Arma Reforger is Bohemia Interactive's bridge between Arma 3 and the future Arma 4, built on the new Enfusion engine. Set during a Cold War confrontation on the fictional island of Everon, it pits US and Soviet forces against each other in large-scale combined arms warfare. The Conflict game mode provides a persistent multiplayer experience where squads capture points, build forward bases, and coordinate vehicle operations across a 51 km² map. Reforger emphasizes squad communication and realistic military tactics over twitch shooting skills, with a thriving modding community that has already produced impressive custom content.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. Follow this path to avoid common traps that stall most players.
Quick Progression Summary
| Phase | Area | Focus | Role | Duration |
|---|---|---|---|---|
| 1. Start | Everon Island | military simulation basics | Medic | 1-2 hours |
| 2. Early | Arland | conflict game mode mastery | Medic | 3-5 hours |
| 3. Mid | Military Base | vehicle operations + gear | Rifleman or Medic | 5-10 hours |
| 4. Late | Town Centers | Build optimization | Rifleman | 5-10 hours |
| 5. Endgame | Forests | Min-max | Rifleman or Squad Leader | Ongoing |
Phase 1: Getting Started — Everon Island
The 51 km² main map featuring towns, forests, farmland, and a coastline. The varied terrain supports all combat types from urban CQB to long-range field engagements. Key strategic points include hilltop positions and town centers.
Level/Difficulty: All skill levels Key Rewards: Main Conflict mode gameplay, varied terrain experience
What to Do in Everon Island
- Learn military simulation. Arma Reforger simulates realistic ballistics with bullet drop, wind deflection, and penetration through materials. Spend your first session getting comfortable with this.
- Pick Medic as your starting role. It's the most forgiving option.
- Always join a squad and use voice communication. Solo players contribute almost nothing to the team and die repeatedly without spawn points.
- Acquire your first weapons upgrade — AKM or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand military simulation fundamentals
- Medic selected and functional
- Everon Island main content cleared
- Ready for Arland
Phase 2: Early Game — Arland
A community-created map adding another large island with different terrain characteristics. More mountainous than Everon with dense forests. Popular for infantry-focused gameplay due to the terrain limiting vehicle effectiveness.
Level/Difficulty: Intermediate-Advanced Key Rewards: Infantry-focused combat, mountain warfare experience
What to Do in Arland
- Work on conflict game mode. The main multiplayer mode where two factions compete to control strategic points across Everon. This system becomes critical from here on.
- Farm for AKM if you haven't already. It's the key upgrade for this phase.
- The compass (double-tap middle mouse) and map (M key) are essential for navigation. Call out bearings when reporting enemy contacts — 'enemy infantry, bearing 270, 200 meters.'
- Complete all objectives before pushing to Military Base.
- Consider whether Rifleman might suit your playstyle better than Medic.
Phase 2 Checklist
- conflict game mode integrated into gameplay
- AKM acquired
- Arland fully cleared
- Ready for Military Base
Phase 3: Mid Game — Military Base
Key capture point on Everon with vehicle spawn capability. Controlling the military base gives your team armored vehicle access. Heavily contested and often the focal point of Conflict matches.
Level/Difficulty: All levels (contested area) Key Rewards: Vehicle spawns, heavy weapon access, strategic dominance
What to Do in Military Base
- Master vehicle operations. Vehicles range from jeeps and trucks to APCs and helicopters. This unlocks a new layer of gameplay.
- Start working toward M16A2. It's the best weapon and becomes accessible around now.
- Bandage immediately after being shot. Bleeding kills faster than most players expect, and you can bandage yourself while prone behind cover.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in squad tactics for the tactical depth you'll need going forward.
Phase 3 Checklist
- vehicle operations mastered
- M16A2 acquired or in progress
- Military Base fully cleared
- Ready for Town Centers
Phase 4: Late Game — Town Centers
Urban areas on Everon where infantry combat in buildings and streets creates intense close-quarters engagements. Clearing buildings room by room is essential. Controlling town centers provides infantry spawn points.
Level/Difficulty: All levels Key Rewards: Infantry spawn points, supply access, strategic positions
What to Do in Town Centers
- Finalize your build. You should be running Rifleman or Medic with optimized gear.
- M16A2 should be your primary. If you don't have it yet, prioritize getting it.
- Fire in short bursts or semi-auto at ranges beyond 100 meters. Full-auto is only effective within 50 meters and wastes precious ammunition.
- workshop mods optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Forests.
Phase 4 Checklist
- Build fully optimized
- M16A2 upgraded to max
- Town Centers fully cleared
- Ready for Forests
Phase 5: Endgame — Forests
Dense woodland covering large portions of Everon where infantry can move concealed from vehicles. Ambush opportunities are high but navigation without a compass leads to disorientation. Forests connect objectives for covered approach routes.
Level/Difficulty: All levels Key Rewards: Concealed movement, ambush positions, flanking routes
What to Do in Forests
- Forests tests everything. Come prepared with your best build and gear.
- Check your backblast area before firing an RPG. The backblast kills teammates within 15 meters behind the launcher.
- The endgame loop: run Forests, optimize gear, push harder content.
- Experiment with Squad Leader for a fresh take once you've mastered the standard builds.
- This is where workshop mods mastery separates good players from great ones.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Forests fully cleared
- Ready for challenge content
Common Progression Mistakes
- Playing without a microphone. Arma Reforger is fundamentally a communication game — typing is too slow for real-time tactical coordination.
- Sprinting everywhere. Sprinting makes noise, drains stamina, and makes you an easy target. Walk or jog when near potential contact areas.
- Ignoring the squad leader's directions. Even bad orders followed by a coordinated squad beat good individual play by isolated soldiers.
- Not checking the map before engaging. Friendly fire incidents happen constantly when players shoot at movement without confirming hostile identification.
- Driving vehicles at full speed off-road. Vehicles flip easily on uneven terrain, killing everyone inside and wasting a team resource.
Key Tips for Smooth Progression
- Always join a squad and use voice communication. Solo players contribute almost nothing to the team and die repeatedly without spawn points.
- The compass (double-tap middle mouse) and map (M key) are essential for navigation. Call out bearings when reporting enemy contacts — 'enemy infantry, bearing 270, 200 meters.'
- Bandage immediately after being shot. Bleeding kills faster than most players expect, and you can bandage yourself while prone behind cover.
- Fire in short bursts or semi-auto at ranges beyond 100 meters. Full-auto is only effective within 50 meters and wastes precious ammunition.
- Check your backblast area before firing an RPG. The backblast kills teammates within 15 meters behind the launcher.
For detailed build optimization, see Arma Reforger builds. For quick wins, check tips & tricks.



