Skip to content

Firestone: Online Idle RPG Maps & Locations Guide: Every Area Covered

Complete Firestone: Online Idle RPG maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
Advertisement

Holyday Studios launched Firestone into Early Access on 26 September 2019 and shipped the 1.0 version on 1 April 2024. You field a party of up to five heroes plus one guardian against waves of enemies in the setting of Alandria, and the party keeps fighting while you are offline. Progress comes from research trees, slot-based gear enchanting and repeated ascensions rather than from manual combat input.

Firestone: Online Idle RPG features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1CampaignStage 1 onward, reset on every ascensionHero unlocks, gold, firestones and the meteorites that gate tier 2 and tier 3 gearMage
2Chaos RiftEndgame, after substantial account progressEndgame currency and the reason to build a guardian setup separate from your campaign oneMage
3War MachinesMission 1 onward, progresses independently of the hero campaignA second progression track that keeps earning when the hero party is stuckWarrior
4Guild ExpeditionsAvailable once you join a guildGuild tree bonuses and shared objectives with other playersWarrior
5AlchemistUnlocks during the early to mid campaignExperiment results that feed the wider upgrade treesWarrior

Advertisement

Campaign: Starting Area

The main stage progression through Alandria, where hero unlocks are gated behind specific stages: Boris at stage 2, Solaine at stage 7, Leo at stage 150. Stalling here is the normal signal that it is time to ascend.

AttributeDetail
DifficultyStage 1 onward, reset on every ascension
Key RewardsHero unlocks, gold, firestones and the meteorites that gate tier 2 and tier 3 gear
Recommended BuildMage
Key EquipmentChestplate

What to Do Here


Chaos Rift: Early Game

Endgame content with its own rules. Guardian bonuses from research, experiments, exotics, guild trees and talents do not increase guardian damage here, so the loadout that carries your campaign will not carry this.

AttributeDetail
DifficultyEndgame, after substantial account progress
Key RewardsEndgame currency and the reason to build a guardian setup separate from your campaign one
Recommended BuildMage
Key EquipmentChestplate

What to Do Here

  • Focus on mastering Slot-based gear enchanting. It's critical from this point on.
  • Farm for Chestplate if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in War Machines.

War Machines: Mid Game

A separate campaign where your machines fight enemy machines and other players' machines. Battle speed options are available from Mission 1, which keeps the early missions from dragging.

AttributeDetail
DifficultyMission 1 onward, progresses independently of the hero campaign
Key RewardsA second progression track that keeps earning when the hero party is stuck
Recommended BuildWarrior
Key EquipmentChestplate

What to Do Here


Advertisement

Guild Expeditions: Late Game

The cooperative side of the game, run through guilds and fellowships. Guild trees feed bonuses back into your account, though not into guardian damage inside Chaos Rift.

AttributeDetail
DifficultyAvailable once you join a guild
Key RewardsGuild tree bonuses and shared objectives with other players
Recommended BuildWarrior
Key EquipmentWeapon

What to Do Here

  • Full build optimization is expected by this point.
  • Weapon should be your primary, fully upgraded.
  • Ascension resets mastery starts mattering here.
  • Farm resources for the push into Alchemist.

Alchemist: Endgame

The research screen where alchemist experiments run on their own timers alongside the Firestone and Meteorite trees. It is passive income for your account, so leaving experiments idle is a straight loss.

AttributeDetail
DifficultyUnlocks during the early to mid campaign
Key RewardsExperiment results that feed the wider upgrade trees
Recommended BuildWarrior
Key EquipmentWeapon

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Paladin for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Campaign → Chaos Rift → War Machines → Guild Expeditions → Alchemist. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

More Firestone: Online Idle RPG Guides

Similar Games

If you enjoy Firestone: Online Idle RPG, check out these related guides:

Advertisement