Skip to content

Old School RuneScape Equipment Guide: Best Equipment Ranked

Complete Old School RuneScape equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
Advertisement

Old School RuneScape is the 2013 fork of a 2007 backup of RuneScape, and it is not a mode inside RuneScape 3. Separate servers, separate accounts, separate membership, separate high scores. Steam app 1343370 is Jagex's official client for it rather than a distinct game, and the client is free while membership is not. Jagex polls new content to paying members and needs 70 percent yes to pass, a bar lowered from 75 percent at the end of 2022, which is why the game still plays like 2007 with two decades of member approved additions layered on.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Abyssal whipSSlayer tasks and general melee training from 70 Attack onwardRequires 70 Attack and drops from abyssal demons.
Toxic blowpipeAHigh attack speed Ranged damage against low Ranged defence bossesA rapid Ranged weapon fed with darts and Zulrah's scales.
Twisted bowABosses and raid encounters with very high Magic levelsThe Chambers of Xeric prize bow whose damage scales with the target's Magic level.
Scythe of ViturBLarge multi-tile bosses where its multi-hit applies fullyThe Theatre of Blood melee weapon that hits multiple times against large targets.
Trident of the swampBMagic based Slayer tasks and mid game bossing where inventory space is tightA charged Magic staff that provides a reliable attack without requiring runes in your inventory, upgraded from the trident of the seas with a magic fang.

Advertisement

S-Tier: Abyssal whip

Requires 70 Attack and drops from abyssal demons. It has been the standard melee training weapon for most of the game's life because it is fast, cheap relative to its power, and always available on the Grand Exchange.

AttributeDetail
TierS
Best ForSlayer tasks and general melee training from 70 Attack onward
Key MechanicTwenty four skills, every one capped at 99
Recommended BuildMelee training

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Abyssal whip: Pairs naturally with Melee training thanks to how their stat scaling lines up.


A-Tier: Toxic blowpipe

A rapid Ranged weapon fed with darts and Zulrah's scales. Its speed makes it dominant against low defence targets where many small hits beat one large one.

AttributeDetail
TierA
Best ForHigh attack speed Ranged damage against low Ranged defence bosses
Key MechanicContent polls needing 70 percent yes
Recommended BuildRanged training

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Toxic blowpipe: Pairs naturally with Ranged training thanks to how their stat scaling lines up.


A-Tier: Twisted bow

The Chambers of Xeric prize bow whose damage scales with the target's Magic level. Against high Magic bosses it is the strongest Ranged weapon in the game; against low Magic targets it is unremarkable.

AttributeDetail
TierA
Best ForBosses and raid encounters with very high Magic levels
Key MechanicTick based combat on a 0.6 second tick
Recommended BuildMagic training

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Twisted bow: Pairs naturally with Magic training thanks to how their stat scaling lines up.


Advertisement

B-Tier: Scythe of Vitur

The Theatre of Blood melee weapon that hits multiple times against large targets. It needs charges to work, so running costs are a real consideration.

AttributeDetail
TierB
Best ForLarge multi-tile bosses where its multi-hit applies fully
Key MechanicGrand Exchange trading and bonds
Recommended BuildPure and skiller builds

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Scythe of Vitur: Pairs naturally with Pure and skiller builds thanks to how their stat scaling lines up.


B-Tier: Trident of the swamp

A charged Magic staff that provides a reliable attack without requiring runes in your inventory, upgraded from the trident of the seas with a magic fang.

AttributeDetail
TierB
Best ForMagic based Slayer tasks and mid game bossing where inventory space is tight
Key MechanicAccount modes including Ironman and Group Ironman
Recommended BuildIronman and Group Ironman

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Trident of the swamp: Pairs naturally with Ironman and Group Ironman thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Lumbridge
  2. Toxic blowpipe → Your first real upgrade, available early
  3. Twisted bow → Mid-game upgrade with good scaling
  4. Abyssal whip → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Do not follow RuneScape 3 guides. Old School has no Evolution of Combat, no Invention, no Necromancy and no level 120 skills. RS3 gear names, ability bars and training methods do not exist here, and applying them will waste days.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

More Old School RuneScape Guides

Similar Games

If you enjoy Old School RuneScape, check out these related guides:

Advertisement