CaveLiquid released Tiny Pasture through Gamersky Games on 17 February 2025, and it docks as a thin strip along the bottom edge of your desktop rather than filling a window. You buy baby animals, feed them, clear their droppings, and collect the coins they produce once they reach adulthood. The base roster is 15 species running from a 120 coin Rabbit up to a 100,000 coin Giant Panda, with paid packs such as Baabaa and Moomoo, Ribbitribbit and Quackquack and Azure Waters adding more, and every animal rolls one of five quality tiers that decide both its income and how long it stays a baby.
This walkthrough takes you from your first session to endgame content. Each phase has specific goals, priorities, and milestones. New to the game? Start with our beginner's guide first.
Quick Progression Summary
| Phase | Area | Focus | Build | Duration |
|---|---|---|---|---|
| 1. Start | Starter row: Rabbit and Corgi | Desktop strip pasture basics | Light Blue quality | 1-2 hours |
| 2. Early | Small pets: Cat, Hamster and Fox | Five quality tiers per animal mastery | Light Blue quality | 3-5 hours |
| 3. Mid | Farmyard: Chicken, Parrot and Capybara | Feeding and droppings upkeep + gear | Gray quality or Light Blue quality | 5-10 hours |
| 4. Late | Exotics: Alpaca, Red Panda and Deer | Build optimization | Gray quality | 5-10 hours |
| 5. Endgame | Late roster: Ghostie, Slime, Zombie and Giant Panda | Min-max | Gray quality or Rainbow quality | Ongoing |
See our maps guide for detailed area breakdowns.
Phase 1: Getting Started (Starter row: Rabbit and Corgi)
You begin with a Rabbit, and the Corgi at 300 coins is the first unlock. A Gray Rabbit pays 4 coins per minute and matures in one minute, so this stage is about learning the feed and clean loop rather than earning.
Level/Difficulty: 0 to about 1,000 coins Key Rewards: Corgi unlock, first extra pasture slots, Magic Broom
What to Do in Starter row: Rabbit and Corgi
- Learn Desktop strip pasture. The pasture sits as a narrow band across the bottom of the screen instead of a normal game window, and you can drag its width and move it while you work in another application. Spend your first session getting comfortable with this.
- Pick Light Blue quality as your starting build. See our builds guide for why.
- Buy pasture slots before you buy a more expensive species. A second Hamster in an empty slot adds its full rate to your income, while upgrading one slot from Hamster to Fox only adds the difference between the two. Slots compound and single upgrades do not.
- Acquire your first equipment upgrade: Magic Broom or whatever's available.
- Clear all main content before moving on.
Phase 1 Checklist
- Understand Desktop strip pasture fundamentals
- Light Blue quality selected and functional
- Starter row: Rabbit and Corgi main content cleared
- Ready for Small pets: Cat, Hamster and Fox
Phase 2: Early Game (Small pets: Cat, Hamster and Fox)
Cat at 720, Hamster at 1,800 and Fox at 2,400 form the first real income step. Unlocks come from a mix of lifetime earnings and raising a given species to adulthood a set number of times, so keep cycling cheap animals rather than hoarding one.
Level/Difficulty: 1,000 to 5,000 coins Key Rewards: Cat, Hamster and Fox unlocks, Cuckoo House, Mystery Curtain access
What to Do in Small pets: Cat, Hamster and Fox
- Work on Five quality tiers per animal. Every animal arrives as Gray, Light Blue, Yellow, Red or Rainbow, paying base rate, 1. This system becomes critical from here on.
- Farm for Magic Broom if you haven't already. It's the key upgrade for this phase.
- The Magic Broom is the first facility worth maxing. Droppings appear at random and sour an animal's mood until cleared, and triple-clicking each one manually is what actually eats your attention while you are supposed to be working in another window.
- Complete all objectives before pushing to Farmyard: Chicken, Parrot and Capybara.
- Consider whether Gray quality might suit your playstyle better than Light Blue quality.
Phase 2 Checklist
- Five quality tiers per animal integrated into gameplay
- Magic Broom acquired
- Small pets: Cat, Hamster and Fox fully cleared
- Ready for Farmyard: Chicken, Parrot and Capybara
Phase 3: Mid Game (Farmyard: Chicken, Parrot and Capybara)
Chicken at 3,000, Parrot at 4,000 and Capybara at 6,000 arrive close together, which is where breeding starts paying for itself. Buying two of the same species and breeding them is now cheaper than buying up a tier.
Level/Difficulty: 5,000 to 20,000 coins Key Rewards: Capybara unlock, Money Beehive, mid tier Mystery Curtain levels
What to Do in Farmyard: Chicken, Parrot and Capybara
- Master Feeding and droppings upkeep. Fullness drains over time and animals leave waste at random, and both block a happy animal from paying out properly. This unlocks a new layer of gameplay.
- Start working toward Money Beehive. It's the best equipment and becomes accessible around now.
- Rainbow rolls average about one in every 500 purchases, measured at 214 Rainbows across 110,349 pulls. That is why Rabbits at 120 coins are the standard rerolling animal: you can afford several hundred attempts long before you could afford one Panda.
- This area is the main skill check. If you can clear it, you're ready for late game.
- Start investing in Mystery Curtain breeding for the tactical depth you'll need going forward.
Phase 3 Checklist
- Feeding and droppings upkeep mastered
- Money Beehive acquired or in progress
- Farmyard: Chicken, Parrot and Capybara fully cleared
- Ready for Exotics: Alpaca, Red Panda and Deer
Phase 4: Late Game (Exotics: Alpaca, Red Panda and Deer)
Alpaca at 8,000, Red Panda at 12,000 and Deer at 30,000 bridge into the expensive half of the roster, with Ghostie at 20,000 and Slime at 25,000 sitting alongside them. Growth times stretch noticeably, so a Red or Rainbow roll here means a long wait before it pays anything.
Level/Difficulty: 20,000 to 100,000 coins Key Rewards: Ghostie and Slime unlocks, level 5 facility upgrades, most remaining slots
What to Do in Exotics: Alpaca, Red Panda and Deer
- Finalize your build. You should be running Gray quality or Light Blue quality with optimized gear.
- Money Beehive should be your primary. If you don't have it yet, prioritize getting it.
- Check the growth clock before you get excited about a high tier baby. A Gray Rabbit matures in one minute but a Rainbow Rabbit takes 20, and a Rainbow Panda takes an hour and a half against 4 minutes 30 seconds for a Gray. A Rainbow occupying a slot pays nothing until it grows up.
- Coins per minute income optimization starts here. Small improvements compound into massive advantages.
- Farm this area for the resources needed to push into Late roster: Ghostie, Slime, Zombie and Giant Panda.
Phase 4 Checklist
- Build fully optimized
- Money Beehive upgraded to max
- Exotics: Alpaca, Red Panda and Deer fully cleared
- Ready for Late roster: Ghostie, Slime, Zombie and Giant Panda
Phase 5: Endgame (Late roster: Ghostie, Slime, Zombie and Giant Panda)
Late roster: Ghostie, Slime, Zombie and Giant Panda is the endgame zone with the hardest challenges.
Level/Difficulty: Expert Key Rewards: Progression materials and gear upgrades
What to Do in Late roster: Ghostie, Slime, Zombie and Giant Panda
- Late roster: Ghostie, Slime, Zombie and Giant Panda tests everything. Come prepared with your best build and gear.
- Breeding consumes both parents. Only run the Mystery Curtain on species you can cheaply replace, because trading two adult Pandas worth 200,000 coins for one cub is a real loss if the tier does not improve.
- The endgame loop: run Late roster: Ghostie, Slime, Zombie and Giant Panda, optimize gear, push harder content.
- Experiment with Rainbow quality for a fresh take once you've mastered the standard builds.
- This is where Coins per minute income mastery separates good players from great ones. See our tips guide for advanced strategies.
Phase 5 Checklist
- Endgame content on farm
- Best-in-slot gear acquired
- Late roster: Ghostie, Slime, Zombie and Giant Panda fully cleared
- Ready for challenge content
Common Progression Mistakes
- Spending an entire bank on one expensive animal while half the pasture slots sit empty, which caps income far below what the same coins spread across cheap slots would have paid.
- Breeding two Pandas or Cows together and losing 200,000 coins of parents for a cub that rolled the same tier they already were.
- Leaving droppings and empty food bowls alone during a long work session, so a full pasture spends hours in a bad mood instead of earning.
- Chasing Rainbow rolls on expensive species. At roughly 0.19 percent per pull, the same coin spent on 120 coin Rabbits buys hundreds of attempts instead of one.
- Assuming a Rainbow baby is instantly better. Its growth timer is ten to twenty times longer than a Gray of the same species, so it can occupy a slot for over an hour before it produces a single coin.
Key Tips for Smooth Progression
- Buy pasture slots before you buy a more expensive species. A second Hamster in an empty slot adds its full rate to your income, while upgrading one slot from Hamster to Fox only adds the difference between the two. Slots compound and single upgrades do not.
- The Magic Broom is the first facility worth maxing. Droppings appear at random and sour an animal's mood until cleared, and triple-clicking each one manually is what actually eats your attention while you are supposed to be working in another window.
- Rainbow rolls average about one in every 500 purchases, measured at 214 Rainbows across 110,349 pulls. That is why Rabbits at 120 coins are the standard rerolling animal: you can afford several hundred attempts long before you could afford one Panda.
- Check the growth clock before you get excited about a high tier baby. A Gray Rabbit matures in one minute but a Rainbow Rabbit takes 20, and a Rainbow Panda takes an hour and a half against 4 minutes 30 seconds for a Gray. A Rainbow occupying a slot pays nothing until it grows up.
- Breeding consumes both parents. Only run the Mystery Curtain on species you can cheaply replace, because trading two adult Pandas worth 200,000 coins for one cub is a real loss if the tier does not improve.
For more advanced strategies, see our tips & tricks guide.
More Tiny Pasture Guides
- Tiny Pasture Tiny Pasture Overview
- Tiny Pasture Best Builds
- Tiny Pasture Tier List
- Tiny Pasture Beginner's Guide
- Tiny Pasture Tips & Tricks
- Tiny Pasture Weapons Guide
- Tiny Pasture Combat Guide
- Tiny Pasture Boss Guide
- Tiny Pasture Maps & Locations
- Tiny Pasture Crafting Guide
- Tiny Pasture Classes & Characters
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