Prey (2017) is an immersive sim set aboard Talos I, a space station orbiting the Moon that's been overrun by shape-shifting alien organisms called Typhon. As Morgan Yu, you choose between human abilities and alien Typhon powers via Neuromods, fundamentally changing how you approach every encounter and puzzle. The entire station is an interconnected open world you can explore in any order, with multiple solutions to every obstacle. The GLOO Cannon alone enables dozens of creative approaches by creating platforms, blocking hazards, and immobilizing enemies.
Prey features distinct areas with increasing difficulty. This guide covers every major location in progression order — what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Role |
|---|---|---|---|---|
| 1 | Talos I Lobby | Early Game (First Visit) | First Fabricator access, Neuromods, multiple keycards, story terminals | Typhon Psionics Build |
| 2 | Psychotronics | Early-Mid Game | Psychoscope, Typhon power access, Q-Beam, containment lore | Typhon Psionics Build |
| 3 | Arboretum | Mid Game | Alex Yu's office items, large Neuromod cache, crew quarters access | Human Only Build |
| 4 | Deep Storage | Mid-Late Game | Story revelations, Danielle Sho's quest, significant Neuromod stash | Human Only Build |
| 5 | GUTS | Mid Game | Station shortcuts, hidden supply caches, zero-G combat experience | Human Only Build |
Talos I Lobby — Starting Area
The central hub connecting most station areas. Contains the first Fabricator and Recycler you'll access. Multiple locked areas reward return visits with better hacking skills. The volunteer quarters above contain Neuromods and lore.
| Attribute | Detail |
|---|---|
| Difficulty | Early Game (First Visit) |
| Key Rewards | First Fabricator access, Neuromods, multiple keycards, story terminals |
| Recommended Role | Typhon Psionics Build |
| Key Weapons | Q-Beam |
What to Do Here
- Learn the basics of Neuromod skill trees — this is where you practice without heavy punishment.
- Collect starting resources and your first weapons upgrade.
- Clear all main content before moving to Psychotronics.
- If you're struggling, read our beginner's guide.
Psychotronics — Early Game
The Typhon research lab where experiments on captured aliens took place. The Psychoscope is found here, unlocking Typhon Neuromod access. Contains containment cells with live Typhon specimens and the first Telepath encounter.
| Attribute | Detail |
|---|---|
| Difficulty | Early-Mid Game |
| Key Rewards | Psychoscope, Typhon power access, Q-Beam, containment lore |
| Recommended Role | Typhon Psionics Build |
| Key Weapons | Q-Beam |
What to Do Here
- Focus on mastering GLOO Cannon physics — it's critical from this point on.
- Farm for Q-Beam if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Arboretum.
Arboretum — Mid Game
A massive biodome with trees, a greenhouse, and open spaces. Contains Alex Yu's office with critical story items. One of the largest areas with multiple floors and hidden paths. The Nightmare Typhon frequently spawns here.
| Attribute | Detail |
|---|---|
| Difficulty | Mid Game |
| Key Rewards | Alex Yu's office items, large Neuromod cache, crew quarters access |
| Recommended Role | Human Only Build |
| Key Weapons | Q-Beam |
What to Do Here
- This is the main skill check. Bring an optimized build.
- GLOO Cannon becomes accessible here — prioritize getting it.
- Master Typhon mimicry for the boss encounters.
- Check our boss guide if you get stuck.
Deep Storage — Late Game
Data archive facility with a voice-locked door requiring a specific passphrase. Contains critical information about the Typhon outbreak's origin. Heavy Operator enemies patrol the halls. Multiple audio logs reveal major story twists.
| Attribute | Detail |
|---|---|
| Difficulty | Mid-Late Game |
| Key Rewards | Story revelations, Danielle Sho's quest, significant Neuromod stash |
| Recommended Role | Human Only Build |
| Key Weapons | GLOO Cannon |
What to Do Here
- Full build optimization is expected by this point.
- GLOO Cannon should be your primary, fully upgraded.
- station exploration mastery starts mattering here.
- Farm resources for the push into GUTS.
GUTS — Endgame
The zero-gravity maintenance tunnels connecting distant parts of the station. Navigation is disorienting without orientation cues. Contains Cystoid nests that explode on proximity. A shortcut between major areas once you learn the layout.
| Attribute | Detail |
|---|---|
| Difficulty | Mid Game |
| Key Rewards | Station shortcuts, hidden supply caches, zero-G combat experience |
| Recommended Role | Human Only Build |
| Key Weapons | GLOO Cannon |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Combat Hybrid for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order — Talos I Lobby → Psychotronics → Arboretum → Deep Storage → GUTS. Skipping areas means missing resources you'll need later.
- Check every corner — Hidden caches and secrets are often in non-obvious locations.
- Match your weapons — Some areas favor different weapons types.
- Read the walkthrough — Our walkthrough provides exact progression milestones for each area.
- Don't rush — Clearing an area fully gives more resources than speedrunning two areas.
More Prey Guides
- Prey Prey Overview
- Prey Best Builds
- Prey Tier List
- Prey Walkthrough
- Prey Beginner's Guide
- Prey Tips & Tricks
- Prey Weapons Guide
- Prey Combat Guide
- Prey Boss Guide
- Prey Crafting Guide
- Prey Classes & Characters
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