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Dinkum Equipment Guide: Best Equipment Ranked

Complete Dinkum equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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James Bendon built Dinkum largely on his own, KRAFTON published it, and the Australian island sim left Early Access in April 2025 after nearly three years. Fletch sells the licences that legally permit you to swing a pickaxe, chop a tree or plant a crop, and you pay for them with Permit Points earned from milestones. Crocos, Bush Devils and Alpha Jackaroos will flatten an under equipped player long before the weather does.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
PickaxeSOre, stone and access to the Deep Mine once the 3,500 point licence is boughtGated behind the Mining Licence at 250 Permit Points, with copper and iron recipes at licence levels 2 and 3.
AxeATimber for building, furniture and most crafting recipesUnlocked by the Logging Licence at 250 points, upgraded through copper at level 2 and iron at level 3.
SpearADefending yourself from Crocos, Bush Devils and Alpha JackaroosPart of the Hunting Licence line at 250 points, alongside bat and hammer recipes, with copper weapons at 1,000 and iron plus the flaming bat at 3,000.
Fishing rodBEarly income and the route to the 5 percent Commerce Licence sales bonusThe Fishing Licence at 250 points allows rods and fishing at all, and level 2 at 1,000 adds the copper rod recipe and opens the Commerce Licence.
Metal detectorBPassive daily income from buried finds while you walk between jobsBought after the Excavation Licence at 500 points, with its own Metal Detecting Licence at 500 and an improved level 2 at 2,000 points.

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S-Tier: Pickaxe

Gated behind the Mining Licence at 250 Permit Points, with copper and iron recipes at licence levels 2 and 3. Without the licence you cannot break rocks at all.

AttributeDetail
TierS
Best ForOre, stone and access to the Deep Mine once the 3,500 point licence is bought
Key MechanicPermit Points earned from milestones
Recommended BuildMiner

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Pickaxe: Pairs naturally with Miner thanks to how their stat scaling lines up.


A-Tier: Axe

Unlocked by the Logging Licence at 250 points, upgraded through copper at level 2 and iron at level 3. Level 2 also brings the keg recipe.

AttributeDetail
TierA
Best ForTimber for building, furniture and most crafting recipes
Key MechanicLicences bought from Fletch
Recommended BuildLogger

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Axe: Pairs naturally with Logger thanks to how their stat scaling lines up.


A-Tier: Spear

Part of the Hunting Licence line at 250 points, alongside bat and hammer recipes, with copper weapons at 1,000 and iron plus the flaming bat at 3,000.

AttributeDetail
TierA
Best ForDefending yourself from Crocos, Bush Devils and Alpha Jackaroos
Key MechanicDeeds that place town buildings
Recommended BuildFarmer

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Spear: Pairs naturally with Farmer thanks to how their stat scaling lines up.


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B-Tier: Fishing rod

The Fishing Licence at 250 points allows rods and fishing at all, and level 2 at 1,000 adds the copper rod recipe and opens the Commerce Licence.

AttributeDetail
TierB
Best ForEarly income and the route to the 5 percent Commerce Licence sales bonus
Key MechanicPer activity skill levels
Recommended BuildHunter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Fishing rod: Pairs naturally with Hunter thanks to how their stat scaling lines up.


B-Tier: Metal detector

Bought after the Excavation Licence at 500 points, with its own Metal Detecting Licence at 500 and an improved level 2 at 2,000 points.

AttributeDetail
TierB
Best ForPassive daily income from buried finds while you walk between jobs
Key MechanicSeasons and daily weather
Recommended BuildFisher

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Metal detector: Pairs naturally with Fisher thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Bushlands
  2. Axe → Your first real upgrade, available early
  3. Spear → Mid-game upgrade with good scaling
  4. Pickaxe → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Buy the Mining Licence for 250 Permit Points before anything else. Ore feeds the copper and iron tool recipes on every other licence line, so mining is the bottleneck that unblocks the rest of the island.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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