Skip to content

Kingdom Come: Deliverance Equipment Guide: Best Equipment Ranked

Complete Kingdom Come: Deliverance equipment guide. Every equipment option ranked with stats, best builds, and how to get them.

Researched and editorially reviewed. Updated .
Advertisement

Warhorse Studios released Kingdom Come: Deliverance on 13 February 2018, set in Bohemia in 1403 with no magic, no dragons and a map built from real places. You play Henry, a blacksmith's son from Skalitz, after Cuman raiders in Sigismund's pay burn the town and kill his parents. All 17 skills level only through use, and saving outside a bed normally costs a bottle of Saviour Schnapps.

Your choice of equipment defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.

Equipment Rankings

EquipmentTierBest ForNotes
LongswordSDuels and one on one fights against lightly and medium armoured opponentsTwo handed, the fastest route to Master Strike dominance and the weapon most trainers assume you are using.
ShortswordAEarly game fights and any situation where a shield matters more than reachOne handed, which frees a shield for the early game when Henry blocks badly and takes damage he cannot afford.
MaceAArmoured knights and any fight where the enemy is better protected than youBlunt damage that gets through plate where a sword edge simply does not.
AxeBEarly bandit camps and players who want cutting damage without longsword trainingSits between sword and mace, cheap to acquire and effective against unarmoured bandits.
BowBHunting, thinning bandit camps before contact, and mounted hit and runHas no crosshair by design, so hitting anything requires learning the arc by feel.

Advertisement

S-Tier: Longsword

Two handed, the fastest route to Master Strike dominance and the weapon most trainers assume you are using. Saint George's Sword sits at the top of the class at 72 slash damage and cannot be bought, only earned.

AttributeDetail
TierS
Best ForDuels and one on one fights against lightly and medium armoured opponents
Key MechanicSkills level only through use
Recommended BuildSwordsman

How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.

Best builds using Longsword: Pairs naturally with Swordsman thanks to how their stat scaling lines up.


A-Tier: Shortsword

One handed, which frees a shield for the early game when Henry blocks badly and takes damage he cannot afford. It is the sensible weapon for the chapters before Bernard's training.

AttributeDetail
TierA
Best ForEarly game fights and any situation where a shield matters more than reach
Key MechanicCombat rose and Master Strikes
Recommended BuildArcher

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Shortsword: Pairs naturally with Archer thanks to how their stat scaling lines up.


A-Tier: Mace

Blunt damage that gets through plate where a sword edge simply does not. The Ceremonial Mace is widely treated as the best in class and stays useful for the entire game.

AttributeDetail
TierA
Best ForArmoured knights and any fight where the enemy is better protected than you
Key MechanicSaviour Schnapps save system
Recommended BuildStealth Thief

How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.

Best builds using Mace: Pairs naturally with Stealth Thief thanks to how their stat scaling lines up.


Advertisement

B-Tier: Axe

Sits between sword and mace, cheap to acquire and effective against unarmoured bandits. Its skill line levels quickly because axes are everywhere in the early world.

AttributeDetail
TierB
Best ForEarly bandit camps and players who want cutting damage without longsword training
Key MechanicHands on alchemy brewing
Recommended BuildDiplomat

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Axe: Pairs naturally with Diplomat thanks to how their stat scaling lines up.


B-Tier: Bow

Has no crosshair by design, so hitting anything requires learning the arc by feel. Once learned it clears camps from range and stacks with Horsemanship for mounted archery.

AttributeDetail
TierB
Best ForHunting, thinning bandit camps before contact, and mounted hit and run
Key MechanicReputation, speech and charisma
Recommended BuildAlchemist

How to get it: Found in later areas. Our walkthrough covers when you can access this.

Best builds using Bow: Pairs naturally with Alchemist thanks to how their stat scaling lines up.


Equipment Progression Path

The order you should acquire equipment as you progress:

  1. Starting gear → Enough to clear Rattay
  2. Shortsword → Your first real upgrade, available early
  3. Mace → Mid-game upgrade with good scaling
  4. Longsword → Best-in-slot, aim for this by late game
  5. Upgrade to max → The power spike from max upgrades is enormous

Equipment Tips

  • Always upgrade your primary equipment before diversifying. One strong option beats three mediocre ones.
  • Match your equipment to your build's stat priorities for maximum scaling.
  • Go to Captain Bernard at the Rattay arena before the main quest pushes you into real fights. He is the only character who teaches Master Strikes, combos and feints, and Master Strikes alone change the difficulty of the whole game.
  • Check our tier list for how equipment rankings affect overall build effectiveness.

More Kingdom Come: Deliverance Guides

Similar Games

If you enjoy Kingdom Come: Deliverance, check out these related guides:

Advertisement