LEVEL-5 released FANTASY LIFE i: The Girl Who Steals Time on May 21, 2025 after two delays from its original 2023 announcement. You move between a wrecked present day island and the same island as it stood a thousand years earlier, carrying materials and knowledge across the gap to rebuild it. Fourteen Lives split into four combat, four gathering and six crafting jobs, and one character can hold all of them at once.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Swords | S | New players and any expedition into a region ahead of your story chapter. | The Paladin weapon family, always paired with a shield. |
| Greatswords | A | Players who read attack patterns and want boss fights over quickly. | The Mercenary weapon family, swung two handed with long wind up and recovery. |
| Bows | A | Picking off aerial targets and softening a boss before your party engages. | The Hunter weapon family, built for precision at range. |
| Staves | B | Clearing packs of monsters while gathering, and exploiting a boss's elemental weakness. | The Magician weapon family, throwing elemental magic from distance. |
| Sticks | B | The opening chapter on Mysteria Island before a Life Licence is issued. | The starting weapon you carry before choosing a combat Life, and the only weapon family that is not tied to one of the four combat jobs. |
S-Tier: Swords
The Paladin weapon family, always paired with a shield. Lower damage per swing than a greatsword but the block window makes it the most forgiving option in a field boss fight.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | New players and any expedition into a region ahead of your story chapter. |
| Key Mechanic | Fourteen swappable Lives |
| Recommended Build | Paladin |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Swords: Pairs naturally with Paladin thanks to how their stat scaling lines up.
A-Tier: Greatswords
The Mercenary weapon family, swung two handed with long wind up and recovery. Highest raw damage of the combat Lives and the fastest way to clear tough monsters.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Players who read attack patterns and want boss fights over quickly. |
| Key Mechanic | Life ranks and Life Challenges |
| Recommended Build | Mercenary |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Greatswords: Pairs naturally with Mercenary thanks to how their stat scaling lines up.
A-Tier: Bows
The Hunter weapon family, built for precision at range. Keeps you outside the reach of most field bosses at the cost of much lower survivability if anything closes in.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Picking off aerial targets and softening a boss before your party engages. |
| Key Mechanic | Two era time travel |
| Recommended Build | Miner |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Bows: Pairs naturally with Miner thanks to how their stat scaling lines up.
B-Tier: Staves
The Magician weapon family, throwing elemental magic from distance. Trades physical damage for coverage against groups and elemental weaknesses.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Clearing packs of monsters while gathering, and exploiting a boss's elemental weakness. |
| Key Mechanic | Island rebuilding and terrain shaping |
| Recommended Build | Cook |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Staves: Pairs naturally with Cook thanks to how their stat scaling lines up.
B-Tier: Sticks
The starting weapon you carry before choosing a combat Life, and the only weapon family that is not tied to one of the four combat jobs.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | The opening chapter on Mysteria Island before a Life Licence is issued. |
| Key Mechanic | Ginormosia towers and shrines |
| Recommended Build | Artist |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Sticks: Pairs naturally with Artist thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Mysteria Island
- Greatswords → Your first real upgrade, available early
- Bows → Mid-game upgrade with good scaling
- Swords → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Light the tower in a new region before doing anything else in it. Each of the 15 Ginormosia towers reveals a large slice of the local map and then works as a fast travel anchor, which turns a region from a maze into a checklist.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More FANTASY LIFE i: The Girl Who Steals Time Guides
- FANTASY LIFE i: The Girl Who Steals Time FANTASY LIFE i: The Girl Who Steals Time Overview
- FANTASY LIFE i: The Girl Who Steals Time Best Builds
- FANTASY LIFE i: The Girl Who Steals Time Tier List
- FANTASY LIFE i: The Girl Who Steals Time Walkthrough
- FANTASY LIFE i: The Girl Who Steals Time Beginner's Guide
- FANTASY LIFE i: The Girl Who Steals Time Tips & Tricks
- FANTASY LIFE i: The Girl Who Steals Time Combat Guide
- FANTASY LIFE i: The Girl Who Steals Time Boss Guide
- FANTASY LIFE i: The Girl Who Steals Time Maps & Locations
- FANTASY LIFE i: The Girl Who Steals Time Crafting Guide
- FANTASY LIFE i: The Girl Who Steals Time Classes & Characters
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