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The Hundred Line -Last Defense Academy- Tier List: Current Rankings

The Hundred Line -Last Defense Academy- tier list ranking every build and equipment option. Updated rankings with detailed reasoning.

Researched and editorially reviewed. Updated .
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This The Hundred Line -Last Defense Academy- tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.

Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.

Builds Rankings

TierBuildRatingPlaystyle
ATakumi Sumino8.5/10Balanced approach
AHiruko Shizuhara8.5/10Balanced approach
AKarua Kashimiya8.5/10Balanced approach
ADarumi Amemiya8.5/10Balanced approach
AEito Aotsuki8.5/10Balanced approach
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Detailed Builds Analysis

Takumi Sumino (A-Tier)

Takumi Sumino is a competitive option in the current meta.

Best with: Hemoanima katana. See our builds guide for full setup. Stat focus: Balanced stats

Hiruko Shizuhara (A-Tier)

Hiruko Shizuhara is a competitive option in the current meta.

Best with: Special Move. See our builds guide for full setup. Stat focus: Balanced stats

Karua Kashimiya (A-Tier)

Karua Kashimiya is a competitive option in the current meta.

Best with: Boost Hemoanima. See our builds guide for full setup. Stat focus: Balanced stats

Darumi Amemiya (A-Tier)

Darumi Amemiya is a competitive option in the current meta.

Best with: Strategic Material. See our builds guide for full setup. Stat focus: Balanced stats

Eito Aotsuki (A-Tier)

Eito Aotsuki is a competitive option in the current meta.

Best with: Move Again. See our builds guide for full setup. Stat focus: Balanced stats

Equipment Rankings

EquipmentBest WithNotes
Hemoanima katanaClearing lines of Invaders and opening on Enemy CommandersTakumi Sumino's blood drawn weapon, with wide horizontal and vertical sweeps that cover grouped enemies plus a single armour piercing attack that hits far harder.
Special MoveTurning a full Voltage meter into a cleared waveThe Voltage funded attack every student carries, generally splitting between wide clears and single target punches.
Boost HemoanimaSetting up a one turn kill on a hard targetSpends Voltage on a buff rather than an attack, with attack boosts being the most immediately useful.
Strategic MaterialRounds where the squad needs an effect that attacking cannot provideThe fourth action available on the player phase alongside movement, Special Attacks and Boost Hemoanima.
Move AgainRepositioning a fatigued front line unit without spending the shared poolA Voltage purchase that grants an extra action and clears fatigue on the unit taking it, which effectively adds AP to the current turn.

Check our weapons guide for in-depth stats and comparisons.

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Equipment Analysis

Hemoanima katana: Takumi Sumino's blood drawn weapon, with wide horizontal and vertical sweeps that cover grouped enemies plus a single armour piercing attack that hits far harder. His movement sits around five to six tiles, so the reach of the sweeps compensates for average mobility.

Special Move: The Voltage funded attack every student carries, generally splitting between wide clears and single target punches. Because Voltage caps at 300 percent within a battle, holding one back through an entire wave usually wastes more than it saves.

Boost Hemoanima: Spends Voltage on a buff rather than an attack, with attack boosts being the most immediately useful. It is the correct spend when a commander is out of reach this turn but will be in reach next turn.

Strategic Material: The fourth action available on the player phase alongside movement, Special Attacks and Boost Hemoanima. It covers the consumable side of a battle rather than the raw damage side.

Move Again: A Voltage purchase that grants an extra action and clears fatigue on the unit taking it, which effectively adds AP to the current turn. It is the cheapest way to fix a unit that ended the last enemy phase in the wrong place.

Meta Analysis

The current meta in The Hundred Line -Last Defense Academy- centers on Shared AP pool with rollover and Voltage meter capped at 300 percent. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.

What's strong right now:

  • Takumi Sumino with Hemoanima katana is the benchmark. Everything else is measured against it.
  • Hemoanima Special Moves builds are gaining ground as players find new combinations.
  • Karua Kashimiya remains essential for learning hard content. See the boss guide.

What's underrated:

  • Hiruko Shizuhara is consistently overlooked despite being the most flexible option.
  • Boost Hemoanima offers excellent performance for its investment level.

What's overhyped:

  • Pure Eito Aotsuki builds. High ceiling but the consistency isn't there for most players.

Quick Picks by Situation

SituationBest BuildBest GearWhy
Overall bestTakumi SuminoHemoanima katanaHighest consistent performance
New playerHiruko ShizuharaSpecial MoveMost forgiving, teaches mechanics
Hard contentKarua KashimiyaBoost HemoanimaSurvivability when you need it
Group playDarumi AmemiyaStrategic MaterialUtility and team support
Experienced playerEito AotsukiMove AgainUnique challenge and high ceiling

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