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Idle Champions of the Forgotten Realms Maps & Locations Guide: Every Area Covered

Complete Idle Champions of the Forgotten Realms maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Codename Entertainment turned Dungeons & Dragons into a formation puzzle. You slot Champions into numbered seats, their positional buffs multiply whatever sits beside them, and the party keeps fighting whether the game is open or closed. More than 140 Champions are collectible, from Drizzt Do'Urden and Minsc & Boo to the Baldur's Gate 3 cast, spread across nine campaigns and over 200 adventures. Progress comes from resetting runs for Divine Favor, not from grinding one area until it breaks.

Idle Champions of the Forgotten Realms features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1A Grand Tour of the Sword CoastYour first campaign, from area 1 onwardCore Champions, your first Divine Favor, the Blessings you will lean on all gameDPS
2Tomb of AnnihilationAfter you have a working Grand Tour formationCampaign Champions, a separate Divine Favor pool and its own Blessing treeDPS
3Waterdeep: Dragon HeistMid game, once gear is Rare across your coreNew Champions, campaign Blessings, gems from area milestonesTank
4Baldur's Gate: Descent into AvernusLater game, 50 or more Champions unlockedZariel as a Patron, Avernus Champions and BlessingsTank
5Icewind Dale: Rime of the FrostmaidenLater gameFrostmaiden Champions, campaign Blessings, event tie-insTank

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A Grand Tour of the Sword Coast: Starting Area

The starting campaign and the only one not adapted from a published D&D book. It uses a ten seat diamond formation, the simplest shape in the game, which makes it the right place to learn how positional buffs actually reach.

AttributeDetail
DifficultyYour first campaign, from area 1 onward
Key RewardsCore Champions, your first Divine Favor, the Blessings you will lean on all game
Recommended BuildDPS
Key EquipmentUncommon gear

What to Do Here


Tomb of Annihilation: Early Game

The second campaign, adapting the 2017 hardcover. Its ten seat layout has a wider front line than the Grand Tour diamond, which changes which Champions can reach each other and forces a rebuild.

AttributeDetail
DifficultyAfter you have a working Grand Tour formation
Key RewardsCampaign Champions, a separate Divine Favor pool and its own Blessing tree
Recommended BuildDPS
Key EquipmentUncommon gear

What to Do Here

  • Focus on mastering Divine Favor resets. It's critical from this point on.
  • Farm for Uncommon gear if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Waterdeep: Dragon Heist.

Waterdeep: Dragon Heist: Mid Game

A city campaign with its own Champions and its own Blessing tree. Divine Favor is tracked per campaign, so nothing you banked on the Sword Coast helps you here and nothing you earn here helps you there.

AttributeDetail
DifficultyMid game, once gear is Rare across your core
Key RewardsNew Champions, campaign Blessings, gems from area milestones
Recommended BuildTank
Key EquipmentUncommon gear

What to Do Here

  • This is the main skill check. Bring an optimized build.
  • Common gear becomes accessible here. Prioritize getting it.
  • Master Blessings for the boss encounters.
  • Check our boss guide if you get stuck.

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Baldur's Gate: Descent into Avernus: Late Game

The Avernus campaign, notable for a formation with unusual adjacency and column depth. Clearing the Elturel's Last Stand adventure with at least 50 Champions unlocked is what opens Zariel as a Patron.

AttributeDetail
DifficultyLater game, 50 or more Champions unlocked
Key RewardsZariel as a Patron, Avernus Champions and Blessings
Recommended BuildTank
Key EquipmentCommon gear

What to Do Here

  • Full build optimization is expected by this point.
  • Common gear should be your primary, fully upgraded.
  • Specializations and Feats mastery starts mattering here.
  • Farm resources for the push into Icewind Dale: Rime of the Frostmaiden.

Icewind Dale: Rime of the Frostmaiden: Endgame

The frozen north campaign, one of the eight adapted from published adventures. Like every campaign it holds its own Champions, Blessings and Favor, so treat it as another full progression track rather than a side mode.

AttributeDetail
DifficultyLater game
Key RewardsFrostmaiden Champions, campaign Blessings, event tie-ins
Recommended BuildTank
Key EquipmentCommon gear

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Healing for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: A Grand Tour of the Sword Coast → Tomb of Annihilation → Waterdeep: Dragon Heist → Baldur's Gate: Descent into Avernus → Icewind Dale: Rime of the Frostmaiden. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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