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Northgard: Definitive Edition Maps & Locations Guide: Every Area Covered

Complete Northgard: Definitive Edition maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Northgard is a Viking real time strategy game from Shiro Games, first released on 7 March 2018 and now sold on Steam as Northgard: Definitive Edition. You settle a newly discovered continent one territory at a time, assigning villagers to jobs, feeding them through winters that raise food and wood consumption, and choosing which of the several victory paths to chase. Clans are the real depth here: the base roster of Stag, Wolf, Goat, Raven and Bear plays very differently, and the clan list has grown past fifteen with Kraken, Ox, Lynx, Squirrel, Rat and more. A match usually runs 40 to 90 minutes and is decided long before the fighting starts.

Northgard: Definitive Edition features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Your Town Hall territoryYear 1, from the first minuteVillager production, resource storage, the starting building slotsClan of the Wolf (Fenrir)
2Fertile LandYear 1 to Year 2Farm output, food security through winter, contested early expansionClan of the Wolf (Fenrir)
3Iron DepositYear 2 onwardIron for the Warchief at 5 per hire, Forge upgrades, military scalingClan of the Stag (Eikthyrnir)
4YggdrasilMid to late game, Year 4 onwardInstant victory once the colonisation completesClan of the Stag (Eikthyrnir)
5Odin's SwordMid to late game, Year 4 onwardInstant victory once all three sword parts are forgedClan of the Stag (Eikthyrnir)

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Your Town Hall territory: Starting Area

The zone you start in, holding the Town Hall that produces villagers and stores resources. Losing it is a Domination loss, so it should be the last territory you leave undefended, and its building slots are the ones you plan around first.

AttributeDetail
DifficultyYear 1, from the first minute
Key RewardsVillager production, resource storage, the starting building slots
Recommended BuildClan of the Wolf (Fenrir)
Key EquipmentShield Bearer

What to Do Here


Fertile Land: Early Game

Territories flagged as fertile are the only ones where Farms produce well, which makes them the food backbone of any long game. Clans without a way around this fight over them, which is why the Goat clan's Sheepfold bonus is as strong as it is.

AttributeDetail
DifficultyYear 1 to Year 2
Key RewardsFarm output, food security through winter, contested early expansion
Recommended BuildClan of the Wolf (Fenrir)
Key EquipmentShield Bearer

What to Do Here

  • Focus on mastering Winter and the seasonal clock. It's critical from this point on.
  • Farm for Shield Bearer if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Iron Deposit.

Iron Deposit: Mid Game

Iron gates your Warchief, your Forge upgrades and much of your late military, and it comes only from deposits held in specific zones. A player who takes no iron territory will be capped militarily no matter how many Krowns they have.

AttributeDetail
DifficultyYear 2 onward
Key RewardsIron for the Warchief at 5 per hire, Forge upgrades, military scaling
Recommended BuildClan of the Stag (Eikthyrnir)
Key EquipmentShield Bearer

What to Do Here


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Yggdrasil: Late Game

One of the map special victory zones, guarded by four Fallen Valkyries that must be defeated before you can begin. Colonising it takes six in-game months and 1500 Food across all difficulties, which is an enormous commitment that opponents can see coming.

AttributeDetail
DifficultyMid to late game, Year 4 onward
Key RewardsInstant victory once the colonisation completes
Recommended BuildClan of the Stag (Eikthyrnir)
Key EquipmentWarrior

What to Do Here

  • Full build optimization is expected by this point.
  • Warrior should be your primary, fully upgraded.
  • Five separate victory paths mastery starts mattering here.
  • Farm resources for the push into Odin's Sword.

Odin's Sword: Endgame

Another map special zone, where you must take control of the area and then reforge three parts of the sword using a Smith, each part costing 15 Iron. It is the fastest special condition for a clan already sitting on iron income.

AttributeDetail
DifficultyMid to late game, Year 4 onward
Key RewardsInstant victory once all three sword parts are forged
Recommended BuildClan of the Stag (Eikthyrnir)
Key EquipmentWarrior

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Clan of the Bear (Bjarki) for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Your Town Hall territory → Fertile Land → Iron Deposit → Yggdrasil → Odin's Sword. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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