Wargaming's World of Warships fields several hundred warships from more than a dozen navies in 12 versus 12 random battles. Tiers run from I to X with superships such as Satsuma and Annapolis sitting above them, and five classes share every map: destroyers, cruisers, battleships, aircraft carriers and submarines. Shells take ten seconds or more to arrive at long range, so the skill sits in prediction and positioning rather than reflexes.
World of Warships features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.
Area Progression Order
| Order | Location | Difficulty | Key Rewards | Recommended Role |
|---|---|---|---|---|
| 1 | Two Brothers | Mid and high tier random battles | Fast cap contests, cross map torpedo lanes | Cruiser |
| 2 | Ocean | High tier random battles | Pure gunnery practice, long range dispersion learning | Cruiser |
| 3 | Fault Line | Mid and high tier random battles | Flank discipline, mid range cruiser positioning | Destroyer |
| 4 | Hotspot | Mid tier random battles | Island cover technique, close range brawls | Destroyer |
| 5 | Sleeping Giant | High tier random battles | Radar and hydro practice, ambush torpedo angles | Destroyer |
Two Brothers: Starting Area
A long map split by a central gap between two islands. The gap gives direct access to the enemy cap and either wins the match in three minutes or hands your team a very fast loss.
| Attribute | Detail |
|---|---|
| Difficulty | Mid and high tier random battles |
| Key Rewards | Fast cap contests, cross map torpedo lanes |
| Recommended Role | Cruiser |
| Key Weapons | High explosive shells |
What to Do Here
- Learn the basics of Concealment and spotting. This is where you practice without heavy punishment.
- Collect starting resources and your first weapons upgrade.
- Clear all main content before moving to Ocean.
- If you're struggling, read our beginner's guide.
Ocean: Early Game
The only map in the game with no islands at all. Concealment and range decide everything, cruisers have nowhere to hide, and battleships that angle properly dominate.
| Attribute | Detail |
|---|---|
| Difficulty | High tier random battles |
| Key Rewards | Pure gunnery practice, long range dispersion learning |
| Recommended Role | Cruiser |
| Key Weapons | High explosive shells |
What to Do Here
- Focus on mastering Angling and overmatch. It's critical from this point on.
- Farm for High explosive shells if you don't have it yet.
- Complete all objectives for maximum rewards.
- Prepare for the difficulty spike in Fault Line.
Fault Line: Mid Game
A balanced map where both teams fight for the west and east flanks and try to converge on the survivors. Games here are usually decided by which flank folds first.
| Attribute | Detail |
|---|---|
| Difficulty | Mid and high tier random battles |
| Key Rewards | Flank discipline, mid range cruiser positioning |
| Recommended Role | Destroyer |
| Key Weapons | High explosive shells |
What to Do Here
- This is the main skill check. Bring an optimized build.
- Armor piercing shells becomes accessible here. Prioritize getting it.
- Master Fires and flooding for the boss encounters.
- Check our boss guide if you get stuck.
Hotspot: Late Game
A South Pacific island chain with the fighting concentrated in the middle. Island cover suits high arc cruisers and punishes battleships that sail into the centre too early.
| Attribute | Detail |
|---|---|
| Difficulty | Mid tier random battles |
| Key Rewards | Island cover technique, close range brawls |
| Recommended Role | Destroyer |
| Key Weapons | Armor piercing shells |
What to Do Here
- Full build optimization is expected by this point.
- Armor piercing shells should be your primary, fully upgraded.
- Capture points mastery starts mattering here.
- Farm resources for the push into Sleeping Giant.
Sleeping Giant: Endgame
A cramped map full of islands and narrow channels where detection ranges are constantly broken by terrain. Destroyers and radar cruisers both thrive, battleships often struggle to find angles.
| Attribute | Detail |
|---|---|
| Difficulty | High tier random battles |
| Key Rewards | Radar and hydro practice, ambush torpedo angles |
| Recommended Role | Destroyer |
| Key Weapons | Armor piercing shells |
What to Do Here
- This is endgame. Best-in-slot gear and a perfected build are mandatory.
- See our boss guide for endgame fight strategies.
- The reward loop: clear content → upgrade → push harder content.
- Experiment with Submarine for variety once you've mastered the meta.
Exploration Tips
- Clear areas in order: Two Brothers → Ocean → Fault Line → Hotspot → Sleeping Giant. Skipping areas means missing resources you'll need later.
- Check every corner: Hidden caches and secrets are often in non-obvious locations.
- Match your weapons: Some areas favor different weapons types.
- Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
- Don't rush: Clearing an area fully gives more resources than speedrunning two areas.
More World of Warships Guides
- World of Warships World of Warships Overview
- World of Warships Best Builds
- World of Warships Tier List
- World of Warships Walkthrough
- World of Warships Beginner's Guide
- World of Warships Tips & Tricks
- World of Warships Weapons Guide
- World of Warships Combat Guide
- World of Warships Boss Guide
- World of Warships Crafting Guide
- World of Warships Classes & Characters
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