Knight Online is an old school PvP MMORPG credited to Noah System and Mgame and published by NTT Game, which put it on Steam on 25 January 2016. Two nations, El Morad and Karus, fight over the Adonis Continent, and nearly every system in the game feeds that war. Moradon is the one town where both sides stand together without swinging, and the Magic Anvil sitting in it decides whether your weapon reaches +8 or turns to dust. Progression is deliberately slow and the war events run on a server clock, so the players who get the most out of it are the ones who plan sessions around the timetable.
Starting Knight Online can feel overwhelming. This guide tells you exactly what to focus on during your first hours so you don't waste time on things that don't matter yet. For the full progression path, see our walkthrough.
What Kind of Game Is This?
Knight Online is a mmo game built around El Morad versus Karus nation war and Magic Anvil upgrading to +10. The core loop involves mastering these systems to progress through increasingly challenging content.
What to expect: Time investment in learning mechanics, experimentation, and gradual mastery. The game rewards patience and knowledge.
Choosing Your First Build
| Build | Beginner Rating | Why |
|---|---|---|
| Warrior | Excellent for beginners | Balanced approach |
| Rogue | Excellent for beginners | Balanced approach |
| Mage | Excellent for beginners | Balanced approach |
| Priest | Excellent for beginners | Balanced approach |
| Kurian | Excellent for beginners | Balanced approach |
Our recommendation: Start with Rogue. It offers the most forgiving experience while teaching core mechanics.
Avoid Kurian as your first pick. It requires deep knowledge of game systems to use effectively. Once you're ready, check our classes guide for all options.
First Session Step-by-Step
Step 1: Learn El Morad versus Karus nation war
Every character belongs to El Morad, the human kingdom built around El Morad Castle, or Karus, the Tuarek nation around Luferson Castle. The two sides cannot party, trade or chat with each other outside Moradon, so the nation you pick at creation decides who you can play with for the life of that character. Eslant is split too, with each nation locked out of the other side's version.
This is the foundation. Spend your first 15-30 minutes getting comfortable with how El Morad versus Karus nation war works before worrying about anything else. Our combat guide breaks this down further.
Step 2: Head to Moradon
The capital of the Adonis Continent and the only neutral ground, where El Morad and Karus players trade, form clans and queue for events without attacking each other. The Magic Anvil and the Power Up Store both sit here, which makes it the economic centre of the server.
Clear the main content here before moving on. Everything teaches fundamentals you'll need later. See our maps guide for all locations.
Step 3: Get Your First Upgrade
Look for Two-handed axe: it's the most accessible early upgrade. Heavy Warrior weapon that trades the shield slot for larger hits, and it is the war zone default once you have enough health to survive without blocking. The damage swing per hit is high enough that a single upgrade level is very noticeable.
Step 4: Understand Magic Anvil upgrading to +10
The Magic Anvil in Moradon takes an upgrade scroll plus your item and rolls for a higher plus value, up to +10. Success rates fall off a cliff past +7, and a failed roll destroys the item rather than just knocking it back a level. Trina's Piece from the Power Up Store adds roughly twenty percentage points to the attempt, which is why serious upgraders never touch the anvil without one.
This is the system most new players overlook. Invest time here early. It pays off throughout the entire game.
Step 5: Push to Eslant
Each nation has its own Eslant and cannot enter the other's, so it is the closest thing Knight Online has to a safe high level grind. Monster density and drop quality both step up sharply compared with the starting kingdoms.
Essential Mechanics Explained
El Morad versus Karus nation war
Every character belongs to El Morad, the human kingdom built around El Morad Castle, or Karus, the Tuarek nation around Luferson Castle. The two sides cannot party, trade or chat with each other outside Moradon, so the nation you pick at creation decides who you can play with for the life of that character. Eslant is split too, with each nation locked out of the other side's version.
Magic Anvil upgrading to +10
The Magic Anvil in Moradon takes an upgrade scroll plus your item and rolls for a higher plus value, up to +10. Success rates fall off a cliff past +7, and a failed roll destroys the item rather than just knocking it back a level. Trina's Piece from the Power Up Store adds roughly twenty percentage points to the attempt, which is why serious upgraders never touch the anvil without one.
National Points and clan grades
Killing a player of the enemy nation awards National Points and dying to one takes them away, so NP is the closest thing the game has to a public scoreboard. Clan grade is calculated from the NP that members bank in PvP zones, which is why organised guilds camp Ronark Land rather than grinding quiet spawns. High NP totals also unlock prestige gear and titles that mark you out on sight.
Scheduled war events
Border Defense War, Forgotten Temple, Chaos, Bifrost, Castle Siege War, Juraid Mountain, Lunar War and Dark Lunar War all fire on a fixed server timetable instead of on demand. Castle Siege War at Delos is the big one, because the clan holding the castle collects Delos and Moradon taxes and gains access to Castellan weapons. Deaths during the siege itself carry no XP, NP or Noah penalty, so it is the one place where throwing yourself at a wall costs nothing.
Second job change at level 60
The first job change happens at level 10 and the second at level 60, and each one opens a fresh skill book. Warriors become Blades on El Morad or Berserkers on Karus, Rogues become Rangers or Hunters, and Priests become Clerics or Shamans. The mirrored names hide fairly similar kits, so the practical difference between nations is population and server politics rather than raw class power.
Common Beginner Mistakes
1. Grinding monsters from level 1 instead of running the quest chain, which is slower and leaves you without the free gear the quests hand out
2. Pushing a main weapon from +7 upward without Trina's Piece and losing the item outright on a single failed roll
3. Walking into Ronark Land solo without a Priest, then wondering why every group fight ends before you land a second skill
4. Picking a nation based on the class list rather than on server population, which leaves you in the outnumbered side of every war event
5. Ignoring the event timetable and logging in at random hours, which means missing Castle Siege War, Border Defense War and the Lunar War rewards
First 5 Hours Checklist
- Understand El Morad versus Karus nation war and Magic Anvil upgrading to +10
- Choose Rogue as starting build
- Clear Moradon main content
- Acquire Two-handed axe or equivalent upgrade
- Reach Eslant
- Quests give better experience and gear than grinding below level 30, so clear the Moradon and starting kingdom quest chains before you settle into a spawn.
- Never take a weapon you cannot replace to the anvil without Trina's Piece, because a failure at +7 or above destroys the item completely rather than dropping it a level.
Tips for New Players
- Quests give better experience and gear than grinding below level 30, so clear the Moradon and starting kingdom quest chains before you settle into a spawn.
- Never take a weapon you cannot replace to the anvil without Trina's Piece, because a failure at +7 or above destroys the item completely rather than dropping it a level.
- Ardream is only open between levels 30 and 59, so spend time there before you outlevel it or you will never see that version of nation war again.
- Keep a second lower upgrade weapon in your bag for Ronark Land trips, because losing a +8 to a bad fight hurts far more than losing a +5.
- Priests are the first target every enemy caller names, so as a Priest you should stand behind your Warriors and never chase kills.
- Clan grade is driven entirely by National Points earned in PvP zones, so if you want a graded clan you have to commit to Ronark Land rather than farming quietly.
- Castle Siege War at Delos carries no experience, National Point or Noah penalty on death, so it is the cheapest place to practise large scale fights.
- Border Defense War, Chaos, Juraid Mountain and Lunar War all run on the server clock, so check the schedule before you plan a session or you will miss the rewards entirely.
- The two nations cannot trade or chat outside Moradon, so choose your side based on where your friends already play rather than on class balance.
- Bifrost access depends on which nation lands the final hit on the monument in Ronark Land, so coordinate the last hit rather than spreading damage across the field.
Frequently Asked Questions
Which class should a new Knight Online player pick?
Warrior is the most forgiving, with the largest weapon pool and enough defence to survive early mistakes. Priest is the most in demand for parties, and Rogue is the hardest of the four because the dagger build depends on landing a burst before you are noticed.
What is the fifth class after Warrior, Rogue, Mage and Priest?
Knight Online added a fifth class known as Kurian on the Karus side and Porutu on the El Morad side. It arrived long after the original four and is a niche pick, so party leaders will still expect one of the core classes from a new player.
How high can I upgrade an item?
Weapons and armour go up to +10 through the Magic Anvil in Moradon, but success rates drop sharply after +7 and a failed attempt destroys the item. Trina's Piece from the Power Up Store raises the odds by roughly twenty percentage points.
What are National Points for?
National Points come from killing enemy nation players in PvP zones and are lost when you die to one. They drive the personal ranking ladder, unlock prestige items and titles, and decide your clan's grade.
Which zone should I move to at level 55?
Ronark Land opens at level 55 and is the main war map, home to the boss Felankor and the Bifrost Monument. Bring a party with a Priest, because solo play there mostly means feeding National Points to the other side.
More Knight Online Guides
- Knight Online Knight Online Overview
- Knight Online Best Builds
- Knight Online Tier List
- Knight Online Walkthrough
- Knight Online Tips & Tricks
- Knight Online Weapons Guide
- Knight Online Combat Guide
- Knight Online Boss Guide
- Knight Online Maps & Locations
- Knight Online Crafting Guide
- Knight Online Classes & Characters
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- The Elder Scrolls Online Beginner's Guide: mmo game with similar mechanics



