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Batman: Arkham Knight Weapons Guide: Best Weapons Ranked

Complete Batman: Arkham Knight weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Rocksteady's last Arkham game drops you into an evacuated Gotham on the night Scarecrow threatens the city with fear toxin, with the Batmobile finally drivable and the Arkham Knight's militia holding the streets. The map is three islands, Bleake, Miagani and Founders', each split into named districts, and the Riddler has hidden 243 trophies across them. The 2015 PC port was so broken that Warner Bros pulled it from sale for four months, which is still the first thing anyone mentions about it. Underneath that, the combat and predator systems are the sharpest in the series, and the Batmobile is the one thing players still argue about.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
BatarangSInterrupting a shooter mid aim and triggering switches you cannot reachThe oldest tool in the set and still the one you throw most.
Grapnel GunARepositioning between gargoyles during a predator encounter and crossing districts on footTraversal first, combat second.
Explosive GelABreaking into sealed rooms and setting traps under patrol routes before a fight beginsA quasi solid explosive you spray on weak walls, floor grates and vents, then detonate on your own timing.
Line LauncherBCrossing wide gaps at speed and setting up a perch above a militia patrolFires a horizontal zip line you can ride across streets and inside large rooms, and firing again mid ride changes direction without dropping you to the ground.
Voice SynthesizerBSplitting militia patrols so you can take them down one at a timeMimics the voice of an enemy commander and issues an order that a militia soldier obeys.

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S-Tier: Batarang

The oldest tool in the set and still the one you throw most. It stuns a single enemy for a short window in open combat and in predator rooms, and the Remote Control variant flies under your steering, which makes it the answer to several Riddler puzzles that have nothing to do with fighting.

AttributeDetail
TierS
Best ForInterrupting a shooter mid aim and triggering switches you cannot reach
Key MechanicFreeFlow combat and the Fear Multi-Takedown
Recommended RoleBatman

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Batarang: Pairs naturally with Batman thanks to how their stat scaling lines up.


A-Tier: Grapnel Gun

Traversal first, combat second. It pulls you to any ledge in range, and the Grapnel Boost upgrade lets you convert that pull straight into a glide, which is the fastest way to cross Miagani Island without touching the Batmobile.

AttributeDetail
TierA
Best ForRepositioning between gargoyles during a predator encounter and crossing districts on foot
Key MechanicBatmobile Battle Mode and Pursuit Mode
Recommended RoleRobin

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Grapnel Gun: Pairs naturally with Robin thanks to how their stat scaling lines up.


A-Tier: Explosive Gel

A quasi solid explosive you spray on weak walls, floor grates and vents, then detonate on your own timing. It doubles as a crowd control tool in open combat, because gel sprayed on the ground before a fight starts will knock down anyone standing on it.

AttributeDetail
TierA
Best ForBreaking into sealed rooms and setting traps under patrol routes before a fight begins
Key MechanicDual Play character swaps
Recommended RoleNightwing

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Explosive Gel: Pairs naturally with Nightwing thanks to how their stat scaling lines up.


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B-Tier: Line Launcher

Fires a horizontal zip line you can ride across streets and inside large rooms, and firing again mid ride changes direction without dropping you to the ground. In predator encounters it moves you between vantage points that a grapnel cannot reach.

AttributeDetail
TierB
Best ForCrossing wide gaps at speed and setting up a perch above a militia patrol
Key MechanicPredator rooms and Detective Mode
Recommended RoleCatwoman

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Line Launcher: Pairs naturally with Catwoman thanks to how their stat scaling lines up.


B-Tier: Voice Synthesizer

Mimics the voice of an enemy commander and issues an order that a militia soldier obeys. Sending one man to a spot away from his squad is the cleanest way to break a group of three, and it works in rooms where every other approach would be spotted.

AttributeDetail
TierB
Best ForSplitting militia patrols so you can take them down one at a time
Key MechanicMost Wanted missions and the Knightfall Protocol
Recommended RoleBatgirl

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Voice Synthesizer: Pairs naturally with Batgirl thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Bleake Island
  2. Grapnel Gun → Your first real upgrade, available early
  3. Explosive Gel → Mid-game upgrade with good scaling
  4. Batarang → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Take out the medic before anyone else in a predator room. Leave him standing and every enemy you drop gets back up, which turns a clean room into a firefight.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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