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Barotrauma Equipment Guide — Best Equipment Ranked

Complete Barotrauma equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Barotrauma is a co-op submarine simulator set in Jupiter's moon Europa's subsurface ocean. Your crew operates a submarine through procedurally generated cave systems filled with hostile alien creatures, completing missions between outposts. Every crew member has a specific role: Captain navigates, Engineer manages the reactor, Medic handles injuries, Security fights boarders, and Mechanic repairs hull breaches. The game shines in multiplayer chaos — someone accidentally floods a compartment, a creature breaches the hull, the reactor goes critical, and the Medic is administering the wrong drug — all simultaneously. Friendly fire and crew sabotage add human drama to the alien horror.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
RevolverSSecurity OfficerThe standard sidearm for Security Officers.
SMGASecurity OfficerA rapid-fire weapon with a large magazine.
Stun BatonASecurity OfficerA melee weapon that stuns creatures and hostile crew.
Harpoon GunBSecurity OfficerAn underwater weapon effective in diving encounters.
RailgunBSecurity OfficerThe submarine's mounted turret weapon dealing massive damage to large creatures.

S-Tier: Revolver

The standard sidearm for Security Officers. Reliable damage against Mudraptors and boarders. Six shots before reloading. The Revolver is the most common personal weapon found at outposts.

AttributeDetail
TierS
Best ForSecurity Officer
Key Mechanicsubmarine management
Recommended BuildCaptain

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Revolver: Pairs naturally with Captain thanks to stat scaling synergies.


A-Tier: SMG

A rapid-fire weapon with a large magazine. Less damage per shot than the Revolver but higher sustained fire rate. Effective against multiple boarders. Ammo consumption is the main downside.

AttributeDetail
TierA
Best ForSecurity Officer
Key Mechaniccrew roles
Recommended BuildEngineer

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using SMG: Pairs naturally with Engineer thanks to stat scaling synergies.


A-Tier: Stun Baton

A melee weapon that stuns creatures and hostile crew. Non-lethal option for subduing infected crew members. The stun effect prevents actions for several seconds, creating windows for injection or restraint.

AttributeDetail
TierA
Best ForSecurity Officer
Key Mechaniccrafting
Recommended BuildMedic

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Stun Baton: Pairs naturally with Medic thanks to stat scaling synergies.


B-Tier: Harpoon Gun

An underwater weapon effective in diving encounters. The Harpoon Gun works outside the submarine where other weapons don't. Essential for defending divers during exterior repairs or ruin exploration.

AttributeDetail
TierB
Best ForSecurity Officer
Key Mechanicunderwater creatures
Recommended BuildSecurity Officer

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Harpoon Gun: Pairs naturally with Security Officer thanks to stat scaling synergies.


B-Tier: Railgun

The submarine's mounted turret weapon dealing massive damage to large creatures. The Railgun requires a dedicated operator and uses the sub's power supply. One well-placed Railgun shot kills Mudraptors and damages Molochs significantly.

AttributeDetail
TierB
Best ForSecurity Officer
Key Mechanicmission system
Recommended BuildMechanic

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Railgun: Pairs naturally with Mechanic thanks to stat scaling synergies.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Europa
  2. SMG → Your first real upgrade, available early
  3. Stun Baton → Mid-game upgrade with good scaling
  4. Revolver → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying — one strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • The reactor is the most important system. If it overloads, the sub explodes. Keep reactor output at or slightly above current power demand. Never leave it unattended during combat.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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