Planet Coaster 2 is Frontier Developments' theme park builder, released on 6 November 2024, eight years after the original. The headline addition is water: pools, flumes, lifeguards and a filtration system now sit alongside the coaster track editor. It ships with three modes, Career, Sandbox and Franchise, plus five themes, the original Placo theme along with Viking, Mythology, Aquatic and Resort. Career runs from a prologue called First Drop through chapters with names such as Rolling With It and Twisting Tracks, and rides no longer just work when you place them: generators, distributors and power cables have to reach them first.
Planet Coaster 2 features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Build |
|---|---|---|---|---|
| 1 | Keys to the Coaster | Prologue, First Drop | Core building tutorial, first star objectives | Mythology theme park |
| 2 | In the Swim of Things | Prologue, First Drop | Water park fundamentals, lifeguard and filtration tutorial | Mythology theme park |
| 3 | A Shore Thing | Chapter 1, Rolling With It | Mixed park objectives, Resort theme practice | Viking theme park |
| 4 | Summit Awesome | Chapter 1, Rolling With It | Advanced terrain and Prestige objectives | Viking theme park |
| 5 | Double Trouble | Chapter 3, Twisting Tracks | Late campaign objectives, dual-park management practice | Viking theme park |
Keys to the Coaster: Starting Area
The opening scenario of the First Drop prologue, teaching ride placement, queues, staff assignment and the basics of guest happiness before any water systems appear.
| Attribute | Detail |
|---|---|
| Difficulty | Prologue, First Drop |
| Key Rewards | Core building tutorial, first star objectives |
| Recommended Build | Mythology theme park |
| Key Equipment | Flume builder |
What to Do Here
- Learn the basics of Pool and flume building. This is where you practice without heavy punishment.
- Collect starting resources and your first equipment upgrade.
- Clear all main content before moving to In the Swim of Things.
- If you're struggling, read our beginner's guide.
In the Swim of Things: Early Game
The second prologue scenario and the game's introduction to pools, flumes, lifeguards and filtration. It is where most players first discover that a pool needs a pump and a filter near it.
| Attribute | Detail |
|---|---|
| Difficulty | Prologue, First Drop |
| Key Rewards | Water park fundamentals, lifeguard and filtration tutorial |
| Recommended Build | Mythology theme park |
| Key Equipment | Flume builder |
What to Do Here
- Focus on mastering Power and water utilities. It's critical from this point on.
- Farm for Flume builder if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in A Shore Thing.
A Shore Thing: Mid Game
A chapter one scenario in Rolling With It, pushing you to combine dry rides and water attractions on a coastal plot rather than treating them as separate parks.
| Attribute | Detail |
|---|---|
| Difficulty | Chapter 1, Rolling With It |
| Key Rewards | Mixed park objectives, Resort theme practice |
| Recommended Build | Viking theme park |
| Key Equipment | Flume builder |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Coaster track editor becomes accessible here. Prioritize getting it.
- Master Ride prestige and guest needs for the boss encounters.
- Check our boss guide if you get stuck.
Summit Awesome: Late Game
The later chapter one scenario, which demands more from terrain work and ride Prestige than the earlier plots. This is where the theming halo around a coaster starts to matter to your star rating.
| Attribute | Detail |
|---|---|
| Difficulty | Chapter 1, Rolling With It |
| Key Rewards | Advanced terrain and Prestige objectives |
| Recommended Build | Viking theme park |
| Key Equipment | Coaster track editor |
What to Do Here
- Full build optimization is expected by this point.
- Coaster track editor should be your primary, fully upgraded.
- Career, Sandbox and Franchise modes mastery starts mattering here.
- Farm resources for the push into Double Trouble.
Double Trouble: Endgame
A chapter three scenario in Twisting Tracks that splits the plot in half, so you effectively manage two parks at once. Utility planning and staff coverage are tested hardest here.
| Attribute | Detail |
|---|---|
| Difficulty | Chapter 3, Twisting Tracks |
| Key Rewards | Late campaign objectives, dual-park management practice |
| Recommended Build | Viking theme park |
| Key Equipment | Coaster track editor |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Original Placo theme park for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Keys to the Coaster → In the Swim of Things → A Shore Thing → Summit Awesome → Double Trouble. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your equipment: Some areas favor different equipment types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More Planet Coaster 2 Guides
- Planet Coaster 2 Planet Coaster 2 Overview
- Planet Coaster 2 Best Builds
- Planet Coaster 2 Tier List
- Planet Coaster 2 Walkthrough
- Planet Coaster 2 Beginner's Guide
- Planet Coaster 2 Tips & Tricks
- Planet Coaster 2 Weapons Guide
- Planet Coaster 2 Combat Guide
- Planet Coaster 2 Boss Guide
- Planet Coaster 2 Crafting Guide
- Planet Coaster 2 Classes & Characters
Similar Games
If you enjoy Planet Coaster 2, check out these related guides:
- Cities: Skylines Maps & Locations: city-builder game with similar mechanics
- Manor Lords Maps & Locations: city-builder game with similar mechanics
- Timberborn Maps & Locations: city-builder game with similar mechanics



