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Batman: Arkham Knight Walkthrough: Start to Endgame

Step-by-step Batman: Arkham Knight walkthrough covering every phase from first session to endgame. Complete progression guide with milestones and checklists.

Researched and editorially reviewed. Updated .
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Rocksteady's last Arkham game drops you into an evacuated Gotham on the night Scarecrow threatens the city with fear toxin, with the Batmobile finally drivable and the Arkham Knight's militia holding the streets. The map is three islands, Bleake, Miagani and Founders', each split into named districts, and the Riddler has hidden 243 trophies across them. The 2015 PC port was so broken that Warner Bros pulled it from sale for four months, which is still the first thing anyone mentions about it. Underneath that, the combat and predator systems are the sharpest in the series, and the Batmobile is the one thing players still argue about.

This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.

Quick Progression Summary

PhaseAreaFocusRoleDuration
1. StartBleake IslandFreeFlow combat and the Fear Multi-Takedown basicsRobin1-2 hours
2. EarlyMiagani IslandBatmobile Battle Mode and Pursuit Mode masteryRobin3-5 hours
3. MidFounders' IslandDual Play character swaps + gearBatman or Robin5-10 hours
4. LateAce ChemicalsBuild optimizationBatman5-10 hours
5. EndgamePanessa StudiosMin-maxBatman or BatgirlOngoing

See our maps guide for detailed area breakdowns.


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Phase 1: Getting Started (Bleake Island)

The northern island and the starting ground, holding Chinatown as its largest district, the industrial storage of The Cauldron to the east and the underdeveloped Panessa Studios area ringed by an old water canal. The GCPD Lockup sits here, which is where every villain you capture ends up.

Level/Difficulty: Opening hours through the mid game Key Rewards: GCPD Lockup as your hub, Chinatown side missions, first militia checkpoints

What to Do in Bleake Island

  1. Learn FreeFlow combat and the Fear Multi-Takedown. Strike, counter and evade chain into a combo meter that unlocks special moves at set thresholds. Spend your first session getting comfortable with this.
  2. Pick Robin as your starting role. See our builds guide for why.
  3. Take out the medic before anyone else in a predator room. Leave him standing and every enemy you drop gets back up, which turns a clean room into a firefight.
  4. Acquire your first weapons upgrade: Grapnel Gun or whatever's available.
  5. Clear all main content before moving on.

Phase 1 Checklist

  • Understand FreeFlow combat and the Fear Multi-Takedown fundamentals
  • Robin selected and functional
  • Bleake Island main content cleared
  • Ready for Miagani Island

Phase 2: Early Game (Miagani Island)

The central island, split into the retail and entertainment sprawl of Grand Avenue plus the smaller Bristol and Kingston districts. It has the tallest buildings on the map, which makes it the best island for pure grapnel and glide traversal without touching the road network.

Level/Difficulty: Mid game, after the second island unlocks Key Rewards: Highest vantage points for gliding, dense Riddler trophy clusters, Grand Avenue checkpoints

What to Do in Miagani Island

  1. Work on Batmobile Battle Mode and Pursuit Mode. Pursuit Mode is the road car, used for ramming, the Power Winch and traversal between islands. This system becomes critical from here on.
  2. Farm for Grapnel Gun if you haven't already. It's the key upgrade for this phase.
  3. The Fear Multi-Takedown starts at three targets and reaches five fully upgraded. Bank it for a group of five rather than spending it on the first pair you see.
  4. Complete all objectives before pushing to Founders' Island.
  5. Consider whether Batman might suit your playstyle better than Robin.

Phase 2 Checklist

  • Batmobile Battle Mode and Pursuit Mode integrated into gameplay
  • Grapnel Gun acquired
  • Miagani Island fully cleared
  • Ready for Founders' Island

Phase 3: Mid Game (Founders' Island)

The southwestern island, built from Otisburg, Drescher and Port Adams. It is the most industrial ground on the map and the heaviest militia presence, so it is where the Batmobile stops being optional and the Cobra tank sequences start biting.

Level/Difficulty: Late game, heaviest militia density Key Rewards: Port Adams militia positions, the toughest Own the Roads checkpoints, late story access

What to Do in Founders' Island

  1. Master Dual Play character swaps. In fixed encounters you can tag between Batman and Robin, Nightwing or Catwoman with a button press, mid combo. This unlocks a new layer of gameplay.
  2. Start working toward Batarang. It's the best weapon and becomes accessible around now.
  3. Roadblocks are meant to be rammed in Pursuit Mode, not shot. Switching to Battle Mode in traffic slows you down and drags in militia drones you did not need to fight.
  4. This area is the main skill check. If you can clear it, you're ready for late game.
  5. Start investing in Predator rooms and Detective Mode for the tactical depth you'll need going forward.

Phase 3 Checklist

  • Dual Play character swaps mastered
  • Batarang acquired or in progress
  • Founders' Island fully cleared
  • Ready for Ace Chemicals

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Phase 4: Late Game (Ace Chemicals)

The opening infiltration, run as a multi part sequence through the plant while Scarecrow prepares to disperse fear toxin across Gotham. It is the game's tutorial for Batmobile remote driving and for how the Fear Multi-Takedown chains, taught under time pressure rather than in a safe room.

Level/Difficulty: Opening mission Key Rewards: Batmobile remote drive tutorial, first Fear Multi-Takedown, Scarecrow story beat

What to Do in Ace Chemicals

  1. Finalize your build. You should be running Batman or Robin with optimized gear.
  2. Batarang should be your primary. If you don't have it yet, prioritize getting it.
  3. New Game Plus removes the counter icon above enemy heads. Learn to read the shoulder wind up on your first playthrough while the icon is still there.
  4. Most Wanted missions and the Knightfall Protocol optimization starts here. Small improvements compound into massive advantages.
  5. Farm this area for the resources needed to push into Panessa Studios.

Phase 4 Checklist

  • Build fully optimized
  • Batarang upgraded to max
  • Ace Chemicals fully cleared
  • Ready for Panessa Studios

Phase 5: Endgame (Panessa Studios)

A converted film studio district on Bleake Island that becomes the holding site for the four people infected with Joker's blood: Henry Adams, Christina Bell, Johnny Charisma and Albert King. The sequences here are close quarters and story heavy rather than open world combat.

Level/Difficulty: Mid game story mission Key Rewards: Infected patient storyline, Robin Dual Play sequences, confined predator encounters

What to Do in Panessa Studios

  1. Panessa Studios tests everything. Come prepared with your best build and gear.
  2. There are 243 Riddler trophies and you need every one to lock Riddler up and finish Riddler's Revenge. Sweep each island as it opens rather than backtracking at the end.
  3. The endgame loop: run Panessa Studios, optimize gear, push harder content.
  4. Experiment with Batgirl for a fresh take once you've mastered the standard builds.
  5. This is where Most Wanted missions and the Knightfall Protocol mastery separates good players from great ones. See our tips guide for advanced strategies.

Phase 5 Checklist

  • Endgame content on farm
  • Best-in-slot gear acquired
  • Panessa Studios fully cleared
  • Ready for challenge content

Common Progression Mistakes

  • Fighting militia rooms head on instead of using the gargoyles and vents. Arkham Knight's armed enemies kill Batman far faster than earlier games in the series did.
  • Ignoring the Batmobile upgrade tree until the Cobra tank sequences, by which point Missile Barrage and armour are both several upgrades behind where they need to be.
  • Leaving Riddler trophies until after the main story, then discovering that 243 collectibles spread over three islands is a multi hour job on its own.
  • Mashing strike during New Game Plus. With the counter icon removed, unbroken button pressing means you never see the wind up animation that tells you to counter.
  • Driving everywhere in Battle Mode. Pursuit Mode is faster, and Battle Mode invites drones to engage you when you only wanted to cross Grand Avenue.

Key Tips for Smooth Progression

  1. Take out the medic before anyone else in a predator room. Leave him standing and every enemy you drop gets back up, which turns a clean room into a firefight.
  2. The Fear Multi-Takedown starts at three targets and reaches five fully upgraded. Bank it for a group of five rather than spending it on the first pair you see.
  3. Roadblocks are meant to be rammed in Pursuit Mode, not shot. Switching to Battle Mode in traffic slows you down and drags in militia drones you did not need to fight.
  4. New Game Plus removes the counter icon above enemy heads. Learn to read the shoulder wind up on your first playthrough while the icon is still there.
  5. There are 243 Riddler trophies and you need every one to lock Riddler up and finish Riddler's Revenge. Sweep each island as it opens rather than backtracking at the end.

For more advanced strategies, see our tips & tricks guide.

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