Arma Reforger is Bohemia Interactive's bridge between Arma 3 and the future Arma 4, built on the new Enfusion engine. Set during a Cold War confrontation on the fictional island of Everon, it pits US and Soviet forces against each other in large-scale combined arms warfare. The Conflict game mode provides a persistent multiplayer experience where squads capture points, build forward bases, and coordinate vehicle operations across a 51 km² map. Reforger emphasizes squad communication and realistic military tactics over twitch shooting skills, with a thriving modding community that has already produced impressive custom content.
Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Weapons Rankings
| Weapon | Tier | Best For | Notes |
|---|---|---|---|
| M16A2 | S | Rifleman, Medic, Squad Leader (US) | The standard US rifle with 3-round burst and semi-automatic fire modes. |
| AKM | A | Rifleman, Medic, Squad Leader (Soviet) | The Soviet standard rifle with full-auto and semi-auto modes. |
| M60 | A | Machine Gunner (US) | US general purpose machine gun with devastating sustained fire capability. |
| RPG-7 | B | Anti-Tank (Soviet) | Soviet reusable rocket launcher effective against vehicles and fortifications. |
| M21 Sniper | B | Designated Marksman | Semi-automatic sniper rifle with a scope effective at 600+ meters. |
S-Tier: M16A2
The standard US rifle with 3-round burst and semi-automatic fire modes. Effective at up to 400 meters with iron sights. The 3-round burst conserves ammo while maintaining good hit probability at medium range.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Rifleman, Medic, Squad Leader (US) |
| Key Mechanic | military simulation |
| Recommended Role | Rifleman |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using M16A2: Pairs naturally with Rifleman thanks to stat scaling synergies.
A-Tier: AKM
The Soviet standard rifle with full-auto and semi-auto modes. Slightly higher damage than the M16A2 but more recoil in full-auto. The distinctive sound makes it identifiable by enemies, so fire discipline matters.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Rifleman, Medic, Squad Leader (Soviet) |
| Key Mechanic | conflict game mode |
| Recommended Role | Medic |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using AKM: Pairs naturally with Medic thanks to stat scaling synergies.
A-Tier: M60
US general purpose machine gun with devastating sustained fire capability. The 100-round belt allows long suppression bursts. Deploying the bipod on a wall or sandbag reduces recoil by roughly 70%. Weighs 10.5 kg, significantly slowing movement.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Machine Gunner (US) |
| Key Mechanic | vehicle operations |
| Recommended Role | Machine Gunner |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using M60: Pairs naturally with Machine Gunner thanks to stat scaling synergies.
B-Tier: RPG-7
Soviet reusable rocket launcher effective against vehicles and fortifications. The PG-7V warhead penetrates most APC armor. Backblast danger zone extends 15 meters behind the shooter — never fire with teammates behind you.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Anti-Tank (Soviet) |
| Key Mechanic | squad tactics |
| Recommended Role | Anti-Tank |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using RPG-7: Pairs naturally with Anti-Tank thanks to stat scaling synergies.
B-Tier: M21 Sniper
Semi-automatic sniper rifle with a scope effective at 600+ meters. Provides long-range overwatch capability but limited magazine size (20 rounds) means careful shot selection. Best used from concealed positions with a spotter.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Designated Marksman |
| Key Mechanic | workshop mods |
| Recommended Role | Squad Leader |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using M21 Sniper: Pairs naturally with Squad Leader thanks to stat scaling synergies.
Weapons Progression Path
The order you should acquire weapons as you progress:
- Starting gear → Enough to clear Everon Island
- AKM → Your first real upgrade, available early
- M60 → Mid-game upgrade with good scaling
- M16A2 → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Weapons Tips
- Always upgrade your primary weapon before diversifying — one strong option beats three mediocre ones.
- Match your weapons to your build's stat priorities for maximum scaling.
- Always join a squad and use voice communication. Solo players contribute almost nothing to the team and die repeatedly without spawn points.
- Check our tier list for how weapons rankings affect overall build effectiveness.
More Arma Reforger Guides
- Arma Reforger Arma Reforger Overview
- Arma Reforger Best Builds
- Arma Reforger Tier List
- Arma Reforger Walkthrough
- Arma Reforger Beginner's Guide
- Arma Reforger Tips & Tricks
- Arma Reforger Combat Guide
- Arma Reforger Boss Guide
- Arma Reforger Maps & Locations
- Arma Reforger Crafting Guide
- Arma Reforger Classes & Characters
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- Counter-Strike 2 Weapons Guide — fps game with similar mechanics
- Apex Legends Weapons Guide — fps game with similar mechanics
- Rainbow Six Siege Weapons Guide — fps game with similar mechanics



