IMCGAMES first launched Granado Espada in Korea in 2006 and brought this version to Steam on 15 October 2017, the same game that reached the West as Sword of the New World. Its defining feature is Multiple Character Control: you run a family of characters and field three of them at once, each locked into its own stance, instead of a single avatar. Barracks begin at four character slots and grow with Quarter Slot Permits bought for Vis, the player traded currency. The Baroque flavoured Age of Exploration setting spans over 300 areas, from the Reboldoeux stone pits at level 1 up to Lucifer Castle at 130 and above.
Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Equipment Rankings
| Equipment | Tier | Best For | Notes |
|---|---|---|---|
| Rapier | S | Fighters who want speed over reach, duelling stances, and players who prefer switching stance mid fight rather than committing to one guard. | A medium weight Fighter weapon that opens the Epee Garde and Sabre Garde stances, plus Epee Garde of Grim on the darker line. |
| Great Sword | A | Holding aggro in dense field zones, mid level grinding from Tetra Hillside upward, and any family with only one melee character. | A heavy Fighter weapon carrying Plow Guard and Roof Guard. |
| Pistol | A | Hybrid Fighters, players who want a ranged option without giving up melee, and dual wield builds. | A medium weapon that opens Freestyle Shot on its own and Double-Guns Shot when dual wielded. |
| Rifle | B | Musketeers, long unattended grinding sessions, and any family that would rather not fight in melee at all. | The Musketeer's main weapon, carrying Standing Shot, Kneeling Shot and Aiming Shot among others. |
| Polearm | B | Second line Fighters, families with a dedicated shield character in front, and single target pressure on field bosses. | A heavy Fighter weapon behind the Blandir Cruz and Penetrar Cruz stances. |
S-Tier: Rapier
A medium weight Fighter weapon that opens the Epee Garde and Sabre Garde stances, plus Epee Garde of Grim on the darker line. It attacks quickly and works well with a main gauche in the off hand, which unlocks Main-gauche Garde as a separate stance entirely.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Fighters who want speed over reach, duelling stances, and players who prefer switching stance mid fight rather than committing to one guard. |
| Key Mechanic | Multiple Character Control |
| Recommended Build | Fighter |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Rapier: Pairs naturally with Fighter thanks to how their stat scaling lines up.
A-Tier: Great Sword
A heavy Fighter weapon carrying Plow Guard and Roof Guard. The swings are slow and wide, hitting several enemies in an arc, which is what makes it the front line answer once packs get large enough that single target guards stop coping.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Holding aggro in dense field zones, mid level grinding from Tetra Hillside upward, and any family with only one melee character. |
| Key Mechanic | Stances tied to the equipped weapon |
| Recommended Build | Wizard |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Great Sword: Pairs naturally with Wizard thanks to how their stat scaling lines up.
A-Tier: Pistol
A medium weapon that opens Freestyle Shot on its own and Double-Guns Shot when dual wielded. Pairing a pistol with a sword unlocks Heaven or Hell, one of the few stances that mixes melee and ranged attacks in the same rotation.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Hybrid Fighters, players who want a ranged option without giving up melee, and dual wield builds. |
| Key Mechanic | Barracks and the family roster |
| Recommended Build | Scout |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Pistol: Pairs naturally with Scout thanks to how their stat scaling lines up.
B-Tier: Rifle
The Musketeer's main weapon, carrying Standing Shot, Kneeling Shot and Aiming Shot among others. Range is the entire point: a rifle Musketeer can kill most field monsters before they reach the party, which is why rifle families dominate auto hunting.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Musketeers, long unattended grinding sessions, and any family that would rather not fight in melee at all. |
| Key Mechanic | Auto hunting mode |
| Recommended Build | Musketeer |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Rifle: Pairs naturally with Musketeer thanks to how their stat scaling lines up.
B-Tier: Polearm
A heavy Fighter weapon behind the Blandir Cruz and Penetrar Cruz stances. It reaches further than a great sword and hits fewer targets per swing, trading crowd coverage for the ability to strike from the second rank behind a shield carrier.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Second line Fighters, families with a dedicated shield character in front, and single target pressure on field bosses. |
| Key Mechanic | Colony Wars and Faction Wars |
| Recommended Build | Elementalist |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Polearm: Pairs naturally with Elementalist thanks to how their stat scaling lines up.
Equipment Progression Path
The order you should acquire equipment as you progress:
- Starting gear → Enough to clear Reboldoeux Stone Pit
- Great Sword → Your first real upgrade, available early
- Pistol → Mid-game upgrade with good scaling
- Rapier → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Equipment Tips
- Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
- Match your equipment to your build's stat priorities for maximum scaling.
- Multiple Character Control is not optional. Fielding one character in a three slot party means a third of the damage and none of the healing, and the level curve assumes all three are working.
- Check our tier list for how equipment rankings affect overall build effectiveness.
More Granado Espada Guides
- Granado Espada Granado Espada Overview
- Granado Espada Best Builds
- Granado Espada Tier List
- Granado Espada Walkthrough
- Granado Espada Beginner's Guide
- Granado Espada Tips & Tricks
- Granado Espada Combat Guide
- Granado Espada Boss Guide
- Granado Espada Maps & Locations
- Granado Espada Crafting Guide
- Granado Espada Classes & Characters
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