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Age of Mythology: Retold Equipment Guide: Best Equipment Ranked

Complete Age of Mythology: Retold equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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World's Edge and Forgotten Empires rebuilt the 2002 Ensemble Studios strategy game and shipped it on 4 September 2024, keeping the Greek, Egyptian, Norse and Atlantean pantheons and rewriting the parts that had aged badly. The largest change is that god powers are no longer single use: the first cast is free and every reuse costs favor on a ramping scale, so Bolt at 75 favor becomes a tool rather than a one time trick. Freyr joined the Norse as a fourth major god, and the Immortal Pillars expansion on 4 March 2025 added the Chinese pantheon with Fuxi, Nuwa and Shennong plus a nine level campaign called Pillars of the Gods. Each pantheon generates favor by a completely different method, which is what makes the matchups feel unlike any other real time strategy game.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
MinotaurSGreek Classical Age pushes against massed infantry before heroes are on the fieldAthena's Classical Age myth unit for the Greeks, and one of the earliest heavy myth units available in a game.
MedusaAGreek Mythic Age armies that need to delete high value enemy units instantlyHera's Mythic Age myth unit, and one of the few units in the game that removes an enemy outright rather than damaging it, by turning it to stone.
AnubiteAEgyptian armies that need speed to catch fleeing ranged units and villagersThe Egyptian myth unit granted by Anubis, fast and able to leap onto a target, which makes it a chaser rather than a line unit.
Frost GiantBNorse pushes that need to pin an army in place while Ulfsark and Hersir close inThe Norse myth unit from Skadi, which freezes what it hits and holds it in place.
BehemothBAtlantean attacks on walls, towers and Town Centers in the Classical and Heroic agesGaia's Classical Age myth unit for the Atlanteans, enormous for how early it arrives and extremely good at demolishing buildings.

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S-Tier: Minotaur

Athena's Classical Age myth unit for the Greeks, and one of the earliest heavy myth units available in a game. It throws infantry through the air and tears through a soldier line, which is exactly why the opponent has to buy heroes rather than more spearmen.

AttributeDetail
TierS
Best ForGreek Classical Age pushes against massed infantry before heroes are on the field
Key MechanicReusable god powers with ramping favor costs
Recommended BuildGreek

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Minotaur: Pairs naturally with Greek thanks to how their stat scaling lines up.


A-Tier: Medusa

Hera's Mythic Age myth unit, and one of the few units in the game that removes an enemy outright rather than damaging it, by turning it to stone. That makes her value depend entirely on what she is looking at, and one Medusa in a large battle is worth more than her cost suggests.

AttributeDetail
TierA
Best ForGreek Mythic Age armies that need to delete high value enemy units instantly
Key MechanicFive pantheons with separate favor economies
Recommended BuildEgyptian

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Medusa: Pairs naturally with Egyptian thanks to how their stat scaling lines up.


A-Tier: Anubite

The Egyptian myth unit granted by Anubis, fast and able to leap onto a target, which makes it a chaser rather than a line unit. Egyptians normally play defensively behind Migdol Strongholds, so Anubites are the piece that lets them punish a retreat.

AttributeDetail
TierA
Best ForEgyptian armies that need speed to catch fleeing ranged units and villagers
Key MechanicMinor god picks at every age up
Recommended BuildNorse

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Anubite: Pairs naturally with Norse thanks to how their stat scaling lines up.


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B-Tier: Frost Giant

The Norse myth unit from Skadi, which freezes what it hits and holds it in place. Since Norse favor comes from dealing damage, a Frost Giant that locks down the enemy front line is also indirectly funding the next god power cast.

AttributeDetail
TierB
Best ForNorse pushes that need to pin an army in place while Ulfsark and Hersir close in
Key MechanicMyth units countered by heroes
Recommended BuildAtlantean

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Frost Giant: Pairs naturally with Atlantean thanks to how their stat scaling lines up.


B-Tier: Behemoth

Gaia's Classical Age myth unit for the Atlanteans, enormous for how early it arrives and extremely good at demolishing buildings. It is slow, so it works as a siege piece escorted by an army rather than as something you send in alone.

AttributeDetail
TierB
Best ForAtlantean attacks on walls, towers and Town Centers in the Classical and Heroic ages
Key MechanicTitan Gate and the Mythic Age endgame
Recommended BuildChinese

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Behemoth: Pairs naturally with Chinese thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Anatolia
  2. Medusa → Your first real upgrade, available early
  3. Anubite → Mid-game upgrade with good scaling
  4. Minotaur → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Cast every god power once as early as it is useful. The first use of any power is free, and holding it back the way you did in the 2002 original just wastes it.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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