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Cuphead Maps & Locations Guide: Every Area Covered

Complete Cuphead maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Cuphead is Studio MDHR's hand inked run and gun built around 19 base game boss fights, six run and gun stages and three mausoleum challenges across three Inkwell Isles and Inkwell Hell. Every frame was drawn and painted by hand in a 1930s cartoon style, with a soundtrack recorded by a live jazz band. You get three hit points, no checkpoints inside a fight, and a letter grade at the end of every level.

Cuphead features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Role
1Inkwell Isle OneOpening isle, 3 hit points, no upgradesEnergy Beam super, first coins for Porkrind's EmporiumMugman
2Inkwell Isle TwoMid game, expect two or three weapons ownedInvincibility super, ten more run and gun coinsMugman
3Inkwell Isle ThreeLate game, full weapon and charm accessGiant Ghost super from Mausoleum III, entry to Inkwell HellCuphead
4Inkwell HellEndgame, requires all soul contractsBase game ending, A and S rank targetsCuphead
5Inkwell Isle FourDLC content, playable at any point after the tutorialMs. Chalice, three new weapons, three new charmsCuphead

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Inkwell Isle One: Starting Area

Five bosses: The Root Pack, Goopy Le Grande, Hilda Berg, Cagney Carnation and Ribby and Croaks, plus the run and gun stages Forest Follies and Treetop Trouble. Mausoleum I here awards the Energy Beam Super Art.

AttributeDetail
DifficultyOpening isle, 3 hit points, no upgrades
Key RewardsEnergy Beam super, first coins for Porkrind's Emporium
Recommended RoleMugman
Key WeaponsSpread

What to Do Here


Inkwell Isle Two: Early Game

Baroness Von Bon Bon, Beppi The Clown, Djimmi The Great, Grim Matchstick and Wally Warbles, with the carnival themed Funfair Fever and Funhouse Frazzle run and gun stages. Mausoleum II holds the Invincibility Super Art.

AttributeDetail
DifficultyMid game, expect two or three weapons owned
Key RewardsInvincibility super, ten more run and gun coins
Recommended RoleMugman
Key WeaponsSpread

What to Do Here

  • Focus on mastering Pink parry. It's critical from this point on.
  • Farm for Spread if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Inkwell Isle Three.

Inkwell Isle Three: Mid Game

The longest isle with seven bosses including Rumor Honeybottoms, Captain Brineybeard, Sally Stageplay, Werner Werman, Dr. Kahl's Robot, Cala Maria and Phantom Express. Rugged Ridge and Perilous Piers are the run and gun stages.

AttributeDetail
DifficultyLate game, full weapon and charm access
Key RewardsGiant Ghost super from Mausoleum III, entry to Inkwell Hell
Recommended RoleCuphead
Key WeaponsSpread

What to Do Here


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Inkwell Hell: Late Game

King Dice makes you clear a board of nine mini bosses before he fights you himself, then The Devil closes the base game in four phases. Contracts from all three isles are the entry fee.

AttributeDetail
DifficultyEndgame, requires all soul contracts
Key RewardsBase game ending, A and S rank targets
Recommended RoleCuphead
Key WeaponsPeashooter

What to Do Here

  • Full build optimization is expected by this point.
  • Peashooter should be your primary, fully upgraded.
  • Letter grade scoring mastery starts mattering here.
  • Farm resources for the push into Inkwell Isle Four.

Inkwell Isle Four: Endgame

The Delicious Last Course island, home to Glumstone the Giant, Mortimer Freeze, The Howling Aces, Moonshine Mob and Esther Winchester before Chef Saltbaker's four phase finale. It also adds the King's Leap parry only chess fights.

AttributeDetail
DifficultyDLC content, playable at any point after the tutorial
Key RewardsMs. Chalice, three new weapons, three new charms
Recommended RoleCuphead
Key WeaponsPeashooter

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Parry survival playstyle for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Inkwell Isle One → Inkwell Isle Two → Inkwell Isle Three → Inkwell Hell → Inkwell Isle Four. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your weapons: Some areas favor different weapons types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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