Wandering Sword is a pixel-art wuxia RPG from The Swordman Studio, published by Spiral Up Games and released on 14 September 2023. You play a young swordsman who nearly dies in a feud, then works his way through more than 75 locations across five regions of an ancient China setting. Combat runs on a tiled board that you can switch between turn-based and real-time, and character growth comes from Cultivation Methods feeding Meridian Points into a six-vessel Meridian Map.
Starting Wandering Sword can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet. For the full progression path, see our walkthrough.
What Kind of Game Is This?
Wandering Sword is a rpg game built around Meridian Map and Cultivation Methods and Martial Points. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Build
| Build | Beginner Rating | Why |
|---|---|---|
| Wudang Sect | Excellent for beginners | Balanced approach |
| Shaolin Monastery | Excellent for beginners | Balanced approach |
| Beggars' Sect | Excellent for beginners | Balanced approach |
| Xuanhuo Cult | Excellent for beginners | Balanced approach |
| Mingjian Manor | Excellent for beginners | Balanced approach |
Our recommendation: Start with Shaolin Monastery. It offers the most forgiving experience while teaching core mechanics.
Avoid Mingjian Manor as your first pick. It requires deep knowledge of game systems to use effectively. Once you're ready, check our classes guide for all options.
First Session Step-by-Step
Step 1: Learn Meridian Map
Six vessels, including the Conception Vessel and the Penetrating Vessel, each governing different stats. You spend Meridian Points to strike acupoints along them, which raises attributes and unlocks passive abilities.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how Meridian Map works before worrying about anything else. Our combat guide breaks this down further.
Step 2: Head to Luo Village
An early Central Plains settlement and the site of one of the first main story chapters, following the incident at the Valley of Dragons' Slumber. It is where the game teaches the tiled board before the difficulty arrives.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later. See our maps guide for all locations.
Step 3: Get Your First Upgrade
Look for Saber: it's the most accessible early upgrade. Strikes a column of tiles, which outperforms sword whenever enemies stack up in front of you and underperforms it when they scatter. Strongly associated with the Xuanhuo Cult, which the game frames as a demonic sect.
Step 4: Understand Cultivation Methods and Martial Points
Cultivation Methods are your internal arts, levelled with Martial Points earned in combat. Levelling them is the only source of Meridian Points, which is why cultivation outranks individual move upgrades in the early game.
This is the system most new players overlook. Invest time here early. It pays off throughout the entire game.
Step 5: Push to Mount Wudang
The Taoist sect in the south-western Central Plains and the only sect you actually join, as part of the main story. Members specialise in sword, fist and saber techniques, and the rank ladder here runs from Senior Disciple to Zhenwu Hall Chief Disciple.
Essential Mechanics Explained
Meridian Map
Six vessels, including the Conception Vessel and the Penetrating Vessel, each governing different stats. You spend Meridian Points to strike acupoints along them, which raises attributes and unlocks passive abilities.
Cultivation Methods and Martial Points
Cultivation Methods are your internal arts, levelled with Martial Points earned in combat. Levelling them is the only source of Meridian Points, which is why cultivation outranks individual move upgrades in the early game.
Tiled combat board
Every fight happens on a grid, and each weapon type strikes a different shape of it. Sword hits a straight line, saber hits a column, polearm hits the tiles surrounding you, fist is single-target at short range, and hidden weapons reach across the board.
Turn-based and real-time switching
You can flip between full turn-based control and real-time combat at will. Turn-based is for bosses and duels where every action matters, real-time is for grinding random encounters into Martial Points without spending your evening on menus.
Wudang rank progression
After joining Wudang as part of the main story you climb through Senior Disciple, Elite Disciple, Martial Disciple, Discipline Disciple and Zhenwu Hall Chief Disciple. Each promotion permanently closes the content tied to the rank below it.
Common Beginner Mistakes
1. Rushing the main story and permanently losing several of the 14 recruitable companions
This is a common trap that costs new players significant time.
2. Filling every external skill slot expecting them all to activate, when only the first in each category does
This is a common trap that costs new players significant time.
3. Spending Martial Points on individual moves while Cultivation Methods stay low, starving your Meridian Points
This is a common trap that costs new players significant time.
4. Accepting a Wudang rank promotion before clearing the quests attached to the rank you are leaving
This is a common trap that costs new players significant time.
5. Picking a weapon type without checking its attack shape against the grid, then wondering why fights go badly
This is a common trap that costs new players significant time.
First 5 Hours Checklist
- Understand Meridian Map and Cultivation Methods and Martial Points
- Choose Shaolin Monastery as starting build
- Clear Luo Village main content
- Acquire Saber or equivalent upgrade
- Reach Mount Wudang
- Put Martial Points into Cultivation Methods before individual moves. Cultivation levels are the only source of Meridian Points, and Meridian Points buy attribute gains and passive abilities across all six vessels, so they compound in a way a single upgraded move never does.
- Only the first equipped external skill in each category is used actively in battle. Everything else in that category contributes passive bonuses only, and players routinely fill every slot expecting all of them to fire.
Tips for New Players
- Put Martial Points into Cultivation Methods before individual moves. Cultivation levels are the only source of Meridian Points, and Meridian Points buy attribute gains and passive abilities across all six vessels, so they compound in a way a single upgraded move never does.
- Only the first equipped external skill in each category is used actively in battle. Everything else in that category contributes passive bonuses only, and players routinely fill every slot expecting all of them to fire.
- Choose the Conception Vessel over the Yang path when you want raw damage. Conception raises Strength, and Strength feeds both attack and CRIT, whereas the Yang route raises ATK alone.
- Fight bosses and duels in turn-based mode and grind random encounters in real-time. Real-time is far quicker for accumulating Martial Points, and turn-based gives you the per-tile control that boss patterns actually demand.
- Learn what shape your weapon hits before you commit to a build. Sword cuts a straight line, saber hits a column, polearm hits everything adjacent, fist is single-target and short-ranged, and hidden weapons reach across the board.
- QiG is your action speed stat and it is capped at 1000, so there is a hard ceiling on how often a character acts. Once you approach it, further investment belongs in Strength, Constitution or Agility instead.
- Recruit companions when you first meet them. Up to 14 martial artists can join you, and many become permanently unavailable once the main story moves past their chapter, so exploring before advancing is the whole game.
- Forge your own equipment rather than relying on drops. Player-crafted gear is substantially stronger than what enemies leave behind, and forging materials are the main reason to keep returning to city hubs such as Pingkang City.
- Sect rank promotions at Wudang close off the content attached to lower ranks permanently. Before accepting a promotion, finish the quests and training available at your current rank, because the game does not warn you.
- You can only join the Wudang Sect, which happens as part of the main story. Shaolin, the Beggars' Sect and the Xuanhuo Cult cannot be joined, though the developers confirmed you can still learn martial arts from other sects.
Frequently Asked Questions
Which sects can you join in Wandering Sword?
Only the Wudang Sect, and joining it is part of the main story rather than a choice. The developers confirmed on the Steam forums that Shaolin, the Beggars' Sect and the Xuanhuo Cult are not joinable, though you can still learn martial arts from other sects.
What is the best weapon type?
Sword for a first playthrough. It hits in a straight line, gives dependable single-target damage, and the early game supplies more sword manuals and sword gear than any other type. Saber hits a column, polearm hits everything adjacent, fist is a short-range duelling option, and hidden weapons attack from range.
How do meridians and cultivation actually work?
Cultivation Methods level up using Martial Points earned in combat, and each level grants Meridian Points. You spend those on the Meridian Map, which is split into six vessels including the Conception Vessel and the Penetrating Vessel, striking acupoints to raise attributes and unlock passive abilities.
Should I play turn-based or real-time?
Both, in different situations. Turn-based gives full control over positioning and is the right mode for bosses and duels. Real-time is much faster for farming random encounters into Martial Points, and you can switch between them freely.
How long is Wandering Sword and how many companions are there?
The store page cites over 20 hours, more than 75 locations across five regions, and up to 14 recruitable martial artists. Many companions are missable, so a completionist run takes considerably longer than the headline figure.
More Wandering Sword Guides
- Wandering Sword Wandering Sword Overview
- Wandering Sword Best Builds
- Wandering Sword Tier List
- Wandering Sword Walkthrough
- Wandering Sword Tips & Tricks
- Wandering Sword Weapons Guide
- Wandering Sword Combat Guide
- Wandering Sword Boss Guide
- Wandering Sword Maps & Locations
- Wandering Sword Crafting Guide
- Wandering Sword Classes & Characters
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