Skip to content

Monster Train 2 Equipment Guide: Best Equipment Ranked

Complete Monster Train 2 equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
Advertisement

Monster Train 2 keeps the three floor vertical defence of the original and adds two card types that change how decks are built. You are defending a Pyre aboard a moving train against waves that climb toward it, and the sequel's Room and Equipment cards mean a run is now shaped as much by what you attach and install as by which units you play.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
Equipment cardsSRuns built around one protected champion on the top floor.Permanent attachments that turn a single unit into the run's win condition, stacking bonuses fight after fight.
Room cardsADefensive builds that hold a specific floor for the whole run.Floor level installations that buff whatever stands there, rewarding a stable formation over constant repositioning.
Unit upgradesAFixing a deck that has good structure but not enough raw statistics for later Ascension ranks.Applied at merchants and events to raise a unit's base numbers or add keywords it did not start with.
Spell cardsBCovering the gaps a unit only deck leaves against high health bosses.One shot effects that handle the specific enemies your units cannot, from burst damage to removal.
Pyre abilitiesBBuilds that intentionally let enemies reach the top floor to be finished by the Pyre.The Pyre is not only a health bar, it contributes to the fight and can be built around directly.

Advertisement

S-Tier: Equipment cards

Permanent attachments that turn a single unit into the run's win condition, stacking bonuses fight after fight.

AttributeDetail
TierS
Best ForRuns built around one protected champion on the top floor.
Key MechanicThree floor vertical defence
Recommended BuildEquipment stacker

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Equipment cards: Pairs naturally with Equipment stacker thanks to how their stat scaling lines up.


A-Tier: Room cards

Floor level installations that buff whatever stands there, rewarding a stable formation over constant repositioning.

AttributeDetail
TierA
Best ForDefensive builds that hold a specific floor for the whole run.
Key MechanicPyre health
Recommended BuildSpell burst caster

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Room cards: Pairs naturally with Spell burst caster thanks to how their stat scaling lines up.


A-Tier: Unit upgrades

Applied at merchants and events to raise a unit's base numbers or add keywords it did not start with.

AttributeDetail
TierA
Best ForFixing a deck that has good structure but not enough raw statistics for later Ascension ranks.
Key MechanicDual clan deck building
Recommended BuildWide summoner

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Unit upgrades: Pairs naturally with Wide summoner thanks to how their stat scaling lines up.


Advertisement

B-Tier: Spell cards

One shot effects that handle the specific enemies your units cannot, from burst damage to removal.

AttributeDetail
TierB
Best ForCovering the gaps a unit only deck leaves against high health bosses.
Key MechanicEquipment cards
Recommended BuildRoom control specialist

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Spell cards: Pairs naturally with Room control specialist thanks to how their stat scaling lines up.


B-Tier: Pyre abilities

The Pyre is not only a health bar, it contributes to the fight and can be built around directly.

AttributeDetail
TierB
Best ForBuilds that intentionally let enemies reach the top floor to be finished by the Pyre.
Key MechanicRoom cards
Recommended BuildPyre tank

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Pyre abilities: Pairs naturally with Pyre tank thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Bottom floor
  2. Room cards → Your first real upgrade, available early
  3. Unit upgrades → Mid-game upgrade with good scaling
  4. Equipment cards → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Decide where each enemy wave should die before you spend a single ember. Playing strong cards on the bottom floor feels safe and usually wastes them, because the fight is decided by what survives to the top.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

More Monster Train 2 Guides

Similar Games

If you enjoy Monster Train 2, check out these related guides:

Advertisement