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Metro 2033 Redux Maps & Locations Guide: Every Area Covered

Complete Metro 2033 Redux maps and locations guide. Every area with difficulty, rewards, progression order, and what to do in each zone.

Researched and editorially reviewed. Updated .
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Metro 2033 Redux is 4A Games' 2014 rebuild of the 2010 original, moved onto the engine used for Metro: Last Light. It follows Artyom out of the VDNKh station and across a post-nuclear Moscow underground of 7 chapters and 27 levels, ending at the Ostankino Tower. The Redux version added two play styles: Spartan, which hands you enough ammunition to fight, and Survival, which starves you the way the 2010 original did. Military grade rounds are both the best ammunition in the game and the currency you buy everything with, which turns every trade into a decision about whether you would rather be rich or well armed.

Metro 2033 Redux features distinct areas with increasing difficulty. This guide covers every major location in progression order: what to do, what to get, and when to move on. For the step-by-step path, see our walkthrough.

Area Progression Order

OrderLocationDifficultyKey RewardsRecommended Role
1ExhibitionChapter 1, Let The Journey BeginStarting loadout, first trader, the mission that sets up the whole journeySurvival style
2RigaChapter 2, BourbonWeapon attachments, filters, first serious shopping decisionSurvival style
3Dead CityChapter 2, BourbonFilter caches, surface navigation practice, demon encountersSpartan style
4Front LineChapter 4, WarMilitary grade round caches, moral point opportunities, human stealth encountersSpartan style
5PolisChapter 5, HopeRanger equipment, major story beats, the last well-stocked trader before the endgameSpartan style

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Exhibition: Starting Area

The VDNKh station where Artyom lives and where the campaign proper begins, in the chapter titled Let The Journey Begin. It is the game's calm reference point for what a functioning Metro station looks like before everything else goes wrong.

AttributeDetail
DifficultyChapter 1, Let The Journey Begin
Key RewardsStarting loadout, first trader, the mission that sets up the whole journey
Recommended RoleSurvival style
Key WeaponsRevolver

What to Do Here


Riga: Early Game

The opening level of the Bourbon chapter and the first proper trading hub, where military grade rounds become visibly a currency rather than just ammunition. Spend carefully here, because filters get scarcer later.

AttributeDetail
DifficultyChapter 2, Bourbon
Key RewardsWeapon attachments, filters, first serious shopping decision
Recommended RoleSurvival style
Key WeaponsRevolver

What to Do Here

  • Focus on mastering Military grade rounds as currency. It's critical from this point on.
  • Farm for Revolver if you don't have it yet.
  • Complete all objectives for maximum rewards.
  • Prepare for the difficulty spike in Dead City.

Dead City: Mid Game

The surface section closing the Bourbon chapter, and the game's first sustained lesson in filter management. There is no safe air, the watch is counting, and the route matters more than the fighting.

AttributeDetail
DifficultyChapter 2, Bourbon
Key RewardsFilter caches, surface navigation practice, demon encounters
Recommended RoleSpartan style
Key WeaponsRevolver

What to Do Here


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Front Line: Late Game

The opening level of the War chapter, dropping Artyom into the fighting between the Reich and the Red Line. It is the largest concentration of human enemies in the game and the best place to practise stealth or abandon it.

AttributeDetail
DifficultyChapter 4, War
Key RewardsMilitary grade round caches, moral point opportunities, human stealth encounters
Recommended RoleSpartan style
Key WeaponsBastard

What to Do Here

  • Full build optimization is expected by this point.
  • Bastard should be your primary, fully upgraded.
  • Moral points and the two endings mastery starts mattering here.
  • Farm resources for the push into Polis.

Polis: Endgame

The opening level of the Hope chapter and the largest, most civilised station in the Metro, home to the Rangers and the Brahmin. It is the calm before the Depository and Archives levels and the last real chance to resupply properly.

AttributeDetail
DifficultyChapter 5, Hope
Key RewardsRanger equipment, major story beats, the last well-stocked trader before the endgame
Recommended RoleSpartan style
Key WeaponsBastard

What to Do Here

  • This is endgame. Best-in-slot gear and a perfected build are mandatory.
  • See our boss guide for endgame fight strategies.
  • The reward loop: clear content → upgrade → push harder content.
  • Experiment with Heavy assault loadout for variety once you've mastered the meta.

Exploration Tips

  1. Clear areas in order: Exhibition → Riga → Dead City → Front Line → Polis. Skipping areas means missing resources you'll need later.
  2. Check every corner: Hidden caches and secrets are often in non-obvious locations.
  3. Match your weapons: Some areas favor different weapons types.
  4. Read the walkthrough: Our walkthrough provides exact progression milestones for each area.
  5. Don't rush: Clearing an area fully gives more resources than speedrunning two areas.

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