Skip to content

Northgard: Definitive Edition Guide: Complete Strategy & Tips

Complete Northgard: Definitive Edition guide covering builds, strategies, progression tips, and everything you need to master the game.

Researched and editorially reviewed. Updated .
Advertisement

Northgard is a Viking real time strategy game from Shiro Games, first released on 7 March 2018 and now sold on Steam as Northgard: Definitive Edition. You settle a newly discovered continent one territory at a time, assigning villagers to jobs, feeding them through winters that raise food and wood consumption, and choosing which of the several victory paths to chase. Clans are the real depth here: the base roster of Stag, Wolf, Goat, Raven and Bear plays very differently, and the clan list has grown past fifteen with Kraken, Ox, Lynx, Squirrel, Rat and more. A match usually runs 40 to 90 minutes and is decided long before the fighting starts.

This guide covers everything you need: core mechanics, the best builds, equipment worth investing in, location progression, and the tips that actually make a difference.

Core Mechanics

Territory colonisation with Food and Krowns

The map is divided into fixed territories, and taking one costs Food or Krowns and often means clearing wolves, draugr or a kobold camp first. Each territory has its own building slots and its own resources, so a zone with an Iron Deposit or fertile land is worth fighting for while an empty forest is not. Expanding faster than your food production is the single most common way to lose a match.

Winter and the seasonal clock

The year cycles through seasons and winter raises both food and wood consumption while cutting production, so every summer is spent stockpiling for it. A Silo reduces the food you lose, a Healer's Hut keeps sick villagers alive, and Sheepfolds produce food without occupying fertile land, which is why the Goat clan handles winter better than most. Harsh winters arrive on a longer cycle and hit considerably harder than ordinary ones.

Villager job assignment

Villagers are generic until you drop them into a building, which turns them into woodcutters, hunters, fishermen, farmers, miners, sailors, brewers, healers or merchants. Moving a villager between jobs is instant and free, so a good player reassigns constantly as the season and the threat change. Idle villagers still eat, so leaving three of them standing at the Town Hall through a winter is a real cost.

The Lore tree and the four blessings

Loremasters generate Lore, and Lore unlocks knowledge in a branching tree that grants economic and military bonuses. Loremasters are recruited at Circle of Stones, Runestones, Carved Stones, Ancient Graveyards or a Relic of the Gods, each adding 3 to your Lore production. The Wisdom victory runs through this tree, requiring you to unlock the four blessings of the gods, with the fourth arriving at your fifteenth discovered knowledge.

Five separate victory paths

Domination means destroying every other Town Hall. Fame requires 12 controlled areas on small and medium maps or 14 on large and huge ones, 1200 Fame, and an Altar of Kings. Trade needs a Lighthouse extension on a Longship Dock or Harbour to open the Great Trade Routes, then sending Krowns abroad for Commercial Influence at rates such as 5 influence for 5 Krowns to your homeland or 15 for 40 Krowns to Vinland. Wisdom runs through the Lore tree, and each map also generates one special condition such as Yggdrasil, Odin's Sword or the Gates of Helheim.

For a deeper dive into how these systems interact, see our Northgard: Definitive Edition combat guide.

Advertisement

Builds Overview

BuildTierPlaystyleKey Stats
Clan of the Stag (Eikthyrnir)AVersatile approachBalanced stats
Clan of the Wolf (Fenrir)AVersatile approachBalanced stats
Clan of the Goat (Heidrun)AVersatile approachBalanced stats
Clan of the Raven (Huginn and Muninn)AVersatile approachBalanced stats
Clan of the Bear (Bjarki)AVersatile approachBalanced stats

For full build breakdowns with gear and stat priorities, see our Northgard: Definitive Edition builds guide. For rankings, check the tier list.

Equipment Guide

EquipmentWhy It MattersBest For
WarriorThe standard melee unit trained at the Training Camp and the backbone of any army.Holding contested territories and forming the front line of any push.
Shield BearerA defensive unit with extra protection against ranged attacks and towers, trained for 30 Krowns with the price rising by 6 for each one you have already made.Assaulting defended zones where enemy towers and archers are the threat.
Axe ThrowerA ranged unit with high damage, very weak defence and a noticeably high price.Sitting behind a Shield Bearer line during a territory assault.
SkirmisherA faster and lighter fighter used for harassment and for reaching a threatened territory before the main army can.Reacting to raids and pressuring an opponent's outlying zones.
WarchiefThe top of the Warband, hired at a Training Camp for 150 Krowns and 5 Iron, with better stats than any other standard unit.Leading an attack and anchoring the army that follows it.

Warrior: The standard melee unit trained at the Training Camp and the backbone of any army. Warriors are the cheapest way to hold a territory, and every military camp you build also raises your Warband cap by two.

Shield Bearer: A defensive unit with extra protection against ranged attacks and towers, trained for 30 Krowns with the price rising by 6 for each one you have already made. It exists to absorb the damage that would otherwise land on your Axe Throwers.

Axe Thrower: A ranged unit with high damage, very weak defence and a noticeably high price. Left unprotected it dies quickly, but placed behind Shield Bearers it does more damage than anything else in your Warband.

Skirmisher: A faster and lighter fighter used for harassment and for reaching a threatened territory before the main army can. Speed rather than raw strength is the point, which makes it the answer to raiders and to undefended expansions.

Warchief: The top of the Warband, hired at a Training Camp for 150 Krowns and 5 Iron, with better stats than any other standard unit. Several clans also attach their unique bonuses to the Warchief, so it is often the piece an entire strategy is built around.

Full breakdowns in our Northgard: Definitive Edition weapons guide.

Location Progression

LocationLevel RangeKey Rewards
Your Town Hall territoryYear 1, from the first minuteVillager production, resource storage, the starting building slots
Fertile LandYear 1 to Year 2Farm output, food security through winter, contested early expansion
Iron DepositYear 2 onwardIron for the Warchief at 5 per hire, Forge upgrades, military scaling
YggdrasilMid to late game, Year 4 onwardInstant victory once the colonisation completes
Odin's SwordMid to late game, Year 4 onwardInstant victory once all three sword parts are forged

Your Town Hall territory: The zone you start in, holding the Town Hall that produces villagers and stores resources. Losing it is a Domination loss, so it should be the last territory you leave undefended, and its building slots are the ones you plan around first.

Fertile Land: Territories flagged as fertile are the only ones where Farms produce well, which makes them the food backbone of any long game. Clans without a way around this fight over them, which is why the Goat clan's Sheepfold bonus is as strong as it is.

Iron Deposit: Iron gates your Warchief, your Forge upgrades and much of your late military, and it comes only from deposits held in specific zones. A player who takes no iron territory will be capped militarily no matter how many Krowns they have.

Yggdrasil: One of the map special victory zones, guarded by four Fallen Valkyries that must be defeated before you can begin. Colonising it takes six in-game months and 1500 Food across all difficulties, which is an enormous commitment that opponents can see coming.

Odin's Sword: Another map special zone, where you must take control of the area and then reforge three parts of the sword using a Smith, each part costing 15 Iron. It is the fastest special condition for a clan already sitting on iron income.

See our maps & locations guide for detailed area breakdowns and our walkthrough for the optimal progression path.

Advertisement

Tips That Actually Matter

  1. Send your Scout out in the first seconds of a match, because unexplored territories hide relics, hostile camps and the special victory zone you may want to plan around.
  2. Never colonise a territory you cannot feed through the coming winter, since starving villagers die and a lost population takes far longer to rebuild than the zone was worth.
  3. Build a Silo before your first winter, as it cuts the food you lose during the season and is cheaper than the farms you would otherwise need.
  4. Villagers can be reassigned between buildings instantly and for free, so pull farmers into the woodcutter's lodge when wood runs short rather than training new people.
  5. Idle villagers still eat, so an unassigned villager standing at the Town Hall through a winter is a pure loss.
  6. Loremasters come from Circle of Stones, Runestones, Carved Stones, Ancient Graveyards and the Relic of the Gods, each adding 3 Lore, so grab those zones if you intend a Wisdom victory.
  7. A Fame victory needs 12 controlled areas on small and medium maps or 14 on large and huge ones, plus 1200 Fame and an Altar of Kings, so count zones before committing.
  8. The Trade victory route needs a Lighthouse built as an extension of a Longship Dock or a Harbour, so a landlocked start rules that path out entirely.
  9. Each military camp you build raises your Warband cap by two, so an army bigger than your camps allow is impossible no matter how many Krowns you hold.
  10. The Warchief costs 150 Krowns and 5 Iron, so secure an iron territory before you plan any serious offensive.

Common Mistakes to Avoid

  • Expanding into four or five territories in the first two years, then losing half the population to the first winter because food never kept pace.
  • Leaving villagers idle at the Town Hall, which costs food every season while producing nothing at all.
  • Choosing a victory path late, after the map has already been divided and the 12 or 14 territories a Fame win needs are no longer available.
  • Attacking without a Warchief or Shield Bearers, which sends expensive Axe Throwers into towers that kill them before they fire.
  • Ignoring Happiness until villagers stop being produced, then trying to fix it with a Brewery in the middle of a war.

Frequently Asked Questions

Which clan should a new player pick?

Stag or Goat. The Stag starts with an extra 75 Food, Wood and Krowns plus 40 Lore, which forgives a slow opening. The Goat builds Sheepfolds that produce food without fertile land, which removes the resource that most often kills a first match.

What are the victory conditions?

There are five. Domination destroys every rival Town Hall. Fame needs 12 areas on small and medium maps or 14 on large ones, 1200 Fame and an Altar of Kings. Trade runs through a Lighthouse and the Great Trade Routes. Wisdom unlocks the four blessings in the Lore tree. Each map also generates one special condition such as Yggdrasil or Odin's Sword.

How do I survive winter?

Stockpile food and wood through summer and autumn, build a Silo to cut the winter food loss, keep a Healer's Hut so sick villagers recover, and stop expanding a season before winter arrives. Harsh winters come on a longer cycle and hit much harder than ordinary ones.

How does the Wisdom victory actually work?

You generate Lore through Loremasters recruited at stone sites, then spend it on the knowledge tree. The four blessings of the gods are the target, and the fourth unlocks at your fifteenth discovered knowledge. It is the slowest path, so it needs a defensible position rather than a large one.

What is the Definitive Edition?

It is the current Steam listing for Northgard, carrying the base 2018 game with its accumulated updates. The extra clans, including Kraken, Ox, Lynx, Squirrel, Rat and the later additions, remain separate purchases layered on top of it rather than being folded into the base package.

More Northgard: Definitive Edition Guides

Similar Games

If you enjoy Northgard: Definitive Edition, check out these related guides:

Advertisement