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Kingdom Come: Deliverance Guide: Complete Strategy & Tips

Complete Kingdom Come: Deliverance guide covering builds, strategies, progression tips, and everything you need to master the game.

Researched and editorially reviewed. Updated .
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Warhorse Studios released Kingdom Come: Deliverance on 13 February 2018, set in Bohemia in 1403 with no magic, no dragons and a map built from real places. You play Henry, a blacksmith's son from Skalitz, after Cuman raiders in Sigismund's pay burn the town and kill his parents. All 17 skills level only through use, and saving outside a bed normally costs a bottle of Saviour Schnapps.

This guide covers everything you need: core mechanics, the best builds, equipment worth investing in, location progression, and the tips that actually make a difference.

Core Mechanics

Skills level only through use

Seven combat skills cover Sword, Mace, Axe, Bow, Unarmed, Defence and Warfare, while ten non combat skills cover Alchemy, Herbalism, Hunting, Horsemanship, Lockpicking, Maintenance, Pickpocketing, Reading, Stealth and Drinking. Each rises only when you perform that action, and perks unlock at thresholds such as level 4, 8 and 12.

Combat rose and Master Strikes

Attacks are aimed at directions on a combat rose, and blocking at the exact instant an opponent begins a swing triggers a Master Strike that counterattacks automatically. Captain Bernard at the Rattay combat arena is the only trainer who teaches Master Strikes, combos and feints.

Saviour Schnapps save system

Sleeping in a bed you own saves, and quitting saves, but a mid quest save requires drinking Saviour Schnapps. Brewing your own through Alchemy is by far the cheapest supply and removes the pressure of rationing saves before every risky fight.

Hands on alchemy brewing

Potions are made physically at an alchemy bench: read the recipe from the book, grind or chop the herbs, boil for a counted number of hourglass turns and pour into the phial. Higher Alchemy skill forgives sloppy timing and eventually lets Henry brew straight from memory.

Reputation, speech and charisma

Dialogue options are gated behind Speech and Charisma, and both are affected by whether Henry is washed, well dressed and wearing appropriate clothes for the audience. Reputation is tracked separately per settlement, so a theft in Rattay does not instantly ruin your standing in Sasau.

For a deeper dive into how these systems interact, see our Kingdom Come: Deliverance combat guide.

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Builds Overview

BuildTierPlaystyleKey Stats
SwordsmanAVersatile approachBalanced stats
ArcherAVersatile approachBalanced stats
Stealth ThiefAVersatile approachBalanced stats
DiplomatAVersatile approachBalanced stats
AlchemistAVersatile approachBalanced stats

For full build breakdowns with gear and stat priorities, see our Kingdom Come: Deliverance builds guide. For rankings, check the tier list.

Equipment Guide

EquipmentWhy It MattersBest For
LongswordTwo handed, the fastest route to Master Strike dominance and the weapon most trainers assume you are using.Duels and one on one fights against lightly and medium armoured opponents
ShortswordOne handed, which frees a shield for the early game when Henry blocks badly and takes damage he cannot afford.Early game fights and any situation where a shield matters more than reach
MaceBlunt damage that gets through plate where a sword edge simply does not.Armoured knights and any fight where the enemy is better protected than you
AxeSits between sword and mace, cheap to acquire and effective against unarmoured bandits.Early bandit camps and players who want cutting damage without longsword training
BowHas no crosshair by design, so hitting anything requires learning the arc by feel.Hunting, thinning bandit camps before contact, and mounted hit and run

Longsword: Two handed, the fastest route to Master Strike dominance and the weapon most trainers assume you are using. Saint George's Sword sits at the top of the class at 72 slash damage and cannot be bought, only earned.

Shortsword: One handed, which frees a shield for the early game when Henry blocks badly and takes damage he cannot afford. It is the sensible weapon for the chapters before Bernard's training.

Mace: Blunt damage that gets through plate where a sword edge simply does not. The Ceremonial Mace is widely treated as the best in class and stays useful for the entire game.

Axe: Sits between sword and mace, cheap to acquire and effective against unarmoured bandits. Its skill line levels quickly because axes are everywhere in the early world.

Bow: Has no crosshair by design, so hitting anything requires learning the arc by feel. Once learned it clears camps from range and stacks with Horsemanship for mounted archery.

Full breakdowns in our Kingdom Come: Deliverance weapons guide.

Location Progression

LocationLevel RangeKey Rewards
RattayFrom early game onwardMaster Strike training, stolen goods fencing, main quest hub, tourney arena
SkalitzPrologue and early story returnHenry's father's sword, the story's opening, high risk bandit loot
SasauMid gameMonastery quest line, scriptorium and reading practice, armour and weapon traders
TalmbergPrologue and early gameEarly story progression, armour from the guard captain, quarry access
LedetchkoEarly to mid gameArchery practice, bathhouse charisma boost, side quest chain including the revenant

Rattay: The largest town and Henry's base for most of the game, seat of Lord Hanush of Leipa and Sir Radzig Kobyla. It holds the combat arena where Captain Bernard trains Master Strikes and combos, plus the mill where Miller Peshek fences stolen goods.

Skalitz: The silver mining town burned in the prologue by Cuman raiders. Henry returns later in the story to bury his parents, finding it picked over by bandits and littered with the dead.

Sasau: A monastery town where the abbey is still under construction in 1403, and the setting for one of the game's longest quests, in which Henry enters as a novice to hunt a man hiding among the monks. The town below has traders, a tannery and one of the better armour markets.

Talmberg: The castle of Sir Divish and Lady Stephanie, where Henry wakes after fleeing Skalitz and where the early escape sequence takes place. It is defensible, small and useful mainly for its quarry and its quest ties.

Ledetchko: A village on a tight bend of the Sasau river inside Divish of Talmberg's demesne, northwest of Rattay and east of Sasau. It has a mill, a tavern, a bathhouse next door, a blacksmith and an archery range, and it hosts one of the game's better remembered murder mysteries.

See our maps & locations guide for detailed area breakdowns and our walkthrough for the optimal progression path.

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Tips That Actually Matter

  1. Go to Captain Bernard at the Rattay arena before the main quest pushes you into real fights. He is the only character who teaches Master Strikes, combos and feints, and Master Strikes alone change the difficulty of the whole game.
  2. Fight in doorways, on stairs or with your back to a wall. Multiple opponents in open ground will surround Henry, and the combat system genuinely does not let you beat three armoured men at once early on.
  3. Learn Alchemy early purely for Saviour Schnapps. Buying them drains money you need for armour, and brewing a batch of twenty removes the anxiety that makes people avoid experimenting.
  4. Blunt damage beats plate. A Ceremonial Mace against an armoured knight does what a longsword edge cannot, so carry both and switch based on what the enemy is wearing.
  5. Bathe and change into clean clothes before any conversation with a noble or a quest giver. Appearance feeds Charisma directly, and speech checks you fail dirty will pass clean.
  6. Sell stolen goods to Miller Peshek at the Rattay mill or to other millers rather than to town traders. Regular traders recognise stolen items and will report you.
  7. Read every book you find and take Reading lessons from the scribe in Uzhitz. Recipe books are unreadable at low Reading skill, and Alchemy depends on them.
  8. Repair armour before it drops below roughly half condition. Maintenance on badly damaged gear costs more and repairs poorly, and blacksmith repair prices scale with how far you let it slip.
  9. Ride everywhere and use the horse as a mobile chest. Horses carry a large amount of weight, which is the difference between looting a bandit camp completely and leaving most of it behind.
  10. Hardcore mode, added free after launch, removes the map marker and compass and makes you pick negative perks such as Somnambulant or Numbskull. Play it on a second run rather than a first, because it assumes you already know the roads.

Common Mistakes to Avoid

  • Fighting more than one armoured opponent in open ground before Master Strikes are trained.
  • Rationing Saviour Schnapps by buying them instead of levelling Alchemy and brewing your own.
  • Bringing a longsword against fully plated knights where a mace would get through the armour.
  • Selling stolen goods to normal town traders and picking up a criminal reputation across the settlement.
  • Ignoring Reading, then being unable to use the recipe books and lore texts the game hands you constantly.

Frequently Asked Questions

Is this the same game as Kingdom Come: Deliverance II?

No. This page covers the original 2018 game from Warhorse Studios. A sequel exists and is a separate release with its own map, story and systems; nothing described here refers to it.

Why can I not save whenever I want?

Saving mid quest requires drinking Saviour Schnapps, an alcoholic potion you buy or brew. Sleeping in a bed you own and quitting the game also save. Levelling Alchemy to brew your own is the standard fix.

How do I stop losing every fight?

Train with Captain Bernard at the Rattay combat arena until you have Perfect Block and Master Strike, then fight one opponent at a time. Combat is a skill check on the player as much as on Henry.

Which DLC is worth it?

From the Ashes lets you rebuild and govern Pribyslavitz as a settlement, and A Woman's Lot adds a playable Theresa chapter plus the houndmaster and a dog companion. Band of Bastards and The Amorous Adventures of Bold Sir Hans Capon are shorter quest additions.

Is there any magic in the game?

No. The setting is Bohemia in 1403 and every mechanic, from armour layering to alchemy, is grounded in period practice. The closest thing to the supernatural is a superstition driven side quest.

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