This is not the co-op shooter. Funday Games built Deep Rock Galactic: Survivor as a top down single player auto shooter under Ghost Ship Publishing, entering Early Access on 14 February 2024 and reaching 1.0 on 17 September 2025. You still play a dwarf on Hoxxes, still mine Nitra and Gold and still get pulled out by a Drop Pod, but nobody aims: your weapons fire on their own while you drive the dwarf around the cave and dig through terrain. A dive is five stages, each with a Supply Drop and an Elite, and stage five ends with a Dreadnought. The Heavy Duty Expansion of 30 April 2026 added the Demolisher, a fifth class riding a weaponised bulldozer.
Deep Rock Galactic: Survivor features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Crystalline Caverns | Hazard 1 to 5, default enemy difficulty | Biome Points, baseline Class Mod unlocks, safe hazard level practice | Gunner |
| 2 | Magma Core | Hazard 1 to 5, enemies at 5 percent extra health and damage | Biome Points, Nitra focused goals, environmental damage practice | Gunner |
| 3 | Hollow Bough | Hazard 1 to 5, enemies at 10 percent extra health and damage | Biome Points, vine mining goals, the best test of whether your escape routes are planned | Scout |
| 4 | Salt Pits | Hazard 1 to 5, enemies at 15 percent extra health and damage | Biome Points, fast mining terrain, stalactite triggered crowd damage | Scout |
| 5 | Azure Weald | Hazard 1 to 5, periodic spawn waves | Biome Points, healing crystals, jump pad terrain destruction | Scout |
Crystalline Caverns: Starting Area
The Jewel of Hoxxes and the standard biome, purple terrain studded with crystal formations and no enemy stat penalty at all. It carries five hazard levels with goals covering weapon upgrades and resource collection, which makes it the place to learn a new class before taking it anywhere harder.
| Attribute | Detail |
|---|---|
| Difficulty | Hazard 1 to 5, default enemy difficulty |
| Key Rewards | Biome Points, baseline Class Mod unlocks, safe hazard level practice |
| Recommended Build | Gunner |
| Key Equipment | "Lead Storm" Powered Minigun |
What to Do Here
- Learn the basics of Auto firing weapons and manual mining. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to Magma Core.
- If you're struggling, read our beginner's guide.
Magma Core: Early Game
Dark rock and lava, with angry glyphids, lava vents and exploding plants as hazards. Enemies here carry 5 percent extra health and damage, and the hazard goals push you to trigger the explosive plants deliberately and to collect Nitra rather than avoiding the terrain.
| Attribute | Detail |
|---|---|
| Difficulty | Hazard 1 to 5, enemies at 5 percent extra health and damage |
| Key Rewards | Biome Points, Nitra focused goals, environmental damage practice |
| Recommended Build | Gunner |
| Key Equipment | "Lead Storm" Powered Minigun |
What to Do Here
- Focus on mastering Five stage dives and Supply Drops. It's critical from this point on.
- Farm for "Lead Storm" Powered Minigun if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Hollow Bough.
Hollow Bough: Mid Game
A maze of regrowing vines and thorns where the terrain fights back. Brown vines regrow after you mine them and red vines damage you on contact, so routes you dug a minute ago close behind you. Enemies carry 10 percent extra health and damage.
| Attribute | Detail |
|---|---|
| Difficulty | Hazard 1 to 5, enemies at 10 percent extra health and damage |
| Key Rewards | Biome Points, vine mining goals, the best test of whether your escape routes are planned |
| Recommended Build | Scout |
| Key Equipment | "Lead Storm" Powered Minigun |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Deepcore GK2 becomes accessible here. Prioritize getting it.
- Master Overclocks at weapon levels 6, 12 and 18 for the boss encounters.
- Check our boss guide if you get stuck.
Salt Pits: Late Game
White rock that mines easily except along the dark grey strips, plus unstable stalactites and Q'ronar enemies. Mining the crystal clusters triggers falling stalactites, which is a hazard you control the timing of. Enemies carry 15 percent extra health and damage.
| Attribute | Detail |
|---|---|
| Difficulty | Hazard 1 to 5, enemies at 15 percent extra health and damage |
| Key Rewards | Biome Points, fast mining terrain, stalactite triggered crowd damage |
| Recommended Build | Scout |
| Key Equipment | Deepcore GK2 |
What to Do Here
- Full build optimization is expected by this point.
- Deepcore GK2 should be your primary, fully upgraded.
- Meta Upgrades, Milestones and Gear mastery starts mattering here.
- Farm resources for the push into Azure Weald.
Azure Weald: Endgame
A bioluminescent wet biome with trees, jump pads that destroy terrain and healing crystals in place of the usual Red Sugar. Enemies arrive in periodic spawn patterns rather than as a steady trickle, which changes the rhythm of a dive more than any stat modifier would.
| Attribute | Detail |
|---|---|
| Difficulty | Hazard 1 to 5, periodic spawn waves |
| Key Rewards | Biome Points, healing crystals, jump pad terrain destruction |
| Recommended Build | Scout |
| Key Equipment | Deepcore GK2 |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Demolisher for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Crystalline Caverns → Magma Core → Hollow Bough → Salt Pits → Azure Weald. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Deep Rock Galactic: Survivor Guides
- Deep Rock Galactic: Survivor Deep Rock Galactic: Survivor Overview
- Deep Rock Galactic: Survivor Best Builds
- Deep Rock Galactic: Survivor Tier List
- Deep Rock Galactic: Survivor Walkthrough
- Deep Rock Galactic: Survivor Beginner's Guide
- Deep Rock Galactic: Survivor Tips & Tricks
- Deep Rock Galactic: Survivor Weapons Guide
- Deep Rock Galactic: Survivor Combat Guide
- Deep Rock Galactic: Survivor Boss Guide
- Deep Rock Galactic: Survivor Crafting Guide
- Deep Rock Galactic: Survivor Classes & Characters
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