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Planet Coaster 2 Maps & Locations Guide: Every Area Covered

Complete Planet Coaster 2 maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Planet Coaster 2 is Frontier Developments' theme park builder, released on 6 November 2024, eight years after the original. The headline addition is water: pools, flumes, lifeguards and a filtration system now sit alongside the coaster track editor. It ships with three modes, Career, Sandbox and Franchise, plus five themes, the original Placo theme along with Viking, Mythology, Aquatic and Resort. Career runs from a prologue called First Drop through chapters with names such as Rolling With It and Twisting Tracks, and rides no longer just work when you place them: generators, distributors and power cables have to reach them first.

Planet Coaster 2 features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Keys to the CoasterPrologue, First DropCore building tutorial, first star objectivesMythology theme park
2In the Swim of ThingsPrologue, First DropWater park fundamentals, lifeguard and filtration tutorialMythology theme park
3A Shore ThingChapter 1, Rolling With ItMixed park objectives, Resort theme practiceViking theme park
4Summit AwesomeChapter 1, Rolling With ItAdvanced terrain and Prestige objectivesViking theme park
5Double TroubleChapter 3, Twisting TracksLate campaign objectives, dual-park management practiceViking theme park

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Keys to the Coaster: Starting Area

The opening scenario of the First Drop prologue, teaching ride placement, queues, staff assignment and the basics of guest happiness before any water systems appear.

AttributeDetail
DifficultyPrologue, First Drop
Key RewardsCore building tutorial, first star objectives
Recommended BuildMythology theme park
Key EquipmentFlume builder

What to Do Here


In the Swim of Things: Early Game

The second prologue scenario and the game's introduction to pools, flumes, lifeguards and filtration. It is where most players first discover that a pool needs a pump and a filter near it.

AttributeDetail
DifficultyPrologue, First Drop
Key RewardsWater park fundamentals, lifeguard and filtration tutorial
Recommended BuildMythology theme park
Key EquipmentFlume builder

What to Do Here

  • Focus on mastering Power and water utilities. It's critical from this point on.
  • Farm for Flume builder if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in A Shore Thing.

A Shore Thing: Mid Game

A chapter one scenario in Rolling With It, pushing you to combine dry rides and water attractions on a coastal plot rather than treating them as separate parks.

AttributeDetail
DifficultyChapter 1, Rolling With It
Key RewardsMixed park objectives, Resort theme practice
Recommended BuildViking theme park
Key EquipmentFlume builder

What to Do Here


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Summit Awesome: Late Game

The later chapter one scenario, which demands more from terrain work and ride Prestige than the earlier plots. This is where the theming halo around a coaster starts to matter to your star rating.

AttributeDetail
DifficultyChapter 1, Rolling With It
Key RewardsAdvanced terrain and Prestige objectives
Recommended BuildViking theme park
Key EquipmentCoaster track editor

What to Do Here

  • Full build optimization is expected by this point.
  • Coaster track editor should be your primary, fully upgraded.
  • Career, Sandbox and Franchise modes mastery starts mattering here.
  • Farm resources for the push into Double Trouble.

Double Trouble: Endgame

A chapter three scenario in Twisting Tracks that splits the plot in half, so you effectively manage two parks at once. Utility planning and staff coverage are tested hardest here.

AttributeDetail
DifficultyChapter 3, Twisting Tracks
Key RewardsLate campaign objectives, dual-park management practice
Recommended BuildViking theme park
Key EquipmentCoaster track editor

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Original Placo theme park for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Keys to the Coaster → In the Swim of Things → A Shore Thing → Summit Awesome → Double Trouble. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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