tier: Leman Russ Battle Tank

The Astra Militarum workhorse armour and the point where a Guard army stops being fragile. It gives the Guard the anti-armour and anti-heavy punch that Guardsmen and Heavy Weapons Squads cannot supply on their own.

AttributeDetail
TierA
Best ForBreaking entrenched infantry, trading with enemy vehicles, escorting Guardsmen advances
Key MechanicCities that claim tiles with influence
Recommended BuildAstra Militarum

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Leman Russ Battle Tank: Pairs naturally with Astra Militarum thanks to how their stat scaling lines up.


A-Tier: Necron Warriors

The Necron basic infantry, slow and unglamorous but backed by an economy that sustains them on Ore rather than Food. They grind forward reliably, which suits a faction whose city placement is locked to tomb sites and whose tempo is deliberate.

AttributeDetail
TierA
Best ForSteady frontline advances, holding tomb site cities, early wildlife clearance
Key MechanicFaction quest lines as a victory route
Recommended BuildOrks

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Necron Warriors: Pairs naturally with Orks thanks to how their stat scaling lines up.


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B-Tier: Ork Boyz

Cheap, numerous and the engine of the Ork economy, because every attack generates Influence and every kill pays Ore. Boyz are meant to be spent rather than preserved, and losing a squad in a profitable fight is a good trade.

AttributeDetail
TierB
Best ForConstant early aggression, feeding the Influence and Ore economy, wildlife farming
Key MechanicWildlife and artefact guardians
Recommended BuildNecrons

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Ork Boyz: Pairs naturally with Necrons thanks to how their stat scaling lines up.


B-Tier: Baneblade

The Astra Militarum super-heavy and the payoff at the end of a long Ore investment. It ends stalled fronts on its own, but its cost and upkeep mean a Guard player who rushes it will have nothing screening it when it arrives.

AttributeDetail
TierB
Best ForBreaking a stalemate, punching into a defended city, late game pushes
Key MechanicTerrain that decides the fight
Recommended BuildTyranids

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Baneblade: Pairs naturally with Tyranids thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Wire weed
  2. Leman Russ Battle Tank → Your first real upgrade, available early
  3. Necron Warriors → Mid-game upgrade with good scaling
  4. Tactical Space Marines → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Pick your faction by its economy. Space Marines run on Requisition and Energy, Necrons feed population with Ore, Astra Militarum and Orks need Food, and Orks additionally need to be attacking something every turn to stay solvent.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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