Dark Souls III is the culmination of FromSoftware's dark fantasy trilogy, combining the interconnected world design of the original with the faster, more aggressive combat of Bloodborne. The game features 19 main bosses and 6 DLC bosses, several of which rank among the best encounters in the Soulsborne catalog — the Nameless King, Sister Friede, and Slave Knight Gael are legendary fights. The build variety is enormous with over 200 weapons, dozens of spells across four magic schools, and an infusion system that tailors weapons to any stat spread. The Ringed City DLC provides the definitive conclusion to the entire Dark Souls saga.
These tips go beyond the basics. They're the strategies experienced players use to play more efficiently, the hidden mechanics most people miss, and the optimizations that compound over a full playthrough.
Essential Tips
1. Raw infusion removes all stat scaling but increases base damage
Raw infusion removes all stat scaling but increases base damage. A Raw Longsword outdamages every other infusion until you have 20+ in a damage stat, making it the best early-game infusion for any build.
2. The Sellsword Twinblades with a Pine Resin buff and L1 spam kills most bosses faster than any other strategy
The Sellsword Twinblades with a Pine Resin buff and L1 spam kills most bosses faster than any other strategy. Buy resins from the Shrine Handmaid and apply before fog walls.
3. Vigor to 27 (1000 HP) is the single most important stat investment for any build
Vigor to 27 (1000 HP) is the single most important stat investment for any build. The soft cap makes additional HP less efficient after 27, but reaching it early prevents one-shot deaths.
4. Ember up before boss attempts for +30% max HP
Ember up before boss attempts for +30% max HP. If you're struggling, Ember also lets you summon NPC phantoms whose signs appear near boss fog walls.
5. Chaos and Dark infusions scale with both Intelligence and Faith
Chaos and Dark infusions scale with both Intelligence and Faith. A Chaos Longsword with 30/30 Int/Faith deals massive damage and is available very early — it's one of the most efficient weapons in the game.
6. NPC invaders appear in specific locations and drop unique items
NPC invaders appear in specific locations and drop unique items. Longfinger Kirk in the Cathedral drops the Barbed Straight Sword. Check the wiki for invasion locations you might have missed.
7. Boss weapons from transposing souls are often worse than a well-upgraded standard weapon
Boss weapons from transposing souls are often worse than a well-upgraded standard weapon. Don't feel obligated to use boss weapons — a +10 Refined Longsword outdamages most of them.
8. Equip load should stay under 70% for medium rolls
Equip load should stay under 70% for medium rolls. Under 30% gives fast rolls but the difference from medium is minimal in PvE. Over 70% gives fat rolls — never do this.
9. The Prisoner's Chain ring gives +5 Vigor, +5 Endurance, +5 Vitality at the cost of slightly increased damage taken
The Prisoner's Chain ring gives +5 Vigor, +5 Endurance, +5 Vitality at the cost of slightly increased damage taken. It's the best ring in the game and effectively gives 15 free levels.
10. Titanite Shards are purchased infinitely from the Shrine Handmaid after giving her specific Ashes found throughout the game
Titanite Shards are purchased infinitely from the Shrine Handmaid after giving her specific Ashes found throughout the game. Prioritize finding these Ashes to remove upgrade material scarcity.
Advanced Strategies
Build Optimization
The difference between an average build and an optimized one is massive:
For Knight (S-Tier):
- The Knight starts with the best armor and a 100% physical block shield. Leveling Vigor to 27 then Strength/Dexterity to weapon requirements creates a safe, powerful melee build. The Lothric Knight Sword (dropped from knights on the High Wall) carries you through the entire game with its fast moveset and excellent scaling.
- Core gear: Lothric Knight Sword (Refined), Shield of Want, Knight armor set
- Stat priority: Vigor 27→40, Endurance 20→30, Strength/Dex to weapon requirements, then damage stats
For Pyromancer (S-Tier):
- Pyromancy scales with both Intelligence and Faith (both to 40), making it the most efficient magic build since you unlock both sorceries and miracles alongside pyromancies. Chaos Bed Vestiges deals massive fire damage at range. The Pyromancy Flame upgrades for free at the blacksmith. Dark pyromancies add a second damage type for resistant enemies.
- Core gear: Pyromancy Flame +10, Chaos Bed Vestiges, Dark Fireball, Witch's Ring, Great Swamp Ring
- Stat priority: Intelligence 40, Faith 40, Vigor 27, Attunement 24+
Mechanic Interactions
Understanding how Dark Souls III's systems interact is where the real optimization lives:
weapon arts + ember system: Every weapon has a unique Weapon Art (L2/LT) consuming FP (Focus Points). Combined with ember system, using an ember item or defeating a boss grants embered status — +30% max hp and the ability to summon cooperators or be invaded.
estus allocation + covenant rewards: At Andre the blacksmith, you allocate Estus Flask charges between HP healing (Estus) and FP recovery (Ashen Estus). When paired with covenant rewards, covenants are factions that reward pvp and co-op engagement.
bonfire warping scaling: Unlike Dark Souls 1, all bonfires are instantly warpable from the start. This removes most backtracking and encourages exploration. Key bonfires near boss fog walls serve as attempt-reset points. Homeward Bones and the Coiled Sword Fragment return you to Firelink Shrine instantly.
Equipment Efficiency
| Equipment | Best Use Case | Why |
|---|---|---|
| Sellsword Twinblades | Knight | Twin curved swords with an L1 combo that hits 4-6 times in rapid succession. |
| Lothric Knight Sword | Knight | A straight sword with excellent reach, fast R1 combos, and the versatile Stance weapon art. |
| Exile Greatsword | Knight | A curved greatsword with massive AR and wide sweeping attacks. |
| Chaos Bed Vestiges | Pyromancer | The best offensive pyromancy — a fast-traveling fireball dealing massive fire damage. |
| Sunlight Straight Sword | Cleric | A Faith-scaling straight sword with a unique weapon art — Sacred Oath — that buffs your damage and defense. |
Location Efficiency
High Wall of Lothric (SL 10-25): The first real area after the tutorial Cemetery of Ash. Teaches core combat against Hollow soldiers and Lothric Knights. Vordt of the Boreal Valley is the area boss — a straightforward dodge-and-punish fight. Contains several Estus Shards and the Lothric Knight Sword farm.
Farron Keep (SL 30-45): A dreaded poison swamp area requiring you to extinguish three flames to open the boss door. Movement is slowed in the swamp. Contains the Farron Coal (lets Andre do Poison/Bleed infusions) and Sage's Coal. The Abyss Watchers boss is one of the most cinematic fights with a phase transition.
Irithyll (SL 50-65): A stunning moonlit city area with the Pontiff Sulyvahn boss — widely considered the first major skill check. The Irithyll Dungeon below contains Profaned Capital. The area is large with multiple shortcuts and hidden items. Pontiff's aggressive combos require precise rolling.
Archdragon Peak (SL 70-90): An optional area accessed by using the Path of the Dragon gesture near a dragon corpse in Irithyll Dungeon. Contains the Nameless King — arguably the hardest boss in the base game. Phase 1 is on dragonback, phase 2 is a relentless melee fight with delayed attacks that punish panic rolling.
Ringed City (SL 90-120+): The final DLC area and conclusion of the Dark Souls saga. Contains Slave Knight Gael — a three-phase boss fight considered the best in the series. Also includes Darkeater Midir (an enormous dragon boss), Halflight, and the Ringed Knight set. The Ringed City is the most difficult area in the game.
Mistakes Even Veterans Make
- Leveling damage stats before Vigor — a dead character deals zero damage. Reach 27 Vigor before investing heavily in Strength, Dexterity, Intelligence, or Faith.
- Fat-rolling because of heavy armor — keeping equip load under 70% is more important than armor rating. A medium roll dodges the same attacks that fat rolling cannot.
- Using shields as a crutch against bosses — most bosses drain full stamina through a shield. Rolling through attacks with i-frames is safer and more efficient than blocking.
- Not upgrading weapons at Andre — a +10 weapon with base stats deals more damage than a +0 weapon with 40 in the scaling stat. Weapon upgrade level is the primary damage driver.
- Fighting the Nameless King's dragon in phase 1 by locking on — the camera breaks. Stay unlocked and attack the dragon's head when it lands. Lock on only for phase 2.
Efficiency Quick Reference
| Aspect | Optimal Choice | Notes |
|---|---|---|
| Build | Knight | S-tier, best overall |
| Starter | Pyromancer | Most forgiving for learning |
| Equipment | Sellsword Twinblades | Best resource-to-power ratio |
| First area | High Wall of Lothric | Estus Shards, Lothric Knight Sword, Cell Key, Vordt's Great Hammer |
| Priority mechanic | weapon arts | Everything else builds on this |
Pro Quick Tips
- Raw infusion removes all stat scaling but increases base damage. A Raw Longsword outdamages every other infusion until you have 20+ in a damage stat, making it the best early-game infusion for any build.
- The Sellsword Twinblades with a Pine Resin buff and L1 spam kills most bosses faster than any other strategy. Buy resins from the Shrine Handmaid and apply before fog walls.
- Vigor to 27 (1000 HP) is the single most important stat investment for any build. The soft cap makes additional HP less efficient after 27, but reaching it early prevents one-shot deaths.
- Start with Pyromancer, switch to Knight when ready
- Invest in Sellsword Twinblades above everything else
- Clear areas in order: High Wall of Lothric → Farron Keep → Irithyll → Archdragon Peak → Ringed City
- weapon arts + ember system together are stronger than either alone
For full build details, check builds. For progression path, see the walkthrough.



