Assetto Corsa Competizione is Kunos Simulazioni's officially licensed GT World Challenge sim, built in Unreal Engine 4 and narrowed deliberately to GT racing rather than the open car buffet of the original Assetto Corsa. It carries more than thirty GT3 cars under Balance of Performance, eleven GT4 cars, six GT2 cars, the GTC single make racers and the BMW M2 CS Racing in TCX, across 24 laser scanned circuits. The endurance calendar matters here too, with the Spa 24 Hours and the 24H Nurburgring as full events rather than set dressing.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Aero and wing angle | S | Matching the car to a track's ratio of straights to fast corners | Rear wing angle trades straight line speed for corner grip and shifts the aero balance forward or back. |
| Damper settings | A | Kerb heavy circuits and fixing a car that skates over bumps | Bump and rebound on both fast and slow damper channels control how the car settles over kerbs and how quickly weight transfers under braking. |
| Tyre pressures | A | The first thing to fix on any setup, before touching anything else | Cold pressures are what you set, hot pressures are what matters, and the dry GT3 window sits around 27. |
| Brake bias | B | Curing entry understeer or a rear end that steps out under braking | Moving bias forward stabilises the car under heavy braking and moving it back helps rotation. |
| TC and ABS levels | B | Managing tyre degradation across a long stint and driving in the wet | Both run on numbered scales you can change while driving. |
S-Tier: Aero and wing angle
Rear wing angle trades straight line speed for corner grip and shifts the aero balance forward or back. Monza wants the wing down, Zandvoort and Brands Hatch want it up.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Matching the car to a track's ratio of straights to fast corners |
| Key Mechanic | Balance of Performance |
| Recommended Build | GT3 |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Aero and wing angle: Pairs naturally with GT3 thanks to how their stat scaling lines up.
A-Tier: Damper settings
Bump and rebound on both fast and slow damper channels control how the car settles over kerbs and how quickly weight transfers under braking.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Kerb heavy circuits and fixing a car that skates over bumps |
| Key Mechanic | Tyre pressure window |
| Recommended Build | GT4 |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Damper settings: Pairs naturally with GT4 thanks to how their stat scaling lines up.
A-Tier: Tyre pressures
Cold pressures are what you set, hot pressures are what matters, and the dry GT3 window sits around 27.5 psi. Ambient and track temperature move the required cold value every session.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | The first thing to fix on any setup, before touching anything else |
| Key Mechanic | TC and ABS driving aids |
| Recommended Build | GT2 |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Tyre pressures: Pairs naturally with GT2 thanks to how their stat scaling lines up.
B-Tier: Brake bias
Moving bias forward stabilises the car under heavy braking and moving it back helps rotation. It is adjustable from the wheel, so it can change corner to corner.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Curing entry understeer or a rear end that steps out under braking |
| Key Mechanic | Track grip evolution |
| Recommended Build | GTC |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Brake bias: Pairs naturally with GTC thanks to how their stat scaling lines up.
B-Tier: TC and ABS levels
Both run on numbered scales you can change while driving. Raising TC late in a stint keeps a car with dead tyres pointing forwards instead of into the wall.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Managing tyre degradation across a long stint and driving in the wet |
| Key Mechanic | Safety Rating and ranked servers |
| Recommended Build | TCX |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using TC and ABS levels: Pairs naturally with TCX thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Spa Francorchamps
- Damper settings → Your first real upgrade, available early
- Tyre pressures → Mid-game upgrade with good scaling
- Aero and wing angle → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Fix tyre pressures before touching anything else in the setup, because a dry GT3 tyre outside the 27.5 psi hot window will hide every other change you make.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Assetto Corsa Competizione Guides
- Assetto Corsa Competizione Assetto Corsa Competizione Overview
- Assetto Corsa Competizione Best Builds
- Assetto Corsa Competizione Tier List
- Assetto Corsa Competizione Walkthrough
- Assetto Corsa Competizione Beginner's Guide
- Assetto Corsa Competizione Tips & Tricks
- Assetto Corsa Competizione Combat Guide
- Assetto Corsa Competizione Boss Guide
- Assetto Corsa Competizione Maps & Locations
- Assetto Corsa Competizione Crafting Guide
- Assetto Corsa Competizione Classes & Characters
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