Marvel's Spider-Man Remastered is the PC version of Insomniac Games' 2018 PlayStation 4 open world action game, rebuilt by Nixxes Software and released on Steam on 12 August 2022. Peter Parker is eight years into the job when it opens, so there is no origin sequence and the story goes straight at Wilson Fisk, Martin Li and Otto Octavius. The map is Manhattan alone, running from the Financial District up to Harlem, and the three chapter story pack The City That Never Sleeps is included. Miles Morales appears as a supporting character with a handful of powerless stealth sections rather than as a second playable web-slinger.
This guide covers everything you need: core mechanics, the best characters, weapons worth investing in, location progression, and the tips that actually make a difference.
Core Mechanics
Momentum based web-swinging
Webs attach to real building geometry, so a low swing down an avenue carries more speed than a high lazy arc over the rooftops. Point Launch at the bottom of a swing converts that speed into height, and Charge Jump, Zip To Point and wall running fill the gaps where no anchor exists. The Webslinger tree exists almost entirely to shorten the time between those moves, which is why traversal feels twice as fast by the midpoint of the story.
Eight gadgets on one wheel
Web Shooters, Impact Web, Spider-Drone, Suspension Matrix, Electric Web, Trip Mine, Web Bomb and Concussion Blast all sit on a single radial that slows time while it is open. Each has its own ammo pool that refills over time, and each has four upgrade steps bought with tokens. Because the wheel is slow-motion rather than paused, gadget swaps mid-combo are part of the combat rather than a menu break.
Three skill trees and suit powers
Skill points from levelling feed the Innovator tree for web attacks, the Defender tree for dodging and counters, and the Webslinger tree for movement and air tricks. Suit powers are separate: each suit arrives with one, such as Battle Focus on the Advanced Suit or Web Blossom on the Classic Suit, and once unlocked that power can be worn with any other suit. That split means you pick a suit for looks and a power for the fight in front of you.
Six token types drive every upgrade
Backpack Tokens come from Peter's old backpacks, Landmark Tokens from photographing landmarks, Research Tokens from research stations and pigeons, Base Tokens from clearing enemy bases, Crime Tokens from street crimes and Challenge Tokens from Taskmaster challenges. Suits, suit mods and gadget upgrades each demand a specific mix, so a suit you want will often be gated behind the one collectible type you have been ignoring. Crime Tokens are the only renewable type, since crimes keep respawning across the boroughs.
Focus bar for healing and takedowns
Focus fills as you land hits and dodge attacks, and you spend it either to heal or to trigger an instant takedown on a staggered enemy. It is the reason aggression is safer than caution here, because backing off stops the bar filling and leaves you with no way to recover health. Bosses and armoured brutes make the choice sharper, since the same bar has to cover both survival and the finisher that skips a chunk of their health.
For a deeper dive into how these systems interact, see our Marvel's Spider-Man Remastered combat guide.
Characters Overview
| Role | Tier | Playstyle | Key Stats |
|---|---|---|---|
| Advanced Suit with Battle Focus | A | Versatile approach | Balanced stats |
| Classic Suit with Web Blossom | A | Versatile approach | Balanced stats |
| Stark Suit with Spider-Bro | A | Versatile approach | Balanced stats |
| Iron Spider Armor with Iron Arms | A | Versatile approach | Balanced stats |
| Spider Armor MK II with Bulletproof | A | Versatile approach | Balanced stats |
For full build breakdowns with gear and stat priorities, see our Marvel's Spider-Man Remastered builds guide. For rankings, check the tier list.
Weapons Guide
| Weapon | Why It Matters | Best For |
|---|---|---|
| Web Shooters | The default gadget and the only one that pins enemies to walls permanently when they are stuck against a surface. | Removing individual enemies from a fight for good, especially near walls and railings. |
| Impact Web | Fires a single heavy web that launches whoever it hits backwards and sticks them to whatever they land on. | One shot removal of a priority target across an arena. |
| Trip Mine | Sticks to a surface or an enemy and yanks anyone who walks past into whatever it is attached to. | Stealth base clearing and setting up chain takedowns before a fight starts. |
| Spider-Drone | Launches a small drone that automatically fires on nearby enemies for its duration, adding pressure while you handle something else. | Buying breathing room in an outnumbered fight or covering a corner during a base clear. |
| Electric Web | Catches a target in an electric web that arcs to anyone standing close, and it goes through the riot shields that block ordinary webbing. | Shielded enemies and tightly grouped squads that ordinary webs bounce off. |
Web Shooters: The default gadget and the only one that pins enemies to walls permanently when they are stuck against a surface. Ammo refills quickly and the upgrade path raises both capacity and the number of web hits needed to cocoon a target.
Impact Web: Fires a single heavy web that launches whoever it hits backwards and sticks them to whatever they land on. It is the fastest way to deal with a rocket launcher enemy or a sniper who has just lined you up.
Trip Mine: Sticks to a surface or an enemy and yanks anyone who walks past into whatever it is attached to. Placed on a patrol route it clears guards without you being present, and stuck to an enemy it turns them into a moving trap.
Spider-Drone: Launches a small drone that automatically fires on nearby enemies for its duration, adding pressure while you handle something else. It does not kill on its own but it staggers, which is enough to keep a brute off you.
Electric Web: Catches a target in an electric web that arcs to anyone standing close, and it goes through the riot shields that block ordinary webbing. Bunched up Sable troopers behind cover are the exact case it was built for.
Full breakdowns in our Marvel's Spider-Man Remastered weapons guide.
Location Progression
| Location | Level Range | Key Rewards |
|---|---|---|
| Financial District | Opening hours, from the first Fisk mission | Early Backpack Tokens, Fisk base clears, the first research station |
| Chinatown | Mid story, once the Demons appear | Demon base clears, Landmark Tokens, backpack collectibles |
| Midtown | Available from early on and used throughout | Landmark photos, high value crime chains, tower based Research Tokens |
| Central Park | Mid story onward | Research Tokens, pigeon collectibles, side mission chains |
| Harlem | Late story, higher level enemies | Late base clears, remaining backpacks, Challenge Tokens |
Financial District: The southern tip of the map, home to Fisk Tower and the first bases you will clear. Dense towers and short blocks make it the best district to practise low swinging, since anchor points are never more than a second away.
Chinatown: Low rise blocks and market streets that serve as the Demons' home ground once Martin Li's crew takes over. The lower rooflines force more wall running and charge jumps than the skyscraper districts, which makes it a good test of the Webslinger tree.
Midtown: The Times Square end of the island, with the tallest buildings and the widest avenues in the game. Long straight runs here reward point launch chaining more than anywhere else on the map.
Central Park: A large open green space that breaks the swinging rhythm, since there is almost nothing to attach a web to across the middle. Several research stations and side missions sit here specifically because the traversal is awkward.
Harlem: The northern end of Manhattan and the last district most players clean up, with a different building density from the rest of the map. Later story beats push you up here, and the bases in the area tend to be the toughest in the game.
See our maps & locations guide for detailed area breakdowns and our walkthrough for the optimal progression path.
Tips That Actually Matter
- Swing at street level rather than over rooftops, because webs anchor to actual geometry and a low arc keeps more speed than a high one.
- Unlock Point Launch and Charge Jump early in the Webslinger tree, since they cut travel time across Manhattan more than any later skill.
- Suit powers unlock with the suit but can be worn with any suit afterwards, so buy suits for their powers first and change the look later.
- Web enemies while they are against a wall or railing so they stay cocooned, because a webbed enemy in open ground will break free.
- Street crimes are the only renewable token source, so if one collectible type is blocking a suit, patrol a borough and clear crime markers.
- Electric Web passes through riot shields that ordinary Web Shooters cannot break, which makes it the answer to shielded Sable squads.
- Focus is spent on either healing or an instant takedown, so decide before a boss phase which one you need rather than sitting on a full bar.
- Dodge on the white spider-sense flash rather than as soon as an enemy raises a weapon, since the late dodge is what opens counters in the Defender tree.
- Place Trip Mines on patrol routes before you are spotted, because two guards pulled into each other is a silent double takedown.
- The City That Never Sleeps chapters are included with the Remastered version and unlock after the main story, so save them rather than expecting them mid campaign.
Common Mistakes to Avoid
- Treating web-swinging as a hold button move and never learning Point Launch, which leaves traversal roughly half as fast as it should be.
- Webbing enemies in open ground where nothing pins them, so they tear free in a few seconds and rejoin the fight.
- Hoarding Focus for a finisher until health runs out, then dying with a full bar that could have healed twice.
- Ignoring landmark photos and research stations until the end, then finding a suit locked behind the two token types you skipped.
- Standing back and shooting webs at armoured brutes instead of dodging into them, since the Defender counters are where the real damage against them lives.
Frequently Asked Questions
Is this the same game as Marvel's Spider-Man 2?
No. This is the 2018 original, remastered for PC in August 2022. There is no symbiote, Miles is a supporting character rather than a second playable Spider-Man, and the map is Manhattan only rather than the expanded boroughs of the sequel.
Does the Remastered version include the DLC?
Yes. The City That Never Sleeps pack, made up of The Heist, Turf Wars and Silver Lining, ships with the Remastered release. Those chapters unlock after the main story and add Black Cat, Hammerhead and Silver Sable content along with extra suits.
Which suit power should I chase first?
Web Blossom from the Classic Suit is the most reliable early panic button because it webs everything around you at once. Battle Focus on the Advanced Suit is the better long term pick, since it turns Focus generation into a steady supply of heals and takedowns.
How do I get the last few suits?
Every suit costs a mix of the six token types plus a character level. Crime Tokens respawn endlessly, so the usual blocker is Landmark Tokens or Research Tokens. Photographing landmarks and finishing research stations clears that gap fastest.
How long does it take to finish?
The main story runs roughly 17 to 20 hours. Clearing every base, backpack, landmark, research station and Taskmaster challenge alongside it pushes a full completion past 35 hours, and the three DLC chapters add several more.
More Marvel's Spider-Man Remastered Guides
- Marvel's Spider-Man Remastered Best Builds
- Marvel's Spider-Man Remastered Tier List
- Marvel's Spider-Man Remastered Walkthrough
- Marvel's Spider-Man Remastered Beginner's Guide
- Marvel's Spider-Man Remastered Tips & Tricks
- Marvel's Spider-Man Remastered Weapons Guide
- Marvel's Spider-Man Remastered Combat Guide
- Marvel's Spider-Man Remastered Boss Guide
- Marvel's Spider-Man Remastered Maps & Locations
- Marvel's Spider-Man Remastered Crafting Guide
- Marvel's Spider-Man Remastered Classes & Characters
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