Skip to content

Elite Dangerous Equipment Guide: Best Equipment Ranked

Complete Elite Dangerous equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
Advertisement

Frontier's space sim models the Milky Way at 1:1 scale, roughly 400 billion star systems, and starts every commander in a Sidewinder with 1,000 credits. There is no story path, only careers: hauling cargo, hunting bounties, mining, exploring, sampling alien plant life on foot, or fighting Thargoids. The learning curve is the game itself, and most of it is systems knowledge rather than stick skill.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Beam LaserSStripping shields in the opening seconds of a fight, paired with a kinetic weapon for the hull.Continuous damage that shreds shields but runs hot and drains the weapon capacitor fast.
Multi-cannonAHull damage after shields drop, and long bounty hunting sessions where ammunition economy matters.Kinetic rounds with a large ammunition pool, low heat and low distributor draw.
Fragment CannonAClose range brawling in a manoeuvrable ship, and finishing damaged hulls quickly.A short range shotgun that unloads enormous damage inside 500 metres and almost nothing beyond it.
RailgunBModule sniping on larger targets and pilots comfortable with fixed mounts.A charged fixed weapon that fires a single high penetration slug, well suited to sniping specific modules like power plants and drives.
Plasma AcceleratorBExperienced combat pilots in heavy ships who can consistently hit a manoeuvring target.Slow moving projectiles carrying huge absolute damage against both shields and hull.

Advertisement

S-Tier: Beam Laser

Continuous damage that shreds shields but runs hot and drains the weapon capacitor fast. Efficient engineering is nearly mandatory because heat, not damage, is what limits it.

AttributeDetail
TierS
Best ForStripping shields in the opening seconds of a fight, paired with a kinetic weapon for the hull.
Key MechanicFrame Shift Drive travel
Recommended BuildTrader

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Beam Laser: Pairs naturally with Trader thanks to how their stat scaling lines up.


A-Tier: Multi-cannon

Kinetic rounds with a large ammunition pool, low heat and low distributor draw. Weak against shields, strong against hull, and forgiving of imperfect aim compared to fixed weapons.

AttributeDetail
TierA
Best ForHull damage after shields drop, and long bounty hunting sessions where ammunition economy matters.
Key MechanicShip outfitting and rebuy
Recommended BuildBounty hunter

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Multi-cannon: Pairs naturally with Bounty hunter thanks to how their stat scaling lines up.


A-Tier: Fragment Cannon

A short range shotgun that unloads enormous damage inside 500 metres and almost nothing beyond it. Reload cycles are punishing, so it rewards commanders who can hold a firing position.

AttributeDetail
TierA
Best ForClose range brawling in a manoeuvrable ship, and finishing damaged hulls quickly.
Key MechanicEngineering modifications
Recommended BuildExplorer

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Fragment Cannon: Pairs naturally with Explorer thanks to how their stat scaling lines up.


Advertisement

B-Tier: Railgun

A charged fixed weapon that fires a single high penetration slug, well suited to sniping specific modules like power plants and drives. It demands accurate aim and generates heavy heat.

AttributeDetail
TierB
Best ForModule sniping on larger targets and pilots comfortable with fixed mounts.
Key MechanicExploration scanning
Recommended BuildMiner

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Railgun: Pairs naturally with Miner thanks to how their stat scaling lines up.


B-Tier: Plasma Accelerator

Slow moving projectiles carrying huge absolute damage against both shields and hull. Ammunition is limited and the projectiles need serious lead, so every miss is expensive.

AttributeDetail
TierB
Best ForExperienced combat pilots in heavy ships who can consistently hit a manoeuvring target.
Key MechanicBackground Simulation and Powerplay
Recommended BuildExobiologist

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Plasma Accelerator: Pairs naturally with Exobiologist thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Sol
  2. Multi-cannon → Your first real upgrade, available early
  3. Fragment Cannon → Mid-game upgrade with good scaling
  4. Beam Laser → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Unlock Felicity Farseer in Deciat before any other engineer. She needs exploration rank Scout and a donation of one Meta Alloy, and a grade 5 Increased Range Frame Shift Drive changes every other activity you will ever do.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

More Elite Dangerous Guides

Similar Games

If you enjoy Elite Dangerous, check out these related guides:

Advertisement