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Party Animals Weapons Guide: Best Weapons Ranked

Complete Party Animals weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Recreate Games shipped Party Animals on 20 September 2023, and the pitch is simple: puppies, kittens and gorillas punch each other off ledges using floppy ragdoll physics. Punching, grabbing, climbing and rolling all drain one shared stamina bar, so an empty bar is usually what kills you rather than the other animal. Around 70 characters exist between the base roster and Surprise Eggs, and every single one of them is cosmetic.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
PunchSKnocking someone off balance near an edgeThe default attack, thrown with either paw depending on the button.
HeadbuttABreaking ledge hangs and interrupting grabsA forward lunge that carries your whole body weight into the target.
TaserALast Stand maps with plenty of exposed edgeA pickup that leaves whoever it touches limp for long enough to be dragged somewhere unpleasant.
PlungerBHolding a chokepoint or a narrow bridgeA joke melee pickup that swings with more reach than a paw.
LollipopBStraight fights where you do not need a grabLarge, heavy and slow.

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S-Tier: Punch

The default attack, thrown with either paw depending on the button. It costs stamina and misses often, because both bodies are wobbling independently, so it works best after you have created a step of space.

AttributeDetail
TierS
Best ForKnocking someone off balance near an edge
Key MechanicRagdoll physics control
Recommended RoleLedge guard grappler

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Punch: Pairs naturally with Ledge guard grappler thanks to how their stat scaling lines up.


A-Tier: Headbutt

A forward lunge that carries your whole body weight into the target. Cheapest way to break somebody's grip on a ledge, since it does not need you to line a paw up first.

AttributeDetail
TierA
Best ForBreaking ledge hangs and interrupting grabs
Key MechanicStamina bar
Recommended RoleHit and run puncher

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Headbutt: Pairs naturally with Hit and run puncher thanks to how their stat scaling lines up.


A-Tier: Taser

A pickup that leaves whoever it touches limp for long enough to be dragged somewhere unpleasant. In Last Stand a stun near an open edge is functionally an elimination.

AttributeDetail
TierA
Best ForLast Stand maps with plenty of exposed edge
Key MechanicGrab and throw
Recommended RoleObjective runner

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Taser: Pairs naturally with Objective runner thanks to how their stat scaling lines up.


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B-Tier: Plunger

A joke melee pickup that swings with more reach than a paw. Reach beats damage in a game where nobody can aim, so it wins trades against unarmed animals almost by default.

AttributeDetail
TierB
Best ForHolding a chokepoint or a narrow bridge
Key MechanicCommando roll
Recommended RoleWeapon hunter

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Plunger: Pairs naturally with Weapon hunter thanks to how their stat scaling lines up.


B-Tier: Lollipop

Large, heavy and slow. It hits with real momentum but telegraphs badly, and carrying it means you cannot throw, because thrown attacks do not work on held weapons.

AttributeDetail
TierB
Best ForStraight fights where you do not need a grab
Key MechanicMap hazards and pickups
Recommended RoleTeam blocker

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Lollipop: Pairs naturally with Team blocker thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear Ichiban
  2. Headbutt → Your first real upgrade, available early
  3. Taser → Mid-game upgrade with good scaling
  4. Punch → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Create distance before you swing. Punches land far more often with a step of space, because the wind-up finishes before your target drifts out of the arc. Standing chest to chest and mashing burns your whole bar for nothing.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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