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Kingdom Two Crowns Equipment Guide: Best Equipment Ranked

Complete Kingdom Two Crowns equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Kingdom Two Crowns arrived on 11 December 2018 from Raw Fury, and it is the entry that finally lets a reign continue across five islands instead of ending the moment you lose your crown. You ride left and right through a side scrolling pixel kingdom, drop coins to recruit vagrants from camps, hand out bows, hammers and scythes, and hold the walls when the Greed come for the crown at night. Two monarchs can share one save in local or online co-op. The campaign roster now runs Europe, the free Shogun and Dead Lands settings, the paid Norse Lands, and Call of Olympus, which launched on 8 October 2024.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
ArcherSHolding a wall line, early coin income from hunting, and every island where the Greed arrive in numbers rather than in bosses.Made by paying a recruited vagrant for a bow.
BuilderAWall upgrades, overnight repairs, and any strategy that intends to hold ground rather than retreat between islands.Made by paying a vagrant for a hammer.
FarmerAEvery strategy, since coins pay for everything else, and especially for islands four and five where costs rise sharply.Made by paying a vagrant for a scythe on cleared farmland.
Squire and KnightBAttacking Greed portals, escorting a monarch away from the wall, and the final push into the mountain cave on each island.Paying a shield at the second tier house turns a villager into a squire, and swords bought at the forge upgrade squires into knights.
BallistaBBlood moon defence, the heavier Greed on islands three and later, and covering a wall section you cannot staff with enough archers.A tower mounted siege weapon unlocked through the Ballista Hermit on island one.

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S-Tier: Archer

Made by paying a recruited vagrant for a bow. Archers hunt rabbits and deer for coins by day and shoot the Greed from behind the wall by night. The Statue of Archery, available on island one, permanently raises what they do, which makes it one of the first gem sinks worth taking.

AttributeDetail
TierS
Best ForHolding a wall line, early coin income from hunting, and every island where the Greed arrive in numbers rather than in bosses.
Key MechanicCoins, vagrants and tool assignment
Recommended BuildEurope

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Archer: Pairs naturally with Europe thanks to how their stat scaling lines up.


A-Tier: Builder

Made by paying a vagrant for a hammer. Builders raise and upgrade walls and towers, repair damage after a night attack and are the only reason a broken wall is back up by the next sunset. In Norse Lands they are tougher than usual and carry shields.

AttributeDetail
TierA
Best ForWall upgrades, overnight repairs, and any strategy that intends to hold ground rather than retreat between islands.
Key MechanicThe Greed and their portals
Recommended BuildShogun

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Builder: Pairs naturally with Shogun thanks to how their stat scaling lines up.


A-Tier: Farmer

Made by paying a vagrant for a scythe on cleared farmland. Farmers are the coin engine of the whole game, and the Statue of Scythe on island two improves them. The Bakery Hermit on island three, identifiable by the pink chef's hat, feeds recruitment and population growth.

AttributeDetail
TierA
Best ForEvery strategy, since coins pay for everything else, and especially for islands four and five where costs rise sharply.
Key MechanicIsland hopping by boat
Recommended BuildDead Lands

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Farmer: Pairs naturally with Dead Lands thanks to how their stat scaling lines up.


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B-Tier: Squire and Knight

Paying a shield at the second tier house turns a villager into a squire, and swords bought at the forge upgrade squires into knights. Each squire gathers four archers behind them, so this pair is how you move an army rather than a crowd toward a portal.

AttributeDetail
TierB
Best ForAttacking Greed portals, escorting a monarch away from the wall, and the final push into the mountain cave on each island.
Key MechanicMounts and their abilities
Recommended BuildNorse Lands

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Squire and Knight: Pairs naturally with Norse Lands thanks to how their stat scaling lines up.


B-Tier: Ballista

A tower mounted siege weapon unlocked through the Ballista Hermit on island one. It fires heavy bolts that punch through the larger Greed that ordinary arrows barely slow, and it needs a builder nearby to keep it repaired after a hard night.

AttributeDetail
TierB
Best ForBlood moon defence, the heavier Greed on islands three and later, and covering a wall section you cannot staff with enough archers.
Key MechanicTwo monarch co-op
Recommended BuildCall of Olympus

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Ballista: Pairs naturally with Call of Olympus thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Island I
  2. Builder → Your first real upgrade, available early
  3. Farmer → Mid-game upgrade with good scaling
  4. Archer → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Coins are the only order you can give. Everything from recruiting a vagrant to upgrading a wall runs through dropping coins, so the whole game reduces to deciding what your purse funds next.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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