This Against the Storm tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.
Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.
Builds Rankings
| Tier | Build | Rating | Playstyle |
|---|---|---|---|
| A | Humans | 8.5/10 | Set up cooking infrastructure early, build a Temple when available, reliable workers for any production chain. |
| S | Beavers | 9.5/10 | Assign Beavers to production buildings for efficiency bonuses, satisfy with crafted Biscuits and engineering. |
| A | Lizards | 8.5/10 | Keep Lizards near the Hearth for warmth bonus, feed them Skewers from hunted/gathered meat. |
| B | Harpies | 7.5/10 | Send Harpies to explore distant Glades, produce Crystallized Dew, keep their housing area open. |
| A | Foxes | 8.5/10 | Assign Foxes to trade buildings, produce Pickled Goods, leverage trade for Reputation. |
Detailed Builds Analysis
Humans (A-Tier)
Humans are the most versatile species, working efficiently in most buildings. They desire Pie, Porridge, and access to a Temple. Human housing is standard-sized and easy to place. Their Resolve bonuses come from cooked food and religion services. Humans are the safe pick for any run.
Best with: Bakery (for Pie), Temple, Human Housing, Farmfield Stat focus: Complex food production, religion service, housing
Beavers (S-Tier)
Beavers have the best production bonuses — they work faster in Workshops, Lumber Mills, and engineering buildings. Their desire for Biscuits and Engineering services makes them the strongest production species. Beaver housing is larger but provides comfort bonuses.
Best with: Workshop, Lumber Mill, Engineering Station, Beaver Housing Stat focus: Industrial building access, Biscuit production, engineering
Lizards (A-Tier)
Lizards excel in harsh biomes due to their warmth preference. They desire Skewers (easy to make from meat/insects) and Warmth service from Hearths. Lizards work faster near the Hearth, making them ideal for central base operations. They're the easiest species to keep happy.
Best with: Grill (for Skewers), Hearth proximity, Lizard Housing Stat focus: Meat/insect food supply, Hearth warmth range, housing near center
Harpies (B-Tier)
Harpies have unique needs — they want Crystallized Dew (harder to produce) and dislike enclosed spaces. Their housing is elevated and requires open surroundings. Harpies excel at scouting and gathering from distant Glades. Harder to satisfy but provide unique Reputation bonuses.
Best with: Crystalizer, Harpy Housing (elevated), open space near buildings Stat focus: Crystallized Dew production, open space management, scouting
Foxes (A-Tier)
The DLC species, Foxes are traders and diplomats. They desire Pickled Goods and benefit from Trading Post access. Foxes provide Reputation through trade-related Orders and work faster in trade buildings. Their flexibility makes them strong in trade-heavy runs.
Best with: Trading Post, Pickling Station, Fox Housing Stat focus: Trade infrastructure, Pickled Goods, trade route access
Equipment Rankings
| Equipment | Best With | Notes |
|---|---|---|
| Trading Post | Foxes provide trade bonuses, but all species benefit from trade infrastructure | The Trading Post allows you to buy and sell goods with visiting traders. |
| Cookhouse | All species — produces food varieties that satisfy multiple species desires | One of the most versatile food buildings, the Cookhouse produces multiple recipe types including Skewers, Biscuits, and Porridge depending on available ingredients. |
| Brewery | Humans and Beavers both benefit from Ale as a Leisure service | Produces Ale from grain or berries, satisfying the Leisure need for multiple species. |
| Workshop | Beavers for production efficiency, essential for any settlement's industry | Produces Planks, Fabric, and other processed goods from raw materials. |
| Rain Collector | All builds — free water input for cooking and brewing production chains | Collects rainwater during storms, providing a free water source that can be used for cooking, brewing, and farming. |
Equipment Analysis
Trading Post: The Trading Post allows you to buy and sell goods with visiting traders. Selling excess resources provides Reputation and income, while buying scarce materials solves production gaps. Traders visit periodically with different inventories. A well-stocked Trading Post can compensate for missing production buildings.
Cookhouse: One of the most versatile food buildings, the Cookhouse produces multiple recipe types including Skewers, Biscuits, and Porridge depending on available ingredients. Having a Cookhouse early solves food needs for multiple species simultaneously. It's often the highest-priority blueprint pick.
Brewery: Produces Ale from grain or berries, satisfying the Leisure need for multiple species. Ale provides strong Resolve bonuses, keeping villagers happy during storm intensification. The Brewery is a Reputation engine when combined with species that desire Ale.
Workshop: Produces Planks, Fabric, and other processed goods from raw materials. Planks are needed for most advanced buildings, making the Workshop a critical production building. Beavers work 20% faster in Workshops, making them the ideal workforce here.
Rain Collector: Collects rainwater during storms, providing a free water source that can be used for cooking, brewing, and farming. Since rain is abundant in Against the Storm's world, Rain Collectors are nearly free resources. Place them near production buildings that use water.
Meta Analysis
The current meta in Against the Storm centers on roguelike city building and reputation system. Builds that leverage both systems outperform those that focus on only one.
What's strong right now:
- Humans with Trading Post is the benchmark. Everything else is measured against it.
- blueprint drafting builds are gaining ground as players find new synergies.
- Lizards remains essential for learning hard content.
What's underrated:
- Beavers is consistently overlooked despite being the most flexible option.
- Brewery offers excellent performance for its investment level.
What's overhyped:
- Pure Foxes builds. High ceiling but the consistency isn't there for most players.
Quick Picks by Situation
| Situation | Best Build | Best Gear | Why |
|---|---|---|---|
| Overall best | Humans | Trading Post | Highest consistent performance |
| New player | Beavers | Cookhouse | Most forgiving, teaches mechanics |
| Hard content | Lizards | Brewery | Survivability when you need it |
| Group play | Harpies | Workshop | Utility and team support |
| Experienced player | Foxes | Rain Collector | Unique challenge and high ceiling |
For full build guides, see Against the Storm builds. For progression help, check the walkthrough.



