Lords Mobile: Kingdom Wars reached Steam on 2 June 2019, three years after IGG shipped it on phones, and it runs against the same live servers as the mobile build. It is IGG's own PC client rather than a bundled Android emulator, and a bound account carries progress both directions between Steam, iOS and Android. Download is free, in-app purchases are heavy, and every upgrade past Castle 20 is paced around speed-ups you either farm for weeks or buy.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Infantry | S | Garrison defence and the front of any mixed march | The durable line that soaks hits and heals cheaply after a fight, which matters because healing costs resources and time you would rather spend elsewhere. |
| Ranged | A | Counter marches where you know what the defender holds | High damage per unit and fragile, so Ranged wants to be the counter pick rather than the default. |
| Cavalry | A | Resource gathering and fast reinforcement of a guild mate | The mobility troop, with the shortest march times on the kingdom map and strong load stats for gathering runs. |
| Siege Engines | B | Rallies against Turfs with Traps built to capacity | Siege does almost nothing to enemy troops and loses to every other type. |
| War Familiars | B | Darknest rallies, monster kills and passive economy boosts | Familiar skills split into economy boosts and battle skills. |
S-Tier: Infantry
The durable line that soaks hits and heals cheaply after a fight, which matters because healing costs resources and time you would rather spend elsewhere.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Garrison defence and the front of any mixed march |
| Key Mechanic | Castle upgrades up to level 25 |
| Recommended Build | Tank heroes |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Infantry: Pairs naturally with Tank heroes thanks to how their stat scaling lines up.
A-Tier: Ranged
High damage per unit and fragile, so Ranged wants to be the counter pick rather than the default. Sent into the wrong stack it evaporates.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Counter marches where you know what the defender holds |
| Key Mechanic | Troop counter loop across three types |
| Recommended Build | Physical damage heroes |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Ranged: Pairs naturally with Physical damage heroes thanks to how their stat scaling lines up.
A-Tier: Cavalry
The mobility troop, with the shortest march times on the kingdom map and strong load stats for gathering runs.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Resource gathering and fast reinforcement of a guild mate |
| Key Mechanic | Hero recruitment and the Colosseum ladder |
| Recommended Build | Magic damage heroes |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Cavalry: Pairs naturally with Magic damage heroes thanks to how their stat scaling lines up.
B-Tier: Siege Engines
Siege does almost nothing to enemy troops and loses to every other type. Its whole job is breaking Walls and Traps on a defended Turf.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Rallies against Turfs with Traps built to capacity |
| Key Mechanic | Guild rallies on monsters and Darknests |
| Recommended Build | Support and healing heroes |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Siege Engines: Pairs naturally with Support and healing heroes thanks to how their stat scaling lines up.
B-Tier: War Familiars
Familiar skills split into economy boosts and battle skills. Spring speeds pack merging, Trickster's familiar line helps research, and the war familiars added later belong in every Darknest hit.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Darknest rallies, monster kills and passive economy boosts |
| Key Mechanic | Kingdom vs Kingdom and Guild Fest events |
| Recommended Build | Economy boost heroes |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using War Familiars: Pairs naturally with Economy boost heroes thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Your Turf
- Ranged → Your first real upgrade, available early
- Cavalry → Mid-game upgrade with good scaling
- Infantry → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Bind your account to an IGG ID or a social login the first time you open the Steam client. Progress lives on the account, not the install, and an unbound guest account on Steam cannot be recovered if you reinstall.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Lords Mobile Guides
- Lords Mobile Lords Mobile Overview
- Lords Mobile Best Builds
- Lords Mobile Tier List
- Lords Mobile Walkthrough
- Lords Mobile Beginner's Guide
- Lords Mobile Tips & Tricks
- Lords Mobile Combat Guide
- Lords Mobile Boss Guide
- Lords Mobile Maps & Locations
- Lords Mobile Crafting Guide
- Lords Mobile Classes & Characters
Similar Games
If you enjoy Lords Mobile, check out these related guides:
- Sid Meier's Civilization V Weapons Guide: strategy game with similar mechanics
- Mount & Blade II: Bannerlord Weapons Guide: strategy game with similar mechanics
- RimWorld Weapons Guide: strategy game with similar mechanics



