Dark Souls III is the culmination of FromSoftware's dark fantasy trilogy, combining the interconnected world design of the original with the faster, more aggressive combat of Bloodborne. The game features 19 main bosses and 6 DLC bosses, several of which rank among the best encounters in the Soulsborne catalog — the Nameless King, Sister Friede, and Slave Knight Gael are legendary fights. The build variety is enormous with over 200 weapons, dozens of spells across four magic schools, and an infusion system that tailors weapons to any stat spread. The Ringed City DLC provides the definitive conclusion to the entire Dark Souls saga.
Starting Dark Souls III can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet.
What Kind of Game Is This?
Dark Souls III is a rpg game built around weapon arts and ember system. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Build
| Build | Beginner Rating | Why |
|---|---|---|
| Knight | Good (but demanding) | Block with shield, punish enemy attacks with fast R1 combos, use weapon art Stance for guard-break thrust against shielded enemies. |
| Pyromancer | Good (but demanding) | Throw fireballs from range, use Chaos Bed Vestiges for massive single-hit damage, and switch to Dark pyromancies against fire-resistant enemies. |
| Sorcerer | Excellent for beginners | Stay at maximum range, pelt enemies with Great Heavy Soul Arrow for efficiency and Crystal Soul Spear for burst damage. Use Homing Crystal Soulmass before boss fights. |
| Deprived | Situational | Survive the early game with whatever drops, then transition into any build path once you find your preferred weapon. |
| Cleric | Situational | Buff weapons with Lightning Blade for melee, use Lightning Stake and Sunlight Spear for ranged burst, and heal with Soothing Sunlight in co-op. |
Our recommendation: Start with Pyromancer. Pyromancy scales with both Intelligence and Faith (both to 40), making it the most efficient magic build since you unlock both sorceries and miracles alongside pyromancies. Chaos Bed Vestiges deals massive fire damage at range. The Pyromancy Flame upgrades for free at the blacksmith. Dark pyromancies add a second damage type for resistant enemies.
Avoid Cleric as your first pick. Faith builds get Lightning Blade buff and Lightning Arrow/Sunlight Spear at high investment.
First Session Step-by-Step
Step 1: Learn weapon arts
Every weapon has a unique Weapon Art (L2/LT) consuming FP (Focus Points). Arts range from Stance (Straight Swords) that enables a sweep or thrust, to Perseverance (Great Hammers) that grants hyper-armor and damage reduction, to Stomp (Great Axes) that launches enemies. Weapon Arts add a tactical layer beyond R1 spam and are essential in PvP.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how weapon arts works before worrying about anything else.
Step 2: Head to High Wall of Lothric
The first real area after the tutorial Cemetery of Ash. Teaches core combat against Hollow soldiers and Lothric Knights. Vordt of the Boreal Valley is the area boss — a straightforward dodge-and-punish fight. Contains several Estus Shards and the Lothric Knight Sword farm.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later.
Step 3: Get Your First Upgrade
Look for Lothric Knight Sword — it's the most accessible early upgrade. A straight sword with excellent reach, fast R1 combos, and the versatile Stance weapon art. Refined infusion gives A/A scaling in Str/Dex. It's the best PvE straight sword and one of the best PvP weapons. Dropped by Lothric Knights on the High Wall — farmable from the first bonfire.
Step 4: Understand ember system
Using an Ember item or defeating a boss grants Embered status — +30% max HP and the ability to summon cooperators or be invaded. Dying removes Embered status. Embers are limited resources, so use them before boss fights for the health bonus and summoning access. The Dried Finger increases invasion frequency.
This is the system most new players overlook. Invest time here early — it pays off throughout the entire game.
Step 5: Push to Farron Keep
A dreaded poison swamp area requiring you to extinguish three flames to open the boss door. Movement is slowed in the swamp. Contains the Farron Coal (lets Andre do Poison/Bleed infusions) and Sage's Coal. The Abyss Watchers boss is one of the most cinematic fights with a phase transition.
Essential Mechanics Explained
weapon arts
Every weapon has a unique Weapon Art (L2/LT) consuming FP (Focus Points). Arts range from Stance (Straight Swords) that enables a sweep or thrust, to Perseverance (Great Hammers) that grants hyper-armor and damage reduction, to Stomp (Great Axes) that launches enemies. Weapon Arts add a tactical layer beyond R1 spam and are essential in PvP.
ember system
Using an Ember item or defeating a boss grants Embered status — +30% max HP and the ability to summon cooperators or be invaded. Dying removes Embered status. Embers are limited resources, so use them before boss fights for the health bonus and summoning access. The Dried Finger increases invasion frequency.
estus allocation
At Andre the blacksmith, you allocate Estus Flask charges between HP healing (Estus) and FP recovery (Ashen Estus). Melee builds go 12 Estus / 3 Ashen. Casters go 7 Estus / 8 Ashen. Undead Bone Shards (11 total) upgrade Estus healing amount. Finding all Bone Shards and Estus Shards is a progression priority.
covenant rewards
Covenants are factions that reward PvP and co-op engagement. Warriors of Sunlight rewards cooperative boss kills. Blades of the Darkmoon summons you to defend invaded players. Mound-Makers rewards both killing hosts and phantoms. Each covenant has two reward tiers (10 and 30 covenant items) unlocking unique rings, spells, and weapons.
bonfire warping
Unlike Dark Souls 1, all bonfires are instantly warpable from the start. This removes most backtracking and encourages exploration. Key bonfires near boss fog walls serve as attempt-reset points. Homeward Bones and the Coiled Sword Fragment return you to Firelink Shrine instantly.
Common Beginner Mistakes
1. Leveling damage stats before Vigor — a dead character deals zero damage
Reach 27 Vigor before investing heavily in Strength, Dexterity, Intelligence, or Faith.
2. Fat-rolling because of heavy armor — keeping equip load under 70% is more important than armor rating
A medium roll dodges the same attacks that fat rolling cannot.
3. Using shields as a crutch against bosses — most bosses drain full stamina through a shield
Rolling through attacks with i-frames is safer and more efficient than blocking.
4. Not upgrading weapons at Andre — a +10 weapon with base stats deals more damage than a +0 weapon with 40 in the scaling stat
Weapon upgrade level is the primary damage driver.
5. Fighting the Nameless King's dragon in phase 1 by locking on — the camera breaks
Stay unlocked and attack the dragon's head when it lands. Lock on only for phase 2.
First 5 Hours Checklist
- Understand weapon arts and ember system
- Choose Pyromancer as starting build
- Clear High Wall of Lothric main content
- Acquire Lothric Knight Sword or equivalent upgrade
- Reach Farron Keep
- Raw infusion removes all stat scaling but increases base damage. A Raw Longsword outdamages every other infusion until you have 20+ in a damage stat, making it the best early-game infusion for any build.
- The Sellsword Twinblades with a Pine Resin buff and L1 spam kills most bosses faster than any other strategy. Buy resins from the Shrine Handmaid and apply before fog walls.
Tips for New Players
- Raw infusion removes all stat scaling but increases base damage. A Raw Longsword outdamages every other infusion until you have 20+ in a damage stat, making it the best early-game infusion for any build.
- The Sellsword Twinblades with a Pine Resin buff and L1 spam kills most bosses faster than any other strategy. Buy resins from the Shrine Handmaid and apply before fog walls.
- Vigor to 27 (1000 HP) is the single most important stat investment for any build. The soft cap makes additional HP less efficient after 27, but reaching it early prevents one-shot deaths.
- Ember up before boss attempts for +30% max HP. If you're struggling, Ember also lets you summon NPC phantoms whose signs appear near boss fog walls.
- Chaos and Dark infusions scale with both Intelligence and Faith. A Chaos Longsword with 30/30 Int/Faith deals massive damage and is available very early — it's one of the most efficient weapons in the game.
- NPC invaders appear in specific locations and drop unique items. Longfinger Kirk in the Cathedral drops the Barbed Straight Sword. Check the wiki for invasion locations you might have missed.
- Boss weapons from transposing souls are often worse than a well-upgraded standard weapon. Don't feel obligated to use boss weapons — a +10 Refined Longsword outdamages most of them.
- Equip load should stay under 70% for medium rolls. Under 30% gives fast rolls but the difference from medium is minimal in PvE. Over 70% gives fat rolls — never do this.
- The Prisoner's Chain ring gives +5 Vigor, +5 Endurance, +5 Vitality at the cost of slightly increased damage taken. It's the best ring in the game and effectively gives 15 free levels.
- Titanite Shards are purchased infinitely from the Shrine Handmaid after giving her specific Ashes found throughout the game. Prioritize finding these Ashes to remove upgrade material scarcity.
Frequently Asked Questions
What is the best starting class in Dark Souls III?
Knight is the best starting class for melee builds — best starting armor, 100% physical block shield, and efficient stat distribution. Pyromancer is the best for caster builds since pyromancy scales with both Int and Faith, giving you access to three magic schools. Deprived is best for experienced players planning specific hybrid builds.
What level should I be for each area?
High Wall: SL10-25, Undead Settlement: 20-35, Road of Sacrifices: 30-45, Cathedral: 40-55, Irithyll: 50-65, Dungeon/Profaned: 55-70, Lothric Castle: 60-75, Archives: 65-80, Kiln: 70-90. DLC areas: 80-120+. These are guidelines — skill matters more than level.
Is Dark Souls III the hardest Souls game?
In terms of boss difficulty, DS3 has the hardest bosses in the trilogy (Nameless King, Friede, Gael, Midir). But DS1 has harder navigation and DS2 has the most punishing death mechanics. Elden Ring is more accessible due to open world. Most players rank DS3 boss difficulty highest but overall difficulty as moderate for the series.
Should I play Dark Souls 1 before 3?
Not required but recommended. DS3 has extensive callbacks, returning locations, and lore connections to DS1. Playing DS1 first makes DS3's story and fan-service moments significantly more impactful. DS3 is mechanically smoother, so going back to DS1 after can feel clunky.
What to Read Next
- Dark Souls III Builds — Optimize your build once you've learned the basics
- Dark Souls III Walkthrough — Full progression path
- Dark Souls III Tips — Advanced strategies for when you're ready



