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Total War: MEDIEVAL II Definitive Edition Equipment Guide: Best Equipment Ranked

Complete Total War: MEDIEVAL II Definitive Edition equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Creative Assembly shipped Medieval II in November 2006 and folded the Kingdoms expansion plus every later patch into the free Definitive Edition on 20 November 2018. The Grand Campaign covers 1080 to 1530 across 112 regions and roughly 225 turns, with 21 factions of which only England, France, Spain, the Holy Roman Empire and Venice are playable on turn one. Kingdoms bolts on four more campaigns: Britannia, Teutonic, Crusades and Americas.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
LongbowmenSEngland holding a ridge against knight-heavy armiesEnglish bows outrange every competitor and can hammer stakes into the ground that stop a cavalry charge dead.
Feudal KnightsAFlank charges into archers and units already waveringMid tier heavy cavalry available to most Catholic factions once a castle has stables.
Pavise Crossbow MilitiaAMilan, Venice and Sicily defending walls and streetsItalian city militia that carries a large shield it plants in front of itself, so it wins missile duels against ordinary crossbowmen and survives counter fire.
TrebuchetBCracking cities in the first 100 turnsThe workhorse siege engine before gunpowder, capable of dropping gates and towers and of lobbing diseased cattle over the wall to start a plague inside the settlement.
Janissary MusketeersBTurkish armies breaking massed Crusader infantryTurkish gunpowder infantry with punishing damage and a morale shock on impact, gated behind Ottoman gunpowder buildings and slow to reload.

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S-Tier: Longbowmen

English bows outrange every competitor and can hammer stakes into the ground that stop a cavalry charge dead. Two units of stakes turn a slope into a killing field.

AttributeDetail
TierS
Best ForEngland holding a ridge against knight-heavy armies
Key MechanicCastle and city settlement split
Recommended BuildEngland

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Longbowmen: Pairs naturally with England thanks to how their stat scaling lines up.


A-Tier: Feudal Knights

Mid tier heavy cavalry available to most Catholic factions once a castle has stables. Devastating on the charge, mediocre once the charge bonus expires and the melee grinds.

AttributeDetail
TierA
Best ForFlank charges into archers and units already wavering
Key MechanicPapal favour and excommunication
Recommended BuildFrance

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Feudal Knights: Pairs naturally with France thanks to how their stat scaling lines up.


A-Tier: Pavise Crossbow Militia

Italian city militia that carries a large shield it plants in front of itself, so it wins missile duels against ordinary crossbowmen and survives counter fire.

AttributeDetail
TierA
Best ForMilan, Venice and Sicily defending walls and streets
Key MechanicChivalry and dread general traits
Recommended BuildHoly Roman Empire

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Pavise Crossbow Militia: Pairs naturally with Holy Roman Empire thanks to how their stat scaling lines up.


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B-Tier: Trebuchet

The workhorse siege engine before gunpowder, capable of dropping gates and towers and of lobbing diseased cattle over the wall to start a plague inside the settlement.

AttributeDetail
TierB
Best ForCracking cities in the first 100 turns
Key MechanicCrusades and Jihads
Recommended BuildSpain

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Trebuchet: Pairs naturally with Spain thanks to how their stat scaling lines up.


B-Tier: Janissary Musketeers

Turkish gunpowder infantry with punishing damage and a morale shock on impact, gated behind Ottoman gunpowder buildings and slow to reload.

AttributeDetail
TierB
Best ForTurkish armies breaking massed Crusader infantry
Key MechanicGunpowder arriving mid campaign
Recommended BuildVenice

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Janissary Musketeers: Pairs naturally with Venice thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear British Isles
  2. Feudal Knights → Your first real upgrade, available early
  3. Pavise Crossbow Militia → Mid-game upgrade with good scaling
  4. Longbowmen → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Decide your castle to city ratio before turn 30. Castles are the only settlements that train real professional units, cities pay for them. Two cities per castle keeps a 20 unit stack funded without going into deficit around turn 60.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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