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Among Us Equipment Guide: Best Equipment Ranked

Complete Among Us equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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InnerSloth released Among Us in 2018 to almost no attention, then watched streamers turn it into the biggest game of 2020. Up to 15 players work a spaceship or base while one to three Impostors kill and sabotage, and every dispute gets settled in a voting meeting. Five maps, a role system added in 2021 and a separate Hide n Seek mode have kept it alive since.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
KillSIsolated targets in rooms with no camera coverage and little foot traffic, such as Lower Engine on The Skeld or Specimen Room on Polus.The Impostor's only direct action, gated by a host-set cooldown that usually runs between 10 and 45 seconds.
Vent travelAEscaping a kill room and repositioning far from the body before anyone reports it.Vents move Impostors and Engineers between fixed points on each map.
Lights sabotageASetting up kills in open areas such as Cafeteria or the Airship's Main Hall, where visibility is normally far too good.Cuts crewmate vision down to a small circle while Impostor vision stays full.
Reactor and Oxygen sabotageBSplitting a group that has clumped together, and stalling a meeting that was about to eject you.Timed sabotages that end the game if unfixed, and both require two players at separate panels.
Comms sabotageBLong games where the crew has been winning arguments using camera and Admin data.Disables Admin, cameras and vitals and hides the task bar, and on MIRA HQ it scrambles the task list itself.

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S-Tier: Kill

The Impostor's only direct action, gated by a host-set cooldown that usually runs between 10 and 45 seconds. Kills are instant and silent to anyone outside the room, and the body stays until reported.

AttributeDetail
TierS
Best ForIsolated targets in rooms with no camera coverage and little foot traffic, such as Lower Engine on The Skeld or Specimen Room on Polus.
Key MechanicTasks and the task bar
Recommended BuildCrewmate

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Kill: Pairs naturally with Crewmate thanks to how their stat scaling lines up.


A-Tier: Vent travel

Vents move Impostors and Engineers between fixed points on each map. Electrical, MedBay and Security are linked on The Skeld, which is why a kill there can vanish instantly.

AttributeDetail
TierA
Best ForEscaping a kill room and repositioning far from the body before anyone reports it.
Key MechanicSabotage timers
Recommended BuildImpostor

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Vent travel: Pairs naturally with Impostor thanks to how their stat scaling lines up.


A-Tier: Lights sabotage

Cuts crewmate vision down to a small circle while Impostor vision stays full. There is no timer, so the crew has to choose between fixing it and finishing tasks.

AttributeDetail
TierA
Best ForSetting up kills in open areas such as Cafeteria or the Airship's Main Hall, where visibility is normally far too good.
Key MechanicVents and kill cooldown
Recommended BuildEngineer

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Lights sabotage: Pairs naturally with Engineer thanks to how their stat scaling lines up.


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B-Tier: Reactor and Oxygen sabotage

Timed sabotages that end the game if unfixed, and both require two players at separate panels. They are as useful for forcing crew movement as for actually winning outright.

AttributeDetail
TierB
Best ForSplitting a group that has clumped together, and stalling a meeting that was about to eject you.
Key MechanicMeetings and voting
Recommended BuildScientist

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Reactor and Oxygen sabotage: Pairs naturally with Scientist thanks to how their stat scaling lines up.


B-Tier: Comms sabotage

Disables Admin, cameras and vitals and hides the task bar, and on MIRA HQ it scrambles the task list itself. It removes the crew's evidence trail without ever threatening them directly.

AttributeDetail
TierB
Best ForLong games where the crew has been winning arguments using camera and Admin data.
Key MechanicRoles
Recommended BuildShapeshifter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Comms sabotage: Pairs naturally with Shapeshifter thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear The Skeld
  2. Vent travel → Your first real upgrade, available early
  3. Lights sabotage → Mid-game upgrade with good scaling
  4. Kill → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Work tasks in the open and near other players. Being seen performing a real task animation is the only alibi in the game that does not depend on somebody choosing to believe you.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

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