ONE PIECE Bounty Rush is a free to play 4v4 team brawler developed by SEGA and published by Bandai Namco, where eight players fight over treasure areas across stages drawn from Alabasta, Water Seven, Marineford, Dressrosa and Onigashima. Matches are won by holding treasure, not by racking up knockouts, which is why a Runner who never fights can matter more than an Attacker with a full kill count. Characters slot into Attacker, Defender, Runner and Supporter types, carry up to three medals each, and unlock Trait 1 at level 60 and Trait 2 at level 80.
Your choice of weapons defines your damage output and playstyle. This guide ranks every major option, explains what makes each one strong, and tells you which builds they pair best with.
Weapons Rankings
| Weapon | Tier | Best For | Notes |
|---|---|---|---|
| Skill 1 | S | Interrupting an enemy capture or opening a duel | The first of two active skills on every character, each on its own cooldown. |
| Skill 2 | A | Finishing a fight or clearing several enemies off a treasure point | The second active skill, usually the higher impact of the pair and correspondingly slower to come back. |
| Special Move | A | Breaking a stalemate on a contested point at the end of a match | The character's signature attack, charged during the match rather than available on demand, and it plays a full cinematic when triggered. |
| Character Traits | B | Turning an owned four star into something that beats an unlevelled five star | Trait 1 at level 60, Trait 2 at level 80, and Boost Traits through the Character Boost system. |
| Medal Abilities | B | Tuning a character toward capture speed, survivability or burst damage | Three medal slots per character across Attack, Defense, Cool, Movement and Support categories, with combination bonuses for matching tags. |
S-Tier: Skill 1
The first of two active skills on every character, each on its own cooldown. Effects range from heavy single target damage to area poison and healing.
| Attribute | Detail |
|---|---|
| Tier | S |
| Best For | Interrupting an enemy capture or opening a duel |
| Key Mechanic | Treasure area capture |
| Recommended Role | Attacker |
How to get it: Available from mid-game onward. See our walkthrough for the exact progression point.
Best builds using Skill 1: Pairs naturally with Attacker thanks to how their stat scaling lines up.
A-Tier: Skill 2
The second active skill, usually the higher impact of the pair and correspondingly slower to come back.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Finishing a fight or clearing several enemies off a treasure point |
| Key Mechanic | Character type roles |
| Recommended Role | Defender |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Skill 2: Pairs naturally with Defender thanks to how their stat scaling lines up.
A-Tier: Special Move
The character's signature attack, charged during the match rather than available on demand, and it plays a full cinematic when triggered.
| Attribute | Detail |
|---|---|
| Tier | A |
| Best For | Breaking a stalemate on a contested point at the end of a match |
| Key Mechanic | Red Green Blue element triangle |
| Recommended Role | Runner |
How to get it: Accessible in the early-to-mid game. Check our maps guide for the location.
Best builds using Special Move: Pairs naturally with Runner thanks to how their stat scaling lines up.
B-Tier: Character Traits
Trait 1 at level 60, Trait 2 at level 80, and Boost Traits through the Character Boost system. They are passive and they matter more than star rating.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Turning an owned four star into something that beats an unlevelled five star |
| Key Mechanic | Medal loadouts |
| Recommended Role | Supporter |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Character Traits: Pairs naturally with Supporter thanks to how their stat scaling lines up.
B-Tier: Medal Abilities
Three medal slots per character across Attack, Defense, Cool, Movement and Support categories, with combination bonuses for matching tags.
| Attribute | Detail |
|---|---|
| Tier | B |
| Best For | Tuning a character toward capture speed, survivability or burst damage |
| Key Mechanic | Character Traits and Boost |
| Recommended Role | Support Character Slots |
How to get it: Found in later areas. Our walkthrough covers when you can access this.
Best builds using Medal Abilities: Pairs naturally with Support Character Slots thanks to how their stat scaling lines up.
Weapons Progression Path
The order you should acquire weapons as you progress:
- Starting gear → Enough to clear Alabasta
- Skill 2 → Your first real upgrade, available early
- Special Move → Mid-game upgrade with good scaling
- Skill 1 → Best-in-slot, aim for this by late game
- Upgrade to max → The power spike from max upgrades is enormous
Weapons Tips
- Always upgrade your primary weapon before diversifying. One strong option beats three mediocre ones.
- Match your weapons to your build's stat priorities for maximum scaling.
- Win by treasure, not by knockouts. A team with fewer eliminations wins if it holds more points when the timer runs out.
- Check our tier list for how weapons rankings affect overall build effectiveness.
More ONE PIECE Bounty Rush Guides
- ONE PIECE Bounty Rush ONE PIECE Bounty Rush Overview
- ONE PIECE Bounty Rush Best Builds
- ONE PIECE Bounty Rush Tier List
- ONE PIECE Bounty Rush Walkthrough
- ONE PIECE Bounty Rush Beginner's Guide
- ONE PIECE Bounty Rush Tips & Tricks
- ONE PIECE Bounty Rush Combat Guide
- ONE PIECE Bounty Rush Boss Guide
- ONE PIECE Bounty Rush Maps & Locations
- ONE PIECE Bounty Rush Crafting Guide
- ONE PIECE Bounty Rush Classes & Characters
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