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Age of Empires III: Definitive Edition Equipment Guide: Best Equipment Ranked

Complete Age of Empires III: Definitive Edition equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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World's Edge, Forgotten Empires and Tantalus Media relaunched Age of Empires III on 15 October 2020 with 4K art, reworked multiplayer and two fresh civilisations, the Incas and the Swedes. The base game carries 16 civilisations and four paid packs take the roster to 22, adding the United States, Mexicans, Ethiopians, Hausa, Italians and Maltese. Steam sits at 84 percent positive across roughly 18,900 reviews, and a Baltic Powers pack is listed on the store as coming soon.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
MusketeerSHolding the front line against Hussars and Dragoons and screening artillery from behind.Heavy infantry with a ranged shot and a melee bonus against cavalry.
SkirmisherAPunishing an opponent who has overcommitted to Musketeers, fired from behind your own front rank.Light ranged infantry with longer range than Musketeers and a damage bonus against heavy infantry.
HussarARaiding Settlers on gold mines and running down Skirmishers and Falconets.Fast heavy cavalry with a large hit point pool and area damage on the charge.
FalconetBBreaking packed infantry formations and knocking down forward Barracks and walls.Light field cannon that hits a wide area of infantry at once.
CrossbowmanBEarly Colonial fights against Musketeer and Pikeman pushes before Fortress units exist.Cheap Colonial ranged infantry with a bonus against heavy infantry, available before Skirmishers arrive for most European civilisations.

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S-Tier: Musketeer

Heavy infantry with a ranged shot and a melee bonus against cavalry. It is slow and costs more per body than light infantry, but nothing else in a European army absorbs a cavalry charge as well.

AttributeDetail
TierS
Best ForHolding the front line against Hussars and Dragoons and screening artillery from behind.
Key MechanicHome City shipment decks
Recommended BuildBritish

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Musketeer: Pairs naturally with British thanks to how their stat scaling lines up.


A-Tier: Skirmisher

Light ranged infantry with longer range than Musketeers and a damage bonus against heavy infantry. It tears through Musketeer blocks and evaporates the moment cavalry reaches it.

AttributeDetail
TierA
Best ForPunishing an opponent who has overcommitted to Musketeers, fired from behind your own front rank.
Key MechanicFive age advancement
Recommended BuildFrench

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Skirmisher: Pairs naturally with French thanks to how their stat scaling lines up.


A-Tier: Hussar

Fast heavy cavalry with a large hit point pool and area damage on the charge. It is the standard answer to massed ranged infantry and to cannons left without an escort.

AttributeDetail
TierA
Best ForRaiding Settlers on gold mines and running down Skirmishers and Falconets.
Key MechanicTreasures and Explorer scouting
Recommended BuildOttomans

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Hussar: Pairs naturally with Ottomans thanks to how their stat scaling lines up.


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B-Tier: Falconet

Light field cannon that hits a wide area of infantry at once. Two or three of them decide most Fortress age engagements, and they die instantly to anything that reaches them.

AttributeDetail
TierB
Best ForBreaking packed infantry formations and knocking down forward Barracks and walls.
Key MechanicTrade Routes and native alliances
Recommended BuildJapanese

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Falconet: Pairs naturally with Japanese thanks to how their stat scaling lines up.


B-Tier: Crossbowman

Cheap Colonial ranged infantry with a bonus against heavy infantry, available before Skirmishers arrive for most European civilisations. Low hit points mean positioning matters more than raw numbers.

AttributeDetail
TierB
Best ForEarly Colonial fights against Musketeer and Pikeman pushes before Fortress units exist.
Key MechanicCivilisation specific economies
Recommended BuildSwedes

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Crossbowman: Pairs naturally with Swedes thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Great Plains
  2. Skirmisher → Your first real upgrade, available early
  3. Hussar → Mid-game upgrade with good scaling
  4. Musketeer → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Deck construction beats micro at every level below expert. Build one deck per civilisation with a clear plan: economy cards for a boom, unit shipments for a rush, and never carry cards for an age you do not intend to reach.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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