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Assetto Corsa Competizione Equipment Guide: Best Equipment Ranked

Complete Assetto Corsa Competizione equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Assetto Corsa Competizione is Kunos Simulazioni's officially licensed GT World Challenge sim, built in Unreal Engine 4 and narrowed deliberately to GT racing rather than the open car buffet of the original Assetto Corsa. It carries more than thirty GT3 cars under Balance of Performance, eleven GT4 cars, six GT2 cars, the GTC single make racers and the BMW M2 CS Racing in TCX, across 24 laser scanned circuits. The endurance calendar matters here too, with the Spa 24 Hours and the 24H Nurburgring as full events rather than set dressing.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Aero and wing angleSMatching the car to a track's ratio of straights to fast cornersRear wing angle trades straight line speed for corner grip and shifts the aero balance forward or back.
Damper settingsAKerb heavy circuits and fixing a car that skates over bumpsBump and rebound on both fast and slow damper channels control how the car settles over kerbs and how quickly weight transfers under braking.
Tyre pressuresAThe first thing to fix on any setup, before touching anything elseCold pressures are what you set, hot pressures are what matters, and the dry GT3 window sits around 27.
Brake biasBCuring entry understeer or a rear end that steps out under brakingMoving bias forward stabilises the car under heavy braking and moving it back helps rotation.
TC and ABS levelsBManaging tyre degradation across a long stint and driving in the wetBoth run on numbered scales you can change while driving.

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S-Tier: Aero and wing angle

Rear wing angle trades straight line speed for corner grip and shifts the aero balance forward or back. Monza wants the wing down, Zandvoort and Brands Hatch want it up.

AttributeDetail
TierS
Best ForMatching the car to a track's ratio of straights to fast corners
Key MechanicBalance of Performance
Recommended BuildGT3

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Aero and wing angle: Pairs naturally with GT3 thanks to how their stat scaling lines up.


A-Tier: Damper settings

Bump and rebound on both fast and slow damper channels control how the car settles over kerbs and how quickly weight transfers under braking.

AttributeDetail
TierA
Best ForKerb heavy circuits and fixing a car that skates over bumps
Key MechanicTyre pressure window
Recommended BuildGT4

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Damper settings: Pairs naturally with GT4 thanks to how their stat scaling lines up.


A-Tier: Tyre pressures

Cold pressures are what you set, hot pressures are what matters, and the dry GT3 window sits around 27.5 psi. Ambient and track temperature move the required cold value every session.

AttributeDetail
TierA
Best ForThe first thing to fix on any setup, before touching anything else
Key MechanicTC and ABS driving aids
Recommended BuildGT2

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Tyre pressures: Pairs naturally with GT2 thanks to how their stat scaling lines up.


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B-Tier: Brake bias

Moving bias forward stabilises the car under heavy braking and moving it back helps rotation. It is adjustable from the wheel, so it can change corner to corner.

AttributeDetail
TierB
Best ForCuring entry understeer or a rear end that steps out under braking
Key MechanicTrack grip evolution
Recommended BuildGTC

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Brake bias: Pairs naturally with GTC thanks to how their stat scaling lines up.


B-Tier: TC and ABS levels

Both run on numbered scales you can change while driving. Raising TC late in a stint keeps a car with dead tyres pointing forwards instead of into the wall.

AttributeDetail
TierB
Best ForManaging tyre degradation across a long stint and driving in the wet
Key MechanicSafety Rating and ranked servers
Recommended BuildTCX

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using TC and ABS levels: Pairs naturally with TCX thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Spa Francorchamps
  2. Damper settings → Your first real upgrade, available early
  3. Tyre pressures → Mid-game upgrade with good scaling
  4. Aero and wing angle → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Fix tyre pressures before touching anything else in the setup, because a dry GT3 tyre outside the 27.5 psi hot window will hide every other change you make.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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