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Enlisted: Reinforced Weapons Guide: Best Weapons Ranked

Complete Enlisted: Reinforced weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Darkflow Software rebuilt Enlisted for its Steam launch, folding six separate campaigns into one army per nation and sorting every squad, weapon and vehicle into Battle Ratings I through V. It arrived on Steam as Enlisted: Reinforced on 16 July 2024, free to play, published by Gaijin Network. You command an AI squad rather than a lone soldier, so being shot drops you into the next man in the squad instead of ending the life.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
M1 GarandSUS rifleman squads at BR II to IV on open Normandy and Tunisia mapsThe American semi-automatic rifle gives riflemen eight fast follow up shots without the bolt cycle that slows Mosin and Kar98 users.
PPSh-41AAssaulter squads clearing buildings in Berlin and StalingradThe Soviet submachine gun with the 71 round drum trades accuracy for a fire rate that wins every doorway argument.
StG 44AGerman assaulters who want one gun for both room clearing and mid rangeThe German assault rifle sits between an SMG and a rifle, controllable in bursts out to 150 metres and still lethal indoors.
MG 42BHolding a defended lane or a bridge approach against infantry pushesThe general purpose machine gun suppresses an entire street when deployed on a window sill or sandbag line.
Panzerfaust 100BKilling tanks parked in cover shelling the objectiveA single shot disposable launcher that kills medium armour outright on a side or rear hit and reliably breaks tracks on a frontal one.

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S-Tier: M1 Garand

The American semi-automatic rifle gives riflemen eight fast follow up shots without the bolt cycle that slows Mosin and Kar98 users. Recoil is manageable enough to stay on target at 100 metres.

AttributeDetail
TierS
Best ForUS rifleman squads at BR II to IV on open Normandy and Tunisia maps
Key MechanicSquad command with AI soldiers
Recommended RoleRifleman

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using M1 Garand: Pairs naturally with Rifleman thanks to how their stat scaling lines up.


A-Tier: PPSh-41

The Soviet submachine gun with the 71 round drum trades accuracy for a fire rate that wins every doorway argument. Ammo lasts long enough that you rarely reload mid fight.

AttributeDetail
TierA
Best ForAssaulter squads clearing buildings in Berlin and Stalingrad
Key MechanicBattle Rating I to V matchmaking
Recommended RoleAssaulter

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using PPSh-41: Pairs naturally with Assaulter thanks to how their stat scaling lines up.


A-Tier: StG 44

The German assault rifle sits between an SMG and a rifle, controllable in bursts out to 150 metres and still lethal indoors. It is a BR IV to V item, so it drags a low tier lineup upward if you slot it early.

AttributeDetail
TierA
Best ForGerman assaulters who want one gun for both room clearing and mid range
Key MechanicEngineer rally points and fortifications
Recommended RoleEngineer

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using StG 44: Pairs naturally with Engineer thanks to how their stat scaling lines up.


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B-Tier: MG 42

The general purpose machine gun suppresses an entire street when deployed on a window sill or sandbag line. Gunner squads pair naturally with an engineer who builds the position first.

AttributeDetail
TierB
Best ForHolding a defended lane or a bridge approach against infantry pushes
Key MechanicCombined arms tanks and aircraft
Recommended RoleSniper

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using MG 42: Pairs naturally with Sniper thanks to how their stat scaling lines up.


B-Tier: Panzerfaust 100

A single shot disposable launcher that kills medium armour outright on a side or rear hit and reliably breaks tracks on a frontal one. AT gunner squads carry several across their soldiers.

AttributeDetail
TierB
Best ForKilling tanks parked in cover shelling the objective
Key MechanicArmy lineup and squad slots
Recommended RoleTanker

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Panzerfaust 100: Pairs naturally with Tanker thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Normandy
  2. PPSh-41 → Your first real upgrade, available early
  3. StG 44 → Mid-game upgrade with good scaling
  4. M1 Garand → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Your lineup Battle Rating is set by the single highest rated item you bring, so one BR V rifle sitting on a BR II soldier throws the whole squad into Tiger II and jet matches. Audit each squad before queuing and strip out late war gear you did not mean to bring.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

More Enlisted: Reinforced Guides

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