This The Hundred Line -Last Defense Academy- tier list ranks every major option by overall effectiveness. Rankings factor in damage output, survivability, versatility, gear requirements, and how well each option scales.
Tier definitions: S = best in class, always a strong pick. A = strong and competitive, minor weaknesses. B = solid but clearly outperformed in most situations. C = viable only for players who enjoy the playstyle.
Builds Rankings
| Tier | Build | Rating | Playstyle |
|---|---|---|---|
| A | Takumi Sumino | 8.5/10 | Balanced approach |
| A | Hiruko Shizuhara | 8.5/10 | Balanced approach |
| A | Karua Kashimiya | 8.5/10 | Balanced approach |
| A | Darumi Amemiya | 8.5/10 | Balanced approach |
| A | Eito Aotsuki | 8.5/10 | Balanced approach |
Detailed Builds Analysis
Takumi Sumino (A-Tier)
Takumi Sumino is a competitive option in the current meta.
Best with: Hemoanima katana. See our builds guide for full setup. Stat focus: Balanced stats
Hiruko Shizuhara (A-Tier)
Hiruko Shizuhara is a competitive option in the current meta.
Best with: Special Move. See our builds guide for full setup. Stat focus: Balanced stats
Karua Kashimiya (A-Tier)
Karua Kashimiya is a competitive option in the current meta.
Best with: Boost Hemoanima. See our builds guide for full setup. Stat focus: Balanced stats
Darumi Amemiya (A-Tier)
Darumi Amemiya is a competitive option in the current meta.
Best with: Strategic Material. See our builds guide for full setup. Stat focus: Balanced stats
Eito Aotsuki (A-Tier)
Eito Aotsuki is a competitive option in the current meta.
Best with: Move Again. See our builds guide for full setup. Stat focus: Balanced stats
Equipment Rankings
| Equipment | Best With | Notes |
|---|---|---|
| Hemoanima katana | Clearing lines of Invaders and opening on Enemy Commanders | Takumi Sumino's blood drawn weapon, with wide horizontal and vertical sweeps that cover grouped enemies plus a single armour piercing attack that hits far harder. |
| Special Move | Turning a full Voltage meter into a cleared wave | The Voltage funded attack every student carries, generally splitting between wide clears and single target punches. |
| Boost Hemoanima | Setting up a one turn kill on a hard target | Spends Voltage on a buff rather than an attack, with attack boosts being the most immediately useful. |
| Strategic Material | Rounds where the squad needs an effect that attacking cannot provide | The fourth action available on the player phase alongside movement, Special Attacks and Boost Hemoanima. |
| Move Again | Repositioning a fatigued front line unit without spending the shared pool | A Voltage purchase that grants an extra action and clears fatigue on the unit taking it, which effectively adds AP to the current turn. |
Check our weapons guide for in-depth stats and comparisons.
Equipment Analysis
Hemoanima katana: Takumi Sumino's blood drawn weapon, with wide horizontal and vertical sweeps that cover grouped enemies plus a single armour piercing attack that hits far harder. His movement sits around five to six tiles, so the reach of the sweeps compensates for average mobility.
Special Move: The Voltage funded attack every student carries, generally splitting between wide clears and single target punches. Because Voltage caps at 300 percent within a battle, holding one back through an entire wave usually wastes more than it saves.
Boost Hemoanima: Spends Voltage on a buff rather than an attack, with attack boosts being the most immediately useful. It is the correct spend when a commander is out of reach this turn but will be in reach next turn.
Strategic Material: The fourth action available on the player phase alongside movement, Special Attacks and Boost Hemoanima. It covers the consumable side of a battle rather than the raw damage side.
Move Again: A Voltage purchase that grants an extra action and clears fatigue on the unit taking it, which effectively adds AP to the current turn. It is the cheapest way to fix a unit that ended the last enemy phase in the wrong place.
Meta Analysis
The current meta in The Hundred Line -Last Defense Academy- centers on Shared AP pool with rollover and Voltage meter capped at 300 percent. Builds that leverage both systems outperform those that focus on only one. Our combat guide explains these interactions in depth.
What's strong right now:
- Takumi Sumino with Hemoanima katana is the benchmark. Everything else is measured against it.
- Hemoanima Special Moves builds are gaining ground as players find new combinations.
- Karua Kashimiya remains essential for learning hard content. See the boss guide.
What's underrated:
- Hiruko Shizuhara is consistently overlooked despite being the most flexible option.
- Boost Hemoanima offers excellent performance for its investment level.
What's overhyped:
- Pure Eito Aotsuki builds. High ceiling but the consistency isn't there for most players.
Quick Picks by Situation
| Situation | Best Build | Best Gear | Why |
|---|---|---|---|
| Overall best | Takumi Sumino | Hemoanima katana | Highest consistent performance |
| New player | Hiruko Shizuhara | Special Move | Most forgiving, teaches mechanics |
| Hard content | Karua Kashimiya | Boost Hemoanima | Survivability when you need it |
| Group play | Darumi Amemiya | Strategic Material | Utility and team support |
| Experienced player | Eito Aotsuki | Move Again | Unique challenge and high ceiling |
More The Hundred Line -Last Defense Academy- Guides
- The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy- Overview
- The Hundred Line -Last Defense Academy- Best Builds
- The Hundred Line -Last Defense Academy- Walkthrough
- The Hundred Line -Last Defense Academy- Beginner's Guide
- The Hundred Line -Last Defense Academy- Tips & Tricks
- The Hundred Line -Last Defense Academy- Weapons Guide
- The Hundred Line -Last Defense Academy- Combat Guide
- The Hundred Line -Last Defense Academy- Boss Guide
- The Hundred Line -Last Defense Academy- Maps & Locations
- The Hundred Line -Last Defense Academy- Crafting Guide
- The Hundred Line -Last Defense Academy- Classes & Characters
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