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Shakes and Fidget Maps & Locations Guide: Every Area Covered

Complete Shakes and Fidget maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Shakes and Fidget is Playa Games' satirical browser RPG, spun out of the German comic strip of the same name and on Steam since 2016. Combat runs itself: you spend a daily pool of adventure thirst on Tavern quests, pick an opponent in the Arena, and read the fight log afterwards. The depth sits outside the fights, in eleven classes with fixed damage and health multipliers, a Fortress that caps every other building at its own level, and an Underworld that only opens once your Gem Mine passes level 10.

Shakes and Fidget features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Build
1ArenaLevel 1 and up, available from the first minuteHonour, gold, and experience on the first ten daily fightsMage
2DungeonsLevel 10 to roughly level 110Epic gear, permanent stat rewards, and access to the TowerMage
3TowerPost-dungeon, roughly level 100 and upTower companions, high-end gear, and the shadow world pathWarrior
4FortressLevel 25 and upGems from the mine, extra inventory slots, raid income from other playersWarrior
5UnderworldAfter Gem Mine level 10 and the TowerSouls, the Time Machine for banked thirst, and Gladiator Trainer critical damageWarrior

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Arena: Starting Area

Player against player on a queue timer. The first ten fights of each day pay experience on top of the usual gold and honour, and honour is what moves you up the Hall of Fame.

AttributeDetail
DifficultyLevel 1 and up, available from the first minute
Key RewardsHonour, gold, and experience on the first ten daily fights
Recommended BuildMage
Key EquipmentShield

What to Do Here


Dungeons: Early Game

Nine light-world dungeons that stretch from level 10 up to around level 110, each a fixed ladder of bosses that only moves forward when you win. Clearing all nine is the requirement for the Tower.

AttributeDetail
DifficultyLevel 10 to roughly level 110
Key RewardsEpic gear, permanent stat rewards, and access to the Tower
Recommended BuildMage
Key EquipmentShield

What to Do Here

  • Focus on mastering Automated combat and class multipliers. It's critical from this point on.
  • Farm for Shield if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Tower.

Tower: Mid Game

Unlocked after the first nine dungeons are laid. The Tower is a long vertical climb that also gives you companions who fight alongside you, and the Underworld's Gladiator Trainer buffs their critical damage as well as yours.

AttributeDetail
DifficultyPost-dungeon, roughly level 100 and up
Key RewardsTower companions, high-end gear, and the shadow world path
Recommended BuildWarrior
Key EquipmentShield

What to Do Here


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Fortress: Late Game

A separate base-building layer opened at level 25. Wood and stone from the Woodcutter's Hut and Quarry pay for the Barracks, Archery Guild and Mages' Tower, while the Treasury adds backpack slots and the Academy accumulates experience you collect by hand.

AttributeDetail
DifficultyLevel 25 and up
Key RewardsGems from the mine, extra inventory slots, raid income from other players
Recommended BuildWarrior
Key EquipmentWeapon

What to Do Here

  • Full build optimization is expected by this point.
  • Weapon should be your primary, fully upgraded.
  • Scrapbook and Toilet aura mastery starts mattering here.
  • Farm resources for the push into Underworld.

Underworld: Endgame

Unlocked by finding the Heart of Darkness in a level 10 or better Gem Mine after the Tower is open. The Heart of Darkness caps the other buildings at 15, the Soul Extractor and Underworld Gate produce souls, and the Gold Pit runs to level 100.

AttributeDetail
DifficultyAfter Gem Mine level 10 and the Tower
Key RewardsSouls, the Time Machine for banked thirst, and Gladiator Trainer critical damage
Recommended BuildWarrior
Key EquipmentWeapon

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Paladin for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Arena → Dungeons → Tower → Fortress → Underworld. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your equipment: Some areas favor different equipment types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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