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Kingdom Two Crowns Maps & Locations Guide: Every Area Covered

Complete Kingdom Two Crowns maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Kingdom Two Crowns arrived on 11 December 2018 from Raw Fury, and it is the entry that finally lets a reign continue across five islands instead of ending the moment you lose your crown. You ride left and right through a side scrolling pixel kingdom, drop coins to recruit vagrants from camps, hand out bows, hammers and scythes, and hold the walls when the Greed come for the crown at night. Two monarchs can share one save in local or online co-op. The campaign roster now runs Europe, the free Shogun and Dead Lands settings, the paid Norse Lands, and Call of Olympus, which launched on 8 October 2024.

Kingdom Two Crowns features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Island IFirst reign, days 1 to 30Statue of Archery, Ballista Hermit, Griffin mount, a safe economy baseShogun
2Island IISecond island, gems unlockedStone Mine, Statue of Scythe, Stag mount, Stable HermitShogun
3Island IIIThird island, defensive base recommendedStatue of Building, Bakery Hermit, Warhorse and Drafthorse mountsEurope
4Island IVFourth island, iron rushIron Mine, Lizard mount, Bear mount, Warrior HermitEurope
5Island VFifth island, final challengeUnicorn mount, Statue of Knights, the final Greed caveEurope

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Island I: Starting Area

The starter island and the safest place in the campaign, with no small portals to worry about. It holds the Statue of Archery, the Griffin mount and the Ballista Hermit, and most monarchs return here repeatedly because the unlocks are strong and the nights are survivable. Gems are not available yet.

AttributeDetail
DifficultyFirst reign, days 1 to 30
Key RewardsStatue of Archery, Ballista Hermit, Griffin mount, a safe economy base
Recommended BuildShogun
Key EquipmentBuilder

What to Do Here


Island II: Early Game

Where gems finally appear, which makes it the first island that funds unlocks rather than just surviving them. The Stone Mine here opens the path to the Iron Mine later, and the Stable Hermit is the practical unlock because it moves mounts between islands with you.

AttributeDetail
DifficultySecond island, gems unlocked
Key RewardsStone Mine, Statue of Scythe, Stag mount, Stable Hermit
Recommended BuildShogun
Key EquipmentBuilder

What to Do Here

  • Focus on mastering The Greed and their portals. It's critical from this point on.
  • Farm for Builder if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Island III.

Island III: Mid Game

The island where a secure camp stops being optional. The Statue of Building adds wall protection, the Warhorse and Drafthorse mounts appear here, and the Bakery Hermit is the pickup that carries into islands four and five because it drives recruitment and population growth.

AttributeDetail
DifficultyThird island, defensive base recommended
Key RewardsStatue of Building, Bakery Hermit, Warhorse and Drafthorse mounts
Recommended BuildEurope
Key EquipmentBuilder

What to Do Here


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Island IV: Late Game

The resource island. The Iron Mine here supplies the strongest walls and the knight upgrades, which is why most monarchs raid it fast rather than settling in. The Lizard and Bear mounts and the Warrior Hermit are also here for anyone who does stay.

AttributeDetail
DifficultyFourth island, iron rush
Key RewardsIron Mine, Lizard mount, Bear mount, Warrior Hermit
Recommended BuildEurope
Key EquipmentArcher

What to Do Here

  • Full build optimization is expected by this point.
  • Archer should be your primary, fully upgraded.
  • Two monarch co-op mastery starts mattering here.
  • Farm resources for the push into Island V.

Island V: Endgame

The hardest island and the end of the run. The Unicorn mount is the priority because it generates coins while you ride, which solves the money problem that island five otherwise creates. The Statue of Knights is here too, and the Horn Hermit is widely considered the weakest unlock in the game.

AttributeDetail
DifficultyFifth island, final challenge
Key RewardsUnicorn mount, Statue of Knights, the final Greed cave
Recommended BuildEurope
Key EquipmentArcher

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Call of Olympus for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Island I → Island II → Island III → Island IV → Island V. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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