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Titanfall 2 Weapons Guide: Best Weapons Ranked

Complete Titanfall 2 weapons guide. Every weapon ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
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Titanfall 2 is Respawn Entertainment's 2016 shooter, published by Electronic Arts and added to Steam on 18 June 2020 after years as an Origin exclusive. It runs on two layers at once: a Pilot who wall runs, slides and double jumps through the level, and a Titan, a forty foot mech that drops from orbit when your meter fills. The nine mission campaign puts rifleman Jack Cooper with a Vanguard class Titan called BT-7274 and runs roughly six to seven hours, including Effect and Cause, a mission that hands you a device for switching between two time periods mid firefight. Multiplayer is six versus six across modes such as Attrition, Bounty Hunt and Amped Hardpoint.

Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Weapons Rankings

WeaponTierBest ForNotes
R-201 CarbineSPlayers learning the movement system who do not want the gun to be another problem.The standard issue assault rifle and the most forgiving Pilot weapon in the game, with controllable recoil and enough damage at every range to never feel wrong.
Volt SMGAAggressive movement play where you close distance before firing.A high rate energy submachine gun with almost no recoil, which makes it brutal in the hands of a Pilot who is already moving fast.
CAR SMGAMid range duels while keeping the fast time to kill of an SMG.Hits harder per shot than the Volt with more recoil, and holds up at medium range better than most submachine guns.
Kraber AP SniperBLong sightlines on maps like Exoplanet where you can lead a moving Pilot.A bolt action anti-personnel rifle that kills a Pilot in one hit almost anywhere on the body, with a slow projectile that must be led at range.
EVA-8 AutoBInterior fights, Live Fire mode and anyone playing around close quarters routes.A semi-automatic shotgun with a fast follow up shot, built for interior fights and rooftop ambushes.

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S-Tier: R-201 Carbine

The standard issue assault rifle and the most forgiving Pilot weapon in the game, with controllable recoil and enough damage at every range to never feel wrong. It is what the campaign hands you and what most new multiplayer players should stay on while learning movement.

AttributeDetail
TierS
Best ForPlayers learning the movement system who do not want the gun to be another problem.
Key MechanicWall running and slide hopping
Recommended RoleIon

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using R-201 Carbine: Pairs naturally with Ion thanks to how their stat scaling lines up.


A-Tier: Volt SMG

A high rate energy submachine gun with almost no recoil, which makes it brutal in the hands of a Pilot who is already moving fast. Its damage falls off at range, so it rewards the wall running approach rather than holding a lane.

AttributeDetail
TierA
Best ForAggressive movement play where you close distance before firing.
Key MechanicTitan meter and the orbital drop
Recommended RoleScorch

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Volt SMG: Pairs naturally with Scorch thanks to how their stat scaling lines up.


A-Tier: CAR SMG

Hits harder per shot than the Volt with more recoil, and holds up at medium range better than most submachine guns. It is the pick for players who want submachine gun mobility without giving up the ability to answer a rifle across a street.

AttributeDetail
TierA
Best ForMid range duels while keeping the fast time to kill of an SMG.
Key MechanicTitan cores and dash meters
Recommended RoleNorthstar

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using CAR SMG: Pairs naturally with Northstar thanks to how their stat scaling lines up.


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B-Tier: Kraber AP Sniper

A bolt action anti-personnel rifle that kills a Pilot in one hit almost anywhere on the body, with a slow projectile that must be led at range. It is the single hardest and most rewarding Pilot weapon in Titanfall 2.

AttributeDetail
TierB
Best ForLong sightlines on maps like Exoplanet where you can lead a moving Pilot.
Key MechanicRodeo and battery swapping
Recommended RoleRonin

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Kraber AP Sniper: Pairs naturally with Ronin thanks to how their stat scaling lines up.


B-Tier: EVA-8 Auto

A semi-automatic shotgun with a fast follow up shot, built for interior fights and rooftop ambushes. It is unforgiving at anything beyond a room's width, so it pairs with Phase Shift or Grapple for closing distance.

AttributeDetail
TierB
Best ForInterior fights, Live Fire mode and anyone playing around close quarters routes.
Key MechanicPilot tacticals and kits
Recommended RoleTone

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using EVA-8 Auto: Pairs naturally with Tone thanks to how their stat scaling lines up.


Weapons Progression Path

The order you should acquire weapons as you progress:

  1. Starting gear → Enough to clear The Pilot's Gauntlet
  2. Volt SMG → Your first real upgrade, available early
  3. CAR SMG → Mid-game upgrade with good scaling
  4. R-201 Carbine → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Weapons Tips

  • Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
  • Match your weapons to your build's stat priorities for maximum scaling.
  • Speed in Titanfall 2 is preserved rather than granted, so chain a wall run into a slide into a jump and never come to a stop on flat ground.
  • Check our tier list for how weapons rankings affect overall build effectiveness.

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