Abiotic Factor is a survival crafting game set inside a massive underground research facility where a containment breach has released alien creatures. You play as a scientist trapped in the labs, crafting weapons and tools from office supplies and lab equipment to survive. The Half-Life meets Subnautica premise is executed with humor — your first weapons are staplers and fire extinguishers, and your base is built from office furniture barricades. Co-op for up to 6 players adds chaos to the already absurd premise. The game entered Early Access in 2024 and quickly gained popularity for its unique setting and creative crafting system.
Abiotic Factor features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Office Floor | Starting zone | Basic supplies, starting crafting materials, safe base location | Engineer |
| 2 | Labs | Early-mid game | Science stations, lab materials, advanced crafting recipes | Engineer |
| 3 | Parking Garage | Mid game | Metal materials, vehicle parts, large-scale building components | Scientist |
| 4 | Server Room | Mid-late game | Computer access, security camera network, automated defenses, electronic components | Scientist |
| 5 | Deep Labs | Late game | Endgame blueprints, rare materials, story completion, best weapons/armor | Scientist |
Office Floor — Starting Area
The starting area with cubicles, break rooms, and supply closets. Abundant basic resources (food, water, office supplies) but weak alien threats. This is where you establish your first base and learn mechanics.
| Attribute | Detail |
|---|---|
| Difficulty | Starting zone |
| Key Rewards | Basic supplies, starting crafting materials, safe base location |
| Recommended Build | Engineer |
| Key Equipment | Fire Extinguisher |
What to Do Here
- Learn the basics of office survival — this is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Labs.
- If you're struggling, read our beginner's guide.
Labs — Early Game
The research wing containing science stations and specialized crafting components. More dangerous with escaped lab specimens. The chemistry lab, biology lab, and physics lab each contain unique crafting materials.
| Attribute | Detail |
|---|---|
| Difficulty | Early-mid game |
| Key Rewards | Science stations, lab materials, advanced crafting recipes |
| Recommended Build | Engineer |
| Key Equipment | Fire Extinguisher |
What to Do Here
- Focus on mastering science crafting — it's critical from this point on.
- Farm for Fire Extinguisher if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Parking Garage.
Parking Garage — Mid Game
A large open area with vehicles that can be scavenged for metal and mechanical parts. The garage connects to the surface exit (blocked by heavy debris). Alien nests form here due to the open space.
| Attribute | Detail |
|---|---|
| Difficulty | Mid game |
| Key Rewards | Metal materials, vehicle parts, large-scale building components |
| Recommended Build | Scientist |
| Key Equipment | Fire Extinguisher |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Staple Gun becomes accessible here — prioritize getting it.
- Master alien encounters for the boss encounters.
- Check our boss guide if you get stuck.
Server Room — Late Game
A high-security area requiring IT specialist skills to access. Contains the facility's computer network which, when restored, provides camera access and automated defense controls. Cold environment due to server cooling.
| Attribute | Detail |
|---|---|
| Difficulty | Mid-late game |
| Key Rewards | Computer access, security camera network, automated defenses, electronic components |
| Recommended Build | Scientist |
| Key Equipment | Staple Gun |
What to Do Here
- Full build optimization is expected by this point.
- Staple Gun should be your primary, fully upgraded.
- co-op research mastery starts mattering here.
- Farm resources for the push into Deep Labs.
Deep Labs — Endgame
The lowest facility levels where the containment breach originated. The most dangerous area with the strongest alien types and environmental hazards (radiation, toxic spills). Contains the best equipment and crafting blueprints.
| Attribute | Detail |
|---|---|
| Difficulty | Late game |
| Key Rewards | Endgame blueprints, rare materials, story completion, best weapons/armor |
| Recommended Build | Scientist |
| Key Equipment | Staple Gun |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Custodian for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order — Office Floor → Labs → Parking Garage → Server Room → Deep Labs. Skipping areas means missing resources you'll need later.
- Check every corner — Hidden caches and secrets are often in non-obvious locations.
- Match your equipment — Some areas favor different equipment types.
- Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
- Don't rush — Clearing an area fully gives more resources than speedrunning two areas.
More Abiotic Factor Guides
- Abiotic Factor Abiotic Factor Overview
- Abiotic Factor Best Builds
- Abiotic Factor Tier List
- Abiotic Factor Walkthrough
- Abiotic Factor Beginner's Guide
- Abiotic Factor Tips & Tricks
- Abiotic Factor Weapons Guide
- Abiotic Factor Combat Guide
- Abiotic Factor Boss Guide
- Abiotic Factor Crafting Guide
- Abiotic Factor Classes & Characters
Similar Games
If you enjoy Abiotic Factor, check out these related guides:
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- Rust Maps & Locations — survival game with similar mechanics
- ARK: Survival Evolved Maps & Locations — survival game with similar mechanics



