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Anno 1800 Maps & Locations Guide: Every Area Covered

Complete Anno 1800 maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Ubisoft Mainz released Anno 1800 on 16 April 2019 and built it around five Old World population tiers that each demand more goods than the one below. Sunken Treasures followed on 30 July 2019 with Cape Trelawney and Crown Falls, a continental island roughly three times the size of anything in the base game and 103 Influence to settle. Later sessions add the New World, the Arctic and Enbesa, each with its own residents, goods and shipping problem.

Anno 1800 features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1Old WorldFarmers through InvestorsSchnapps, Beer, Sausages, Steel Beams, Weapons, Sewing MachinesWorkers
2Cape TrelawneyUnlocked by an expedition once you reach 700 ArtisansCrown Falls building space, Old Nate's goods, seabed salvageWorkers
3The New WorldUnlocked by the campaign expedition to South AmericaCotton, Sugar Cane, Rum, Coffee, Cocoa, TobaccoFarmers
4The ArcticRequires The Passage and a northern expeditionGas for Airships, furs, whale oilFarmers
5EnbesaRequires Land of Lions and an expedition to EnbesaResearch items, Scholar bonuses, unique Enbesan goodsFarmers

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Old World: Starting Area

The European home session where all five population tiers live and where most of your industry ends up. Fertility varies island to island, so no single island grows every crop you need.

AttributeDetail
DifficultyFarmers through Investors
Key RewardsSchnapps, Beer, Sausages, Steel Beams, Weapons, Sewing Machines
Recommended BuildWorkers
Key EquipmentClipper

What to Do Here


Cape Trelawney: Early Game

A second European session dominated by Crown Falls, the continental island in the north. Old Nate trades here and hands over the salvager, a diving bell ship that recovers wrecks from the seabed.

AttributeDetail
DifficultyUnlocked by an expedition once you reach 700 Artisans
Key RewardsCrown Falls building space, Old Nate's goods, seabed salvage
Recommended BuildWorkers
Key EquipmentClipper

What to Do Here

  • Focus on mastering Island-wide shared workforce. It's critical from this point on.
  • Farm for Clipper if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in The New World.

The New World: Mid Game

South American islands settled by Jornaleros and Obreros. Everything an Artisan or Investor wants to drink or smoke starts here, and the shipping distance home is the real cost.

AttributeDetail
DifficultyUnlocked by the campaign expedition to South America
Key RewardsCotton, Sugar Cane, Rum, Coffee, Cocoa, Tobacco
Recommended BuildFarmers
Key EquipmentClipper

What to Do Here


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The Arctic: Late Game

Added by The Passage. Explorers and Technicians survive only inside heater coverage, and buildings outside it stop working, which makes layout a heat problem before it is a logistics problem.

AttributeDetail
DifficultyRequires The Passage and a northern expedition
Key RewardsGas for Airships, furs, whale oil
Recommended BuildFarmers
Key EquipmentSchooner

What to Do Here

  • Full build optimization is expected by this point.
  • Schooner should be your primary, fully upgraded.
  • Expeditions to other sessions mastery starts mattering here.
  • Farm resources for the push into Enbesa.

Enbesa: Endgame

Added by Land of Lions. Shepherds and Elders live along irrigation canals, and the Research Institute turns Scholar output into permanent items for every other session.

AttributeDetail
DifficultyRequires Land of Lions and an expedition to Enbesa
Key RewardsResearch items, Scholar bonuses, unique Enbesan goods
Recommended BuildFarmers
Key EquipmentSchooner

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Investors for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Old World → Cape Trelawney → The New World → The Arctic → Enbesa. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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